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								/*******************************************************************************************
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								*
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								*   raylib [text] example - raylib font loading and usage
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								*
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								*   NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
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								*         To view details and credits for those fonts, check raylib license file
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								*
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								*   This example has been created using raylib 1.7 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2017 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#define MAX_FONTS   8
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts");
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								    // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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								    SpriteFont fonts[MAX_FONTS];
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								    fonts[0] = LoadSpriteFont("resources/fonts/alagard.png");
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								    fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.png");
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								    fonts[2] = LoadSpriteFont("resources/fonts/mecha.png");
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								    fonts[3] = LoadSpriteFont("resources/fonts/setback.png");
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								    fonts[4] = LoadSpriteFont("resources/fonts/romulus.png");
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								    fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.png");
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								    fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.png");
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								    fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.png");
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								    const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi", 
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								                                "PIXELPLAY FONT designed by Aleksander Shevchuk",
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								                                "MECHA FONT designed by Captain Falcon",  
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								                                "SETBACK FONT designed by Brian Kent (AEnigma)", 
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								                                "ROMULUS FONT designed by Hewett Tsoi", 
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								                                "PIXANTIQUA FONT designed by Gerhard Grossmann",
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								                                "ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
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								                                "JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" };
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								    const int spacings[MAX_FONTS] = { 2, 4, 8, 4, 3, 4, 4, 1 };
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								    Vector2 positions[MAX_FONTS];
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								    for (int i = 0; i < MAX_FONTS; i++)
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								    {
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								        positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2, spacings[i]).x/2;
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								        positions[i].y = 60 + fonts[i].baseSize + 45*i;
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								    }
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								    // Small Y position corrections
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								    positions[3].y += 8;
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								    positions[4].y += 2;
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								    positions[7].y -= 8;
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								    Color colors[MAX_FONTS] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        // TODO: Update your variables here
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY);
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								            DrawLine(220, 50, 590, 50, DARKGRAY);
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								            for (int i = 0; i < MAX_FONTS; i++)
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								            {
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								                DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2, spacings[i], colors[i]);
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								            }
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    // SpriteFonts unloading
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								    for (int i = 0; i < MAX_FONTS; i++) UnloadSpriteFont(fonts[i]);
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								    CloseWindow();                 // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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