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							 | 
							
								/**********************************************************************************************
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								*
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								*   raylib - Advance Game template
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								*
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							 | 
							
								*   Ending Screen Functions Definitions (Init, Update, Draw, Unload)
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								*
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							 | 
							
								*   Copyright (c) 2014-2020 Ramon Santamaria (@raysan5)
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								*
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								*   This software is provided "as-is", without any express or implied warranty. In no event
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								*   will the authors be held liable for any damages arising from the use of this software.
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								*
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								*   Permission is granted to anyone to use this software for any purpose, including commercial
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								*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
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								*
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								*     1. The origin of this software must not be misrepresented; you must not claim that you
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								*     wrote the original software. If you use this software in a product, an acknowledgment
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								*     in the product documentation would be appreciated but is not required.
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								*
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								*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
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								*     as being the original software.
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								*
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								*     3. This notice may not be removed or altered from any source distribution.
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								*
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								**********************************************************************************************/
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								#include "raylib.h"
							 | 
						
						
						
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							 | 
							
								#include "screens.h"
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							| 
								
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							 | 
						
						
						
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							 | 
							
								typedef struct {
							 | 
						
						
						
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							 | 
							
								    int hair;
							 | 
						
						
						
							| 
								
							 | 
							
								    int colHair;
							 | 
						
						
						
							| 
								
							 | 
							
								    int eyes;
							 | 
						
						
						
							| 
								
							 | 
							
								    int nose;
							 | 
						
						
						
							| 
								
							 | 
							
								    int mouth;
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							 | 
							
								    //int glasses;
							 | 
						
						
						
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							 | 
							
								    //int piercing;
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							 | 
							
								} CharLikes;
							 | 
						
						
						
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							 | 
							
								
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							 | 
							
								//----------------------------------------------------------------------------------
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							 | 
							
								// Global Variables Definition (local to this module)
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								//----------------------------------------------------------------------------------
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								// Ending screen global variables
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							 | 
							
								static int framesCounter = 0;
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							 | 
							
								static int finishScreen = 0;
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								static Texture2D texQmark = { 0 };
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							 | 
							
								static Texture2D texMatch = { 0 };
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							 | 
							
								
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								static int state = 0;
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							 | 
							
								static int matchValue = 0;
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							 | 
							
								
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								static CharLikes playerLikes = { 0 };
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							 | 
							
								static CharLikes playerBaseLikes = { 0 };
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								//----------------------------------------------------------------------------------
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								// Ending Screen Functions Definition
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								//----------------------------------------------------------------------------------
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								// Ending Screen Initialization logic
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							 | 
							
								void InitEndingScreen(void)
							 | 
						
						
						
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							 | 
							
								{
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							 | 
							
								    framesCounter = 0;
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							 | 
							
								    finishScreen = 0;
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							 | 
							
								    state = 0;
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							 | 
							
								    
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							 | 
							
								    CustomizeCharacter(&dating);
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							 | 
							
								    
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							 | 
							
								    texQmark = LoadTexture("resources/qmark.png");
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							| 
								
							 | 
							
								    texMatch = LoadTexture("resources/match.png");
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							 | 
							
								}
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							 | 
							
								// Ending Screen Update logic
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							 | 
							
								void UpdateEndingScreen(void)
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							 | 
							
								{
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							 | 
							
								    if (state == 0)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
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							| 
								
							 | 
							
								        framesCounter++;
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							 | 
							
								        if (framesCounter > 200)
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							 | 
							
								        {
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							 | 
							
								            state = 1;
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								            // Check like percentatge for player base (playerBaseLikes)
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								            if (playerBase.hair == dating.hair) playerBaseLikes.hair = GetRandomValue(70, 100);
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								            else if (playerBase.hair == datingBase.hair) playerBaseLikes.hair = GetRandomValue(0, 30);
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							 | 
							
								            else playerBaseLikes.hair = GetRandomValue(0, 100);
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								            if (playerBase.colHair == dating.colHair) playerBaseLikes.colHair = GetRandomValue(70, 100);
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								            else if (playerBase.colHair == datingBase.colHair) playerBaseLikes.colHair = GetRandomValue(0, 30);
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								            else playerBaseLikes.colHair = GetRandomValue(0, 100);
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								            if (playerBase.eyes == dating.eyes) playerBaseLikes.eyes = GetRandomValue(70, 100);
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								            else if (playerBase.eyes == datingBase.eyes) playerBaseLikes.eyes = GetRandomValue(0, 30);
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							 | 
							
								            else playerBaseLikes.eyes = GetRandomValue(0, 100);
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								            if (playerBase.nose == dating.nose) playerBaseLikes.nose = GetRandomValue(70, 100);
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								            else if (playerBase.nose == datingBase.nose) playerBaseLikes.nose = GetRandomValue(0, 30);
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							 | 
							
								            else playerBaseLikes.nose = GetRandomValue(0, 100);
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								            if (playerBase.mouth == dating.mouth) playerBaseLikes.mouth = GetRandomValue(70, 100);
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								            else if (playerBase.mouth == datingBase.mouth) playerBaseLikes.mouth = GetRandomValue(0, 30);
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								            else playerBaseLikes.mouth = GetRandomValue(0, 100);
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								            // Check like percentatge for player (playerLikes)
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								            if (player.hair == dating.hair) playerLikes.hair = GetRandomValue(70, 100);
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							 | 
							
								            else if (player.hair == datingBase.hair) playerLikes.hair = GetRandomValue(0, 30);
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							 | 
							
								            else playerLikes.hair = GetRandomValue(0, 100);
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							 | 
							
								            if (player.colHair == dating.colHair) playerLikes.colHair = GetRandomValue(70, 100);
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								            else if (player.colHair == datingBase.colHair) playerLikes.colHair = GetRandomValue(0, 30);
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							 | 
							
								            else playerLikes.colHair = GetRandomValue(0, 100);
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								            if (player.eyes == dating.eyes) playerLikes.eyes = GetRandomValue(70, 100);
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								            else if (player.eyes == datingBase.eyes) playerLikes.eyes = GetRandomValue(0, 30);
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							| 
								
							 | 
							
								            else playerLikes.eyes = GetRandomValue(0, 100);
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							| 
								
							 | 
							
								            
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							 | 
							
								            if (player.nose == dating.nose) playerLikes.nose = GetRandomValue(70, 100);
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							| 
								
							 | 
							
								            else if (player.nose == datingBase.nose) playerLikes.nose = GetRandomValue(0, 30);
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							| 
								
							 | 
							
								            else playerLikes.nose = GetRandomValue(0, 100);
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								            if (player.mouth == dating.mouth) playerLikes.mouth = GetRandomValue(70, 100);
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								            else if (player.mouth == datingBase.mouth) playerLikes.mouth = GetRandomValue(0, 30);
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							 | 
							
								            else playerLikes.mouth = GetRandomValue(0, 100);
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							 | 
							
								            // NOTE: Max possible points to get 5*100 = 500
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							 | 
							
								            // If getting > 250 player likes! :D
							 | 
						
						
						
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								            matchValue = playerLikes.hair + playerLikes.colHair + playerLikes.eyes + playerLikes.nose + playerLikes.mouth;
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							 | 
							
								        }
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							 | 
							
								    }
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								    else if (state == 1)
							 | 
						
						
						
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							 | 
							
								    {
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							 | 
							
								        // Levels animation?
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							 | 
							
								    }
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							 | 
							
								    // Press enter or tap to return to TITLE screen
							 | 
						
						
						
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							 | 
							
								    if (IsKeyPressed(KEY_ENTER))
							 | 
						
						
						
							| 
								
							 | 
							
								    {
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								        finishScreen = 1;
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							 | 
							
								        PlaySound(fxCoin);
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							| 
								
							 | 
							
								    }
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							 | 
							
								}
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								// Ending Screen Draw logic
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							 | 
							
								void DrawEndingScreen(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw background
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawTexture(background, 0, 0, GetColor(0xf6aa60ff));
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawCharacter(player, (Vector2){ 180, 40 });
							 | 
						
						
						
							| 
								
							 | 
							
								    
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							| 
								
							 | 
							
								    DrawCharacter(dating, (Vector2){ 820, 40 });
							 | 
						
						
						
							| 
								
							 | 
							
								    
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							| 
								
							 | 
							
								    if (state == 0)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        if ((framesCounter/15)%2 == 1) DrawTexture(texQmark, GetScreenWidth()/2 - texQmark.width/2, 180, WHITE);
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else if (state == 1)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawTextEx(font, TextFormat("MATCH: %i%%", (int)(((float)matchValue/500.0f)*100.0f)), (Vector2){ 420, 40 }, font.baseSize*2, 1, SKYBLUE);
							 | 
						
						
						
							| 
								
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							 | 
						
						
						
							| 
								
							 | 
							
								        DrawTextureRec(texMatch, (Rectangle){ 0, (matchValue > 250)? 0 : texMatch.height/2, texMatch.width, texMatch.height/2 }, (Vector2){ GetScreenWidth()/2 - texMatch.width/2, 240 }, WHITE);
							 | 
						
						
						
							| 
								
							 | 
							
								
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							 | 
							
								        int barsPositionX = 80;
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        //DrawRectangle(0, 530, GetScreenWidth(), GetScreenHeight() - 530, Fade(GRAY, 0.6f));
							 | 
						
						
						
							| 
								
							 | 
							
								        //DrawRectangleLines(0, 530, GetScreenWidth(), GetScreenHeight() - 530, Fade(DARKGRAY, 0.8f));
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								        // Draw like values: player base
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawTextEx(font, "HAIR:", (Vector2){ barsPositionX, 550 }, font.baseSize/2, 1, WHITE);
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(barsPositionX + 80, 550 + 6, 400, font.baseSize/4, GRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(barsPositionX + 80, 550 + 6, playerBaseLikes.hair*4, font.baseSize/4, RED);
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawTextEx(font, "TINT:", (Vector2){ barsPositionX, 580 }, font.baseSize/2, 1, WHITE);
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(barsPositionX + 80, 580 + 6, 400, font.baseSize/4, GRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(barsPositionX + 80, 580 + 6, playerBaseLikes.colHair*4, font.baseSize/4, RED);
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawTextEx(font, "EYES:", (Vector2){ barsPositionX, 610 }, font.baseSize/2, 1, WHITE);
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(barsPositionX + 80, 610 + 6, 400, font.baseSize/4, GRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(barsPositionX + 80, 610 + 6, playerBaseLikes.eyes*4, font.baseSize/4, RED);
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawTextEx(font, "NOSE:", (Vector2){ barsPositionX, 640 }, font.baseSize/2, 1, WHITE);
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(barsPositionX + 80, 640 + 6, 400, font.baseSize/4, GRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(barsPositionX + 80, 640 + 6, playerBaseLikes.nose*4, font.baseSize/4, RED);
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawTextEx(font, "LIPS:", (Vector2){ barsPositionX, 670 }, font.baseSize/2, 1, WHITE);
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(barsPositionX + 80, 670 + 6, 400, font.baseSize/4, GRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(barsPositionX + 80, 670 + 6, playerBaseLikes.mouth*4, font.baseSize/4, RED);
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        // Draw like values: player
							 | 
						
						
						
							| 
								
							 | 
							
								        if (player.hair != playerBase.hair)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawTextEx(font, "after re-touch:", (Vector2){ barsPositionX + 80 + 400 + 20, 550 }, font.baseSize/2, 1, WHITE);
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangle(barsPositionX + 80 + 400 + 100 + 90, 550 + 6, 400, font.baseSize/4, GRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangle(barsPositionX + 80 + 400 + 100 + 90, 550 + 6, playerLikes.hair*4, font.baseSize/4, RED);
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        if (player.colHair != playerBase.colHair)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawTextEx(font, "after re-touch:", (Vector2){ barsPositionX + 80 + 400 + 20, 580 }, font.baseSize/2, 1, WHITE);
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangle(barsPositionX + 80 + 400 + 100 + 90, 580 + 6, 400, font.baseSize/4, GRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangle(barsPositionX + 80 + 400 + 100 + 90, 580 + 6, playerLikes.colHair*4, font.baseSize/4, RED);
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        if (player.eyes != playerBase.eyes)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawTextEx(font, "after re-touch:", (Vector2){ barsPositionX + 80 + 400 + 20, 610 }, font.baseSize/2, 1, WHITE);
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangle(barsPositionX + 80 + 400 + 100 + 90, 610 + 6, 400, font.baseSize/4, GRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangle(barsPositionX + 80 + 400 + 100 + 90, 610 + 6, playerLikes.eyes*4, font.baseSize/4, RED);
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        if (player.nose != playerBase.nose)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawTextEx(font, "after re-touch:", (Vector2){ barsPositionX + 80 + 400 + 20, 640 }, font.baseSize/2, 1, WHITE);
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangle(barsPositionX + 80 + 400 + 100 + 90, 640 + 6, 400, font.baseSize/4, GRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangle(barsPositionX + 80 + 400 + 100 + 90, 640 + 6, playerLikes.nose*4, font.baseSize/4, RED);
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        if (player.mouth != playerBase.mouth)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawTextEx(font, "after re-touch:", (Vector2){ barsPositionX + 80 + 400 + 20, 670 }, font.baseSize/2, 1, WHITE);
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangle(barsPositionX + 80 + 400 + 100 + 90, 670 + 6, 400, font.baseSize/4, GRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangle(barsPositionX + 80 + 400 + 100 + 90, 670 + 6, playerLikes.mouth*4, font.baseSize/4, RED);
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        // Draw left button: date!
							 | 
						
						
						
							| 
								
							 | 
							
								        if (GuiButton((Rectangle){ GetScreenWidth() - 280, 60, 260, 80 }, "AGAIN!", -1))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            finishScreen = 1;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Ending Screen Unload logic
							 | 
						
						
						
							| 
								
							 | 
							
								void UnloadEndingScreen(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    UnloadTexture(texQmark);
							 | 
						
						
						
							| 
								
							 | 
							
								    UnloadTexture(texMatch);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Ending Screen should finish?
							 | 
						
						
						
							| 
								
							 | 
							
								int FinishEndingScreen(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    return finishScreen;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 |