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								changelog
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								---------
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								Current Release:    raylib 1.2 (16 September 2014)
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								NOTE: Only versions marked as 'Release' are available in installer, updates are only available as source.
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								NOTE: Current Release includes all previous updates.
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								---------------------------------------------------------------
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								Update:     raylib 1.2.1 (17 October 2014) (Small Fixes Update)
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								---------------------------------------------------------------
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								[core] Added function SetupFlags() to preconfigure raylib Window
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								[core] Corrected bug on fullscreen mode
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								[rlgl] rlglDrawmodel() - Added rotation on Y axis
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								[text] MeasureTextEx() - Corrected bug on measures for default font
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								-----------------------------------------------
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								Release:     raylib 1.2 (16 September 2014)
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								-----------------------------------------------
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								NOTE: 
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								  This version supposed a complete redesign of the [core] module to support Android and Raspberry Pi.
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								  Multiples modules have also been tweaked to accomodate to the new platforms, specially [rlgl]
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								[core] Added multiple platforms support: Android and Raspberry Pi
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								[core] InitWindow() - Complete rewrite and split for Android
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								[core] InitDisplay() - Internal function added to calculate proper display size
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								[core] InitGraphics() - Internal function where OpenGL graphics are initialized
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								[core] Complete refactoring of input functions to accomodate to new platforms
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								[core] Mouse and Keyboard raw data reading functions added for Raspberry Pi
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								[core] GetTouchX(), GetTouchY() - Added for Android
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								[core] Added Android callbacks to process inputs and Android activity commands
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								[rlgl] Adjusted buffers depending on platform
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								[rlgl] Added security check in case deployed vertex excess buffer size
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								[rlgl] Adjusted indices type depending on GL version (int or short)
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								[rlgl] Fallback to VBOs only usage if VAOs not supported on ES2
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								[rlgl] rlglLoadModel() stores vbo ids on new Model struct
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								[textures] Added support for PKM files (ETC1, ETC2 compression support)
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								[shapes] DrawRectangleV() - Modified, depending on OGL version uses TRIANGLES or QUADS
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								[text] LoadSpriteFont() - Modified to use LoadImage()
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								[models] Minor changes on models loading to accomodate to new Model struct
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								[audio] PauseMusicStream(), ResumeMusicStream() - Added
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								[audio] Reduced music buffer size to avoid stalls on Raspberry Pi
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								[src] Added makefile for Windows and RPI
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								[src] Added resources file (raylib icon and executable info)
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								[examples] Added makefile for Windows and RPI
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								[examples] Renamed and merged with test examples for coherence with module names
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								[templates] Added multiple templates to be use as a base-code for games
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								-----------------------------------------------
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								Release:     raylib 1.1.1 (22 July 2014)
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								[core] ShowLogo() - To enable raylib logo animation at startup
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								[core] Corrected bug with window resizing
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								[rlgl] Redefined colors arrays to use byte instead of float
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								[rlgl] Removed double buffer system (no performance improvement)
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								[rlgl] rlglDraw() - Reorganized buffers drawing order
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								[rlgl] Corrected bug on screen resizing
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								[shapes] DrawRectangle() - Use QUADS instead of TRIANGLES
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								[models] DrawSphereWires() - Corrected some issues
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								[models] LoadOBJ() - Redesigned to support multiple meshes
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								[models] LoadCubesMap() - Loading a map as cubes (by pixel color)
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								[textures] Added security check if file doesn't exist
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								[text] Corrected bug on SpriteFont loading
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								[examples] Corrected some 3d examples
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								[test] Added cubesmap loading test
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								-----------------------------------------------
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								Release:     raylib 1.1.0 (19 April 2014)
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								-----------------------------------------------
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								NOTE: 
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								  This version supposed a complete internal redesign of the library to support OpenGL 3.3+ and OpenGL ES 2.0.
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								  New module [rlgl] has been added to 'translate' immediate mode style functions (i.e. rlVertex3f()) to GL 1.1, 3.3+ or ES2.
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								  Another new module [raymath] has also been added with lot of useful 3D math vector-matrix-quaternion functions.
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								[rlgl] New module, abstracts OpenGL rendering (multiple versions support)
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								[raymath] New module, useful 3D math vector-matrix-quaternion functions
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								[core] Adapt all OpenGL code (initialization, drawing) to use [rlgl]
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								[shapes] Rewrite all shapes drawing functions to use [rlgl]
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								[textures] Adapt texture GPU loading to use [rlgl]
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								[textures] Added support for DDS images (compressed and uncompressed)
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								[textures] CreateTexture() - Redesigned to add mipmap automatic generation
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								[textures] DrawTexturePro() - Redesigned and corrected bugs
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								[models] Rewrite all 3d-shapes drawing functions to use [rlgl]
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								[models] Adapt model loading and drawing to use [rlgl]
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								[models] Model struct updated to include texture id
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								[models] SetModelTexture() - Added, link a texture to a model
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								[models] DrawModelEx() - Redesigned with extended parameters
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								[audio] Added music streaming support (OGG files)
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								[audio] Added support for OGG files as Sound
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								[audio] PlayMusicStream() - Added, open a new music stream and play it
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								[audio] StopMusicStream() - Added, stop music stream playing and close stream
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								[audio] PauseMusicStream() - Added, pause music stream playing
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								[audio] MusicIsPlaying() - Added, to check if music is playing
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								[audio] SetMusicVolume() - Added, set volume for music
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								[audio] GetMusicTimeLength() - Added, get current music time length (in seconds)
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								[audio] GetMusicTimePlayed() - Added, get current music time played (in seconds)
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								[utils] Added log tracing functionality - TraceLog(), TraceLogOpen(), TraceLogClose()
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								[*] Log tracing messages all around the code
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								-----------------------------------------------
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								Release:     raylib 1.0.6 (16 March 2014)
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								-----------------------------------------------
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								[core] Removed unused lighting-system code
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								[core] Removed SetPerspective() function, calculated directly
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								[core] Unload and reload default font on fullscreen toggle
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								[core] Corrected bug gamepad buttons checking if no gamepad available 
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								[texture] DrawTextureV() - Added, to draw using Vector2 for position
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								[texture] LoadTexture() - Redesigned, now uses LoadImage() + CreateTexture()
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								[text] FormatText() - Corrected memory leak bug
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								[models] Added Matrix struct and related functions
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								[models] DrawBillboard() - Reviewed, now it works!
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								[models] DrawBillboardRec() - Reviewed, now it works!
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								[tests] Added folder with multiple tests for new functions
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								-----------------------------------------------
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								Update:     raylib 1.0.5 (28 January 2014)
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								-----------------------------------------------
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								[audio] LoadSound() - Corrected a bug, WAV file was not closed!
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								[core] GetMouseWheelMove() - Added, check mouse wheel Y movement
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								[texture] CreateTexture2D() renamed to CreateTexture()
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								[models] LoadHeightmap() - Added, Heightmap can be loaded as a Model
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								[tool] rREM updated, now supports (partially) drag and drop of files 
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								-----------------------------------------------
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								Release:     raylib 1.0.4 (23 January 2014)
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								[tool] Published a first alpha version of rREM tool (raylib Resource Embedder)
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								[core] GetRandomValue() - Bug corrected, now works right
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								[core] Fade() - Added, fades a color to an alpha percentadge
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								[core] WriteBitmap() - Moved to new module: utils.c, not used anymore
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								[core] TakeScreenshot() - Now uses WritePNG() (utils.c)
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								[utils] New module created with utility functions
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								[utils] WritePNG() - Write a PNG file (used by TakeScreenshot() on core)
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								[utils] DecompressData() - Added, used for rRES resource data decompresion
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								[textures] LoadImageFromRES() - Added, load an image from a rRES resource file
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								[textures] LoadTextureFromRES() - Added, load a texture from a rRES resource file
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								[audio] LoadSoundFromRES() - Added, load a sound from a rRES resource file
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								[audio] IsPlaying() - Added, check if a sound is currently playing
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								[audio] SetVolume() - Added, set the volume for a sound
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								[audio] SetPitch() - Added, set the pitch for a sound
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								[examples] ex06a_color_select completed
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								[examples] ex06b_logo_anim completed
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								[examples] ex06c_font select completed
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								-----------------------------------------------
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								Release:     raylib 1.0.3 (19 December 2013)
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								-----------------------------------------------
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								[fonts] Added 8 rBMF free fonts to be used on projects!
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								[text] LoadSpriteFont() - Now supports rBMF file loading (raylib Bitmap Font)
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								[examples] ex05a_sprite_fonts completed
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								[examples] ex05b_rbmf_fonts completed
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								[core] InitWindowEx() - InitWindow with extended parameters, resizing option and custom cursor!
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								[core] GetRandomValue() - Added, returns a random value within a range (int)
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								[core] SetExitKey() - Added, sets a key to exit program (default is ESC)
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								[core] Custom cursor not drawn when mouse out of screen
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								[shapes] CheckCollisionPointRec() - Added, check collision between point and rectangle
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								[shapes] CheckCollisionPointCircle() - Added, check collision between point and circle
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								[shapes] CheckCollisionPointTriangle() - Added, check collision between point and triangle
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								[shapes] DrawPoly() - Added, draw regular polygons of n sides, rotation can be defined!
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								-----------------------------------------------
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								Release:     raylib 1.0.2 (1 December 2013)
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								-----------------------------------------------
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								[text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx()
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								[shapes] CheckCollisionRecs() - Added, check collision between rectangles
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								[shapes] CheckCollisionCircles() - Added, check collision between circles
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								[shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle
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								[shapes] GetCollisionRec() - Added, get collision rectangle
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								[textures] CreateTexture2D() - Added, create Texture2D from Image data
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								[audio] Fixed WAV loading function, now audio works!
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								-----------------------------------------------
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								Update:     raylib 1.0.1 (28 November 2013)
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								-----------------------------------------------
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								[text] DrawText() - Removed spacing parameter
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								[text] MeasureText() - Removed spacing parameter
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								[text] DrawFps() - Renamed to DrawFPS() for coherence with similar function
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								[core] IsKeyPressed() - Change functionality, check if key pressed once
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								[core] IsKeyDown() - Added, check if key is being pressed
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								[core] IsKeyReleased() - Change functionality, check if key released once
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								[core] IsKeyUp() - Added, check if key is being NOT pressed
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								[core] IsMouseButtonDown() - Added, check if mouse button is being pressed
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								[core] IsMouseButtonPressed() - Change functionality, check if mouse button pressed once
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								[core] IsMouseButtonUp() - Added, check if mouse button is NOT being pressed
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								[core] IsMouseButtonReleased() - Change functionality, check if mouse button released once
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								[textures] DrawTexturePro() - Added, texture drawing with 'pro' parameters
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								[examples] Function changes applied to ALL examples
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								-----------------------------------------------
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								Release:    raylib 1.0.0 (18 November 2013)
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								-----------------------------------------------
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								* Initial version
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								* 6 Modules provided:
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								    - core:     basic window/context creation functions, input management, timming functions
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								    - shapes:   basic shapes drawing functions
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								    - textures: image data loading and conversion to OpenGL textures
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								    - text:     text drawing, sprite fonts loading, default font loading
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								    - models:   basic 3d shapes drawing, OBJ models loading and drawing
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								    - audio:    audio device initialization, WAV files loading and playing
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