/*******************************************************************************************
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								*
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								*   raylib [text] example - Input Box
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								*
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								*   This example has been created using raylib 3.5 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2017 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#define MAX_INPUT_CHARS     9
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [text] example - input box");
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								    char name[MAX_INPUT_CHARS + 1] = "\0";      // NOTE: One extra space required for null terminator char '\0'
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								    int letterCount = 0;
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								    Rectangle textBox = { screenWidth/2 - 100, 180, 225, 50 };
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								    bool mouseOnText = false;
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								    int framesCounter = 0;
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								    SetTargetFPS(10);               // Set our game to run at 10 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        if (CheckCollisionPointRec(GetMousePosition(), textBox)) mouseOnText = true;
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								        else mouseOnText = false;
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								        if (mouseOnText)
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								        {
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								            // Set the window's cursor to the I-Beam
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								            SetMouseCursor(MOUSE_CURSOR_IBEAM);
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								            // Get char pressed (unicode character) on the queue
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								            int key = GetCharPressed();
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								            // Check if more characters have been pressed on the same frame
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								            while (key > 0)
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								            {
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								                // NOTE: Only allow keys in range [32..125]
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								                if ((key >= 32) && (key <= 125) && (letterCount < MAX_INPUT_CHARS))
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								                {
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								                    name[letterCount] = (char)key;
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								                    name[letterCount+1] = '\0'; // Add null terminator at the end of the string.
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								                    letterCount++;
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								                }
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								                key = GetCharPressed();  // Check next character in the queue
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								            }
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								            if (IsKeyPressed(KEY_BACKSPACE))
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								            {
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								                letterCount--;
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								                if (letterCount < 0) letterCount = 0;
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								                name[letterCount] = '\0';
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								            }
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								        }
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								        else SetMouseCursor(MOUSE_CURSOR_DEFAULT);
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								        if (mouseOnText) framesCounter++;
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								        else framesCounter = 0;
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, GRAY);
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								            DrawRectangleRec(textBox, LIGHTGRAY);
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								            if (mouseOnText) DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, RED);
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								            else DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, DARKGRAY);
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								            DrawText(name, textBox.x + 5, textBox.y + 8, 40, MAROON);
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								            DrawText(TextFormat("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY);
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								            if (mouseOnText)
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								            {
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								                if (letterCount < MAX_INPUT_CHARS)
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								                {
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								                    // Draw blinking underscore char
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								                    if (((framesCounter/20)%2) == 0) DrawText("_", textBox.x + 8 + MeasureText(name, 40), textBox.y + 12, 40, MAROON);
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								                }
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								                else DrawText("Press BACKSPACE to delete chars...", 230, 300, 20, GRAY);
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								            }
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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								// Check if any key is pressed
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								// NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126
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								bool IsAnyKeyPressed()
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								{
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								    bool keyPressed = false;
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								    int key = GetKeyPressed();
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								    if ((key >= 32) && (key <= 126)) keyPressed = true;
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								    return keyPressed;
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								}
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