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								/*******************************************************************************************
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								*
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								*   raylib [text] example - BMFont and TTF SpriteFonts loading
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								*
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								*   This example has been created using raylib 1.4 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2016 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading");
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								    const char msgBm[64] = "THIS IS AN AngelCode SPRITE FONT";
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								    const char msgTtf[64] = "THIS SPRITE FONT has been GENERATED from a TTF";
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								    // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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								    SpriteFont fontBm = LoadSpriteFont("resources/bmfont.fnt");       // BMFont (AngelCode)
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								    SpriteFont fontTtf = LoadSpriteFont("resources/pixantiqua.ttf");  // TTF font
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								    Vector2 fontPosition;
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								    fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.baseSize, 0).x/2;
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								    fontPosition.y = screenHeight/2 - fontBm.baseSize/2 - 80;
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								    SetTargetFPS(60);
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        // TODO: Update variables here...
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawTextEx(fontBm, msgBm, fontPosition, fontBm.baseSize, 0, MAROON);
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								            DrawTextEx(fontTtf, msgTtf, (Vector2){ 75.0f, 240.0f }, fontTtf.baseSize*0.8f, 2, LIME);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    UnloadSpriteFont(fontBm);     // AngelCode SpriteFont unloading
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								    UnloadSpriteFont(fontTtf);    // TTF SpriteFont unloading
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								    CloseWindow();                // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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