/*******************************************************************************************
|
|
*
|
|
* raylib [shapes] example - Draw Textured Polygon
|
|
*
|
|
* This example has been created using raylib 99.98 (www.raylib.com)
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
*
|
|
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
|
* Copyright (c) 2021 Chris Camacho (codifies - bedroomcoders.co.uk)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
#include "raymath.h"
|
|
|
|
int main(void)
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const int screenWidth = 800;
|
|
const int screenHeight = 450;
|
|
|
|
int numPnts = 11; // 10 points and back to the start
|
|
|
|
Vector2 tPnts[] = {
|
|
(Vector2){.75, 0},
|
|
(Vector2){.25, 0},
|
|
(Vector2){0, .5},
|
|
(Vector2){0, .75},
|
|
(Vector2){.25, 1},
|
|
(Vector2){.375, .875},
|
|
(Vector2){.625, .875},
|
|
(Vector2){.75, 1},
|
|
(Vector2){1, .75},
|
|
(Vector2){1, .5},
|
|
(Vector2){.75, 0} // close the poly
|
|
};
|
|
|
|
Vector2 pnts[numPnts];
|
|
|
|
// create the poly coords from the UV's
|
|
// you don't have to do this you can specify
|
|
// them however you want
|
|
for (int i=0; i < numPnts; i++)
|
|
{
|
|
pnts[i].x = (tPnts[i].x - 0.5) * 256.0;
|
|
pnts[i].y = (tPnts[i].y - 0.5) * 256.0;
|
|
}
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [textures] example - Textured Polygon");
|
|
|
|
Texture tex = LoadTexture("resources/cat.png");
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
float ang = 0;
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
// Update your variables here
|
|
//----------------------------------------------------------------------------------
|
|
ang++;
|
|
|
|
Vector2 dPnts[numPnts];
|
|
for (int i = 0; i < numPnts; i++)
|
|
{
|
|
dPnts[i] = Vector2Rotate(pnts[i], ang);
|
|
}
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
DrawText("Textured Polygon", 20, 20, 20, DARKGRAY);
|
|
|
|
DrawTexturePoly(tex, screenWidth/2, screenHeight/2,
|
|
dPnts, tPnts, numPnts, WHITE);
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
UnloadTexture(tex);
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
}
|