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											isa = XCBuildConfiguration;
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											buildSettings = {
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												ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
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												ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
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												CLANG_CXX_LANGUAGE_STANDARD = "gnu++20";
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												CLANG_WARN_COMMA = NO;
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												CLANG_WARN_STRICT_PROTOTYPES = NO;
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												CLANG_WARN_UNREACHABLE_CODE = NO;
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												CODE_SIGN_STYLE = Automatic;
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												CURRENT_PROJECT_VERSION = 1;
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												DEVELOPMENT_TEAM = A7A93GC9AY;
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												GCC_C_LANGUAGE_STANDARD = gnu17;
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												GCC_PREPROCESSOR_DEFINITIONS = (
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													GRAPHICS_API_OPENGL_ES2,
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													PLATFORM_IOS,
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												);
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												GCC_WARN_64_TO_32_BIT_CONVERSION = NO;
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												GCC_WARN_UNINITIALIZED_AUTOS = YES;
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												GENERATE_INFOPLIST_FILE = YES;
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												HEADER_SEARCH_PATHS = "";
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												INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
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												INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
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												INFOPLIST_KEY_UILaunchStoryboardName = "";
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												INFOPLIST_KEY_UIRequiredDeviceCapabilities = metal;
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												INFOPLIST_KEY_UIStatusBarHidden = YES;
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												INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
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												INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
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												IPHONEOS_DEPLOYMENT_TARGET = 13.0;
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												LD_RUNPATH_SEARCH_PATHS = (
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													"$(inherited)",
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													"@executable_path/Frameworks",
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												);
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												MARKETING_VERSION = 1.0;
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												PRODUCT_BUNDLE_IDENTIFIER = com.example.raylib;
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												PRODUCT_NAME = "$(TARGET_NAME)";
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												SWIFT_EMIT_LOC_STRINGS = YES;
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												TARGETED_DEVICE_FAMILY = "1,2";
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												USER_HEADER_SEARCH_PATHS = ../../src;
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											};
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											name = Release;
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											defaultConfigurationName = Release;
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										1BF3FCDB2BAF1BCB00D3B043 /* Build configuration list for PBXNativeTarget "raylib" */ = {
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											defaultConfigurationIsVisible = 0;
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											defaultConfigurationName = Release;
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