/*******************************************************************************************
							 | 
						|
								*
							 | 
						|
								*   raylib [shapes] example - easings ball anim
							 | 
						|
								*
							 | 
						|
								*   Example originally created with raylib 2.5, last time updated with raylib 2.5
							 | 
						|
								*
							 | 
						|
								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
							 | 
						|
								*   BSD-like license that allows static linking with closed source software
							 | 
						|
								*
							 | 
						|
								*   Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
							 | 
						|
								*
							 | 
						|
								********************************************************************************************/
							 | 
						|
								
							 | 
						|
								#include "raylib.h"
							 | 
						|
								
							 | 
						|
								#include "reasings.h"                // Required for easing functions
							 | 
						|
								
							 | 
						|
								//------------------------------------------------------------------------------------
							 | 
						|
								// Program main entry point
							 | 
						|
								//------------------------------------------------------------------------------------
							 | 
						|
								int main(void)
							 | 
						|
								{
							 | 
						|
								    // Initialization
							 | 
						|
								    //--------------------------------------------------------------------------------------
							 | 
						|
								    const int screenWidth = 800;
							 | 
						|
								    const int screenHeight = 450;
							 | 
						|
								
							 | 
						|
								    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball anim");
							 | 
						|
								
							 | 
						|
								    // Ball variable value to be animated with easings
							 | 
						|
								    int ballPositionX = -100;
							 | 
						|
								    int ballRadius = 20;
							 | 
						|
								    float ballAlpha = 0.0f;
							 | 
						|
								
							 | 
						|
								    int state = 0;
							 | 
						|
								    int framesCounter = 0;
							 | 
						|
								
							 | 
						|
								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
							 | 
						|
								    //--------------------------------------------------------------------------------------
							 | 
						|
								
							 | 
						|
								    // Main game loop
							 | 
						|
								    while (!WindowShouldClose())    // Detect window close button or ESC key
							 | 
						|
								    {
							 | 
						|
								        // Update
							 | 
						|
								        //----------------------------------------------------------------------------------
							 | 
						|
								        if (state == 0)             // Move ball position X with easing
							 | 
						|
								        {
							 | 
						|
								            framesCounter++;
							 | 
						|
								            ballPositionX = (int)EaseElasticOut((float)framesCounter, -100, screenWidth/2.0f + 100, 120);
							 | 
						|
								
							 | 
						|
								            if (framesCounter >= 120)
							 | 
						|
								            {
							 | 
						|
								                framesCounter = 0;
							 | 
						|
								                state = 1;
							 | 
						|
								            }
							 | 
						|
								        }
							 | 
						|
								        else if (state == 1)        // Increase ball radius with easing
							 | 
						|
								        {
							 | 
						|
								            framesCounter++;
							 | 
						|
								            ballRadius = (int)EaseElasticIn((float)framesCounter, 20, 500, 200);
							 | 
						|
								
							 | 
						|
								            if (framesCounter >= 200)
							 | 
						|
								            {
							 | 
						|
								                framesCounter = 0;
							 | 
						|
								                state = 2;
							 | 
						|
								            }
							 | 
						|
								        }
							 | 
						|
								        else if (state == 2)        // Change ball alpha with easing (background color blending)
							 | 
						|
								        {
							 | 
						|
								            framesCounter++;
							 | 
						|
								            ballAlpha = EaseCubicOut((float)framesCounter, 0.0f, 1.0f, 200);
							 | 
						|
								
							 | 
						|
								            if (framesCounter >= 200)
							 | 
						|
								            {
							 | 
						|
								                framesCounter = 0;
							 | 
						|
								                state = 3;
							 | 
						|
								            }
							 | 
						|
								        }
							 | 
						|
								        else if (state == 3)        // Reset state to play again
							 | 
						|
								        {
							 | 
						|
								            if (IsKeyPressed(KEY_ENTER))
							 | 
						|
								            {
							 | 
						|
								                // Reset required variables to play again
							 | 
						|
								                ballPositionX = -100;
							 | 
						|
								                ballRadius = 20;
							 | 
						|
								                ballAlpha = 0.0f;
							 | 
						|
								                state = 0;
							 | 
						|
								            }
							 | 
						|
								        }
							 | 
						|
								
							 | 
						|
								        if (IsKeyPressed(KEY_R)) framesCounter = 0;
							 | 
						|
								        //----------------------------------------------------------------------------------
							 | 
						|
								
							 | 
						|
								        // Draw
							 | 
						|
								        //----------------------------------------------------------------------------------
							 | 
						|
								        BeginDrawing();
							 | 
						|
								
							 | 
						|
								            ClearBackground(RAYWHITE);
							 | 
						|
								
							 | 
						|
								            if (state >= 2) DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
							 | 
						|
								            DrawCircle(ballPositionX, 200, (float)ballRadius, Fade(RED, 1.0f - ballAlpha));
							 | 
						|
								
							 | 
						|
								            if (state == 3) DrawText("PRESS [ENTER] TO PLAY AGAIN!", 240, 200, 20, BLACK);
							 | 
						|
								
							 | 
						|
								        EndDrawing();
							 | 
						|
								        //----------------------------------------------------------------------------------
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    // De-Initialization
							 | 
						|
								    //--------------------------------------------------------------------------------------
							 | 
						|
								    CloseWindow();        // Close window and OpenGL context
							 | 
						|
								    //--------------------------------------------------------------------------------------
							 | 
						|
								
							 | 
						|
								    return 0;
							 | 
						|
								}
							 |