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								/*******************************************************************************************
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								*
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								*   raygui v2.5 - A simple and easy-to-use immediate-mode-gui library
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								*
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								*   DESCRIPTION:
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								*
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								*   raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also possible
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								*   to be used as a standalone library, as long as input and drawing functions are provided.
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								*
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								*   Controls provided:
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								*
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								*   # Container/separators Controls
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								*       - WindowBox
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								*       - GroupBox
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								*       - Line
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								*       - Panel
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								*
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								*   # Basic Controls
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								*       - Label
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								*       - Button
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								*       - LabelButton   --> Label
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								*       - ImageButton   --> Button
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								*       - ImageButtonEx --> Button
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								*       - Toggle
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								*       - ToggleGroup   --> Toggle
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								*       - CheckBox
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								*       - ComboBox
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								*       - DropdownBox
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								*       - TextBox
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								*       - TextBoxMulti
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								*       - ValueBox      --> TextBox
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								*       - Spinner       --> Button, ValueBox
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								*       - Slider
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								*       - SliderBar     --> Slider
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								*       - ProgressBar
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								*       - StatusBar
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								*       - ScrollBar
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								*       - ScrollPanel
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								*       - DummyRec
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								*       - Grid
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								*
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								*   # Advance Controls
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								*       - ListView      --> ListElement
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								*       - ColorPicker   --> ColorPanel, ColorBarHue
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								*       - MessageBox    --> Label, Button
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								*       - TextInputBox  --> Label, TextBox, Button
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								*
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								*   It also provides a set of functions for styling the controls based on its properties (size, color).
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								*
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								*   CONFIGURATION:
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								*
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								*   #define RAYGUI_IMPLEMENTATION
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								*       Generates the implementation of the library into the included file.
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								*       If not defined, the library is in header only mode and can be included in other headers
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								*       or source files without problems. But only ONE file should hold the implementation.
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								*
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								*   #define RAYGUI_STATIC (defined by default)
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								*       The generated implementation will stay private inside implementation file and all
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								*       internal symbols and functions will only be visible inside that file.
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								*
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								*   #define RAYGUI_STANDALONE
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								*       Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
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								*       internally in the library and input management and drawing functions must be provided by
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								*       the user (check library implementation for further details).
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								*
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								*   #define RAYGUI_RICONS_SUPPORT
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								*       Includes ricons.h header defining a set of 128 icons (binary format) to be used on
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								*       multiple controls and following raygui styles
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								*
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								*   #define RAYGUI_TEXTBOX_EXTENDED
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								*       Enables the advance GuiTextBox()/GuiValueBox()/GuiSpinner() implementation with
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								*       text selection support and text copy/cut/paste support
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								*
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								*   VERSIONS HISTORY:
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								*       2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
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								*       2.3 (29-Apr-2019) Added rIcons auxiliar library and support for it, multiple controls reviewed
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								*                         Refactor all controls drawing mechanism to use control state
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								*       2.2 (05-Feb-2019) Added GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls
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								*       2.1 (26-Dec-2018) Redesign of GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string
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								*                         Complete redesign of style system (breaking change)
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								*       2.0 (08-Nov-2018) Support controls guiLock and custom fonts, reviewed GuiComboBox(), GuiListView()...
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								*       1.9 (09-Oct-2018) Controls review: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()...
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								*       1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout
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								*       1.5 (21-Jun-2017) Working in an improved styles system
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								*       1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones)
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								*       1.3 (12-Jun-2017) Redesigned styles system
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								*       1.1 (01-Jun-2017) Complete review of the library
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								*       1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
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								*       0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
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								*       0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
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								*
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								*   CONTRIBUTORS:
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								*       Ramon Santamaria:   Supervision, review, redesign, update and maintenance...
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								*       Vlad Adrian:        Complete rewrite of GuiTextBox() to support extended features (2019)
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								*       Sergio Martinez:    Review, testing (2015) and redesign of multiple controls (2018)
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								*       Adria Arranz:       Testing and Implementation of additional controls (2018)
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								*       Jordi Jorba:        Testing and Implementation of additional controls (2018)
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								*       Albert Martos:      Review and testing of the library (2015)
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								*       Ian Eito:           Review and testing of the library (2015)
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								*       Kevin Gato:         Initial implementation of basic components (2014)
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								*       Daniel Nicolas:     Initial implementation of basic components (2014)
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								*
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								*
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								*   LICENSE: zlib/libpng
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								*
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								*   Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
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								*
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								*   This software is provided "as-is", without any express or implied warranty. In no event
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								*   will the authors be held liable for any damages arising from the use of this software.
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								*
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								*   Permission is granted to anyone to use this software for any purpose, including commercial
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								*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
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								*
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								*     1. The origin of this software must not be misrepresented; you must not claim that you
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								*     wrote the original software. If you use this software in a product, an acknowledgment
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								*     in the product documentation would be appreciated but is not required.
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								*
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								*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
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								*     as being the original software.
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								*
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								*     3. This notice may not be removed or altered from any source distribution.
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								*
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								**********************************************************************************************/
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								#ifndef RAYGUI_H
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								#define RAYGUI_H
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								#define RAYGUI_VERSION  "2.5-dev"
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								#if !defined(RAYGUI_STANDALONE)
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								    #include "raylib.h"
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								#endif
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								#if defined(RAYGUI_IMPLEMENTATION)
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								    #if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
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								        #define RAYGUIDEF __declspec(dllexport) extern  // We are building raygui as a Win32 shared library (.dll).
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								    #elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED)
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								        #define RAYGUIDEF __declspec(dllimport)         // We are using raygui as a Win32 shared library (.dll)
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								    #else
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								        #ifdef __cplusplus
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								            #define RAYGUIDEF extern "C"    // Functions visible from other files (no name mangling of functions in C++)
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								        #else
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								            #define RAYGUIDEF extern        // Functions visible from other files
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								        #endif
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								    #endif
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								#elif defined(RAYGUI_STATIC)
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								    #define RAYGUIDEF static                // Functions just visible to module including this file
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								#endif
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								#include <stdlib.h>                         // Required for: atoi()
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								//----------------------------------------------------------------------------------
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								// Defines and Macros
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								//----------------------------------------------------------------------------------
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								#define TEXTEDIT_CURSOR_BLINK_FRAMES    20      // Text edit controls cursor blink timming
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								#define NUM_CONTROLS                    16      // Number of standard controls
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								#define NUM_PROPS_DEFAULT               16      // Number of standard properties
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								#define NUM_PROPS_EXTENDED               8      // Number of extended properties
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								//----------------------------------------------------------------------------------
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								// Types and Structures Definition
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								// NOTE: Some types are required for RAYGUI_STANDALONE usage
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								//----------------------------------------------------------------------------------
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								#if defined(RAYGUI_STANDALONE)
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								    #ifndef __cplusplus
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								    // Boolean type
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								        #ifndef true
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								            typedef enum { false, true } bool;
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								        #endif
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								    #endif
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								    // Vector2 type
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								    typedef struct Vector2 {
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								        float x;
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								        float y;
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								    } Vector2;
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								    // Vector3 type
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								    typedef struct Vector3 {
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								        float x;
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								        float y;
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								        float z;
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								    } Vector3;
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								    // Color type, RGBA (32bit)
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								    typedef struct Color {
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								        unsigned char r;
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								        unsigned char g;
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								        unsigned char b;
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								        unsigned char a;
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								    } Color;
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								    // Rectangle type
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								    typedef struct Rectangle {
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								        int x;
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								        int y;
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								        int width;
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								        int height;
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								    } Rectangle;
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								    // Texture2D type
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								    // NOTE: It should be provided by user
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								    typedef struct Texture2D Texture2D;
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								    // Font type
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								    // NOTE: It should be provided by user
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								    typedef struct Font Font;
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								#endif
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								#if defined(RAYGUI_TEXTBOX_EXTENDED)
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								// Gui text box state data
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								typedef struct GuiTextBoxState {
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								    int cursor;      // Cursor position in text
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								    int start;       // Text start position (from where we begin drawing the text)
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								    int index;       // Text start index (index inside the text of `start` always in sync)
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								    int select;      // Marks position of cursor when selection has started
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								} GuiTextBoxState;
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								#endif
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								// Gui control state
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								typedef enum {
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							| 
								
							 | 
							
								    GUI_STATE_NORMAL = 0,
							 | 
						
						
						
							| 
								
							 | 
							
								    GUI_STATE_FOCUSED,
							 | 
						
						
						
							| 
								
							 | 
							
								    GUI_STATE_PRESSED,
							 | 
						
						
						
							| 
								
							 | 
							
								    GUI_STATE_DISABLED,
							 | 
						
						
						
							| 
								
							 | 
							
								} GuiControlState;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Gui control text alignment
							 | 
						
						
						
							| 
								
							 | 
							
								typedef enum {
							 | 
						
						
						
							| 
								
							 | 
							
								    GUI_TEXT_ALIGN_LEFT = 0,
							 | 
						
						
						
							| 
								
							 | 
							
								    GUI_TEXT_ALIGN_CENTER,
							 | 
						
						
						
							| 
								
							 | 
							
								    GUI_TEXT_ALIGN_RIGHT,
							 | 
						
						
						
							| 
								
							 | 
							
								} GuiTextAlignment;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Gui controls
							 | 
						
						
						
							| 
								
							 | 
							
								typedef enum {
							 | 
						
						
						
							| 
								
							 | 
							
								    DEFAULT = 0,
							 | 
						
						
						
							| 
								
							 | 
							
								    LABEL,          // LABELBUTTON
							 | 
						
						
						
							| 
								
							 | 
							
								    BUTTON,         // IMAGEBUTTON
							 | 
						
						
						
							| 
								
							 | 
							
								    TOGGLE,         // TOGGLEGROUP
							 | 
						
						
						
							| 
								
							 | 
							
								    SLIDER,         // SLIDERBAR
							 | 
						
						
						
							| 
								
							 | 
							
								    PROGRESSBAR,
							 | 
						
						
						
							| 
								
							 | 
							
								    CHECKBOX,
							 | 
						
						
						
							| 
								
							 | 
							
								    COMBOBOX,
							 | 
						
						
						
							| 
								
							 | 
							
								    DROPDOWNBOX,
							 | 
						
						
						
							| 
								
							 | 
							
								    TEXTBOX,        // TEXTBOXMULTI
							 | 
						
						
						
							| 
								
							 | 
							
								    VALUEBOX,
							 | 
						
						
						
							| 
								
							 | 
							
								    SPINNER,
							 | 
						
						
						
							| 
								
							 | 
							
								    LISTVIEW,
							 | 
						
						
						
							| 
								
							 | 
							
								    COLORPICKER,
							 | 
						
						
						
							| 
								
							 | 
							
								    SCROLLBAR,
							 | 
						
						
						
							| 
								
							 | 
							
								    RESERVED
							 | 
						
						
						
							| 
								
							 | 
							
								} GuiControl;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Gui base properties for every control
							 | 
						
						
						
							| 
								
							 | 
							
								typedef enum {
							 | 
						
						
						
							| 
								
							 | 
							
								    BORDER_COLOR_NORMAL = 0,
							 | 
						
						
						
							| 
								
							 | 
							
								    BASE_COLOR_NORMAL,
							 | 
						
						
						
							| 
								
							 | 
							
								    TEXT_COLOR_NORMAL,
							 | 
						
						
						
							| 
								
							 | 
							
								    BORDER_COLOR_FOCUSED,
							 | 
						
						
						
							| 
								
							 | 
							
								    BASE_COLOR_FOCUSED,
							 | 
						
						
						
							| 
								
							 | 
							
								    TEXT_COLOR_FOCUSED,
							 | 
						
						
						
							| 
								
							 | 
							
								    BORDER_COLOR_PRESSED,
							 | 
						
						
						
							| 
								
							 | 
							
								    BASE_COLOR_PRESSED,
							 | 
						
						
						
							| 
								
							 | 
							
								    TEXT_COLOR_PRESSED,
							 | 
						
						
						
							| 
								
							 | 
							
								    BORDER_COLOR_DISABLED,
							 | 
						
						
						
							| 
								
							 | 
							
								    BASE_COLOR_DISABLED,
							 | 
						
						
						
							| 
								
							 | 
							
								    TEXT_COLOR_DISABLED,
							 | 
						
						
						
							| 
								
							 | 
							
								    BORDER_WIDTH,
							 | 
						
						
						
							| 
								
							 | 
							
								    INNER_PADDING,
							 | 
						
						
						
							| 
								
							 | 
							
								    TEXT_ALIGNMENT,
							 | 
						
						
						
							| 
								
							 | 
							
								    RESERVED02
							 | 
						
						
						
							| 
								
							 | 
							
								} GuiControlProperty;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Gui extended properties depend on control
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: We reserve a fixed size of additional properties per control
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// DEFAULT properties
							 | 
						
						
						
							| 
								
							 | 
							
								typedef enum {
							 | 
						
						
						
							| 
								
							 | 
							
								    TEXT_SIZE = 16,
							 | 
						
						
						
							| 
								
							 | 
							
								    TEXT_SPACING,
							 | 
						
						
						
							| 
								
							 | 
							
								    LINE_COLOR,
							 | 
						
						
						
							| 
								
							 | 
							
								    BACKGROUND_COLOR,
							 | 
						
						
						
							| 
								
							 | 
							
								} GuiDefaultProperty;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Label
							 | 
						
						
						
							| 
								
							 | 
							
								//typedef enum { } GuiLabelProperty;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Button
							 | 
						
						
						
							| 
								
							 | 
							
								//typedef enum { } GuiButtonProperty;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Toggle / ToggleGroup
							 | 
						
						
						
							| 
								
							 | 
							
								typedef enum {
							 | 
						
						
						
							| 
								
							 | 
							
								    GROUP_PADDING = 16,
							 | 
						
						
						
							| 
								
							 | 
							
								} GuiToggleProperty;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Slider / SliderBar
							 | 
						
						
						
							| 
								
							 | 
							
								typedef enum {
							 | 
						
						
						
							| 
								
							 | 
							
								    SLIDER_WIDTH = 16,
							 | 
						
						
						
							| 
								
							 | 
							
								    TEXT_PADDING
							 | 
						
						
						
							| 
								
							 | 
							
								} GuiSliderProperty;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// ProgressBar
							 | 
						
						
						
							| 
								
							 | 
							
								//typedef enum { } GuiProgressBarProperty;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// CheckBox
							 | 
						
						
						
							| 
								
							 | 
							
								typedef enum {
							 | 
						
						
						
							| 
								
							 | 
							
								    CHECK_TEXT_PADDING = 16
							 | 
						
						
						
							| 
								
							 | 
							
								} GuiCheckBoxProperty;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// ComboBox
							 | 
						
						
						
							| 
								
							 | 
							
								typedef enum {
							 | 
						
						
						
							| 
								
							 | 
							
								    SELECTOR_WIDTH = 16,
							 | 
						
						
						
							| 
								
							 | 
							
								    SELECTOR_PADDING
							 | 
						
						
						
							| 
								
							 | 
							
								} GuiComboBoxProperty;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// DropdownBox
							 | 
						
						
						
							| 
								
							 | 
							
								typedef enum {
							 | 
						
						
						
							| 
								
							 | 
							
								    ARROW_RIGHT_PADDING = 16,
							 | 
						
						
						
							| 
								
							 | 
							
								} GuiDropdownBoxProperty;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// TextBox / TextBoxMulti / ValueBox / Spinner
							 | 
						
						
						
							| 
								
							 | 
							
								typedef enum {
							 | 
						
						
						
							| 
								
							 | 
							
								    MULTILINE_PADDING = 16,
							 | 
						
						
						
							| 
								
							 | 
							
								    COLOR_SELECTED_FG,
							 | 
						
						
						
							| 
								
							 | 
							
								    COLOR_SELECTED_BG
							 | 
						
						
						
							| 
								
							 | 
							
								} GuiTextBoxProperty;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								typedef enum {
							 | 
						
						
						
							| 
								
							 | 
							
								    SELECT_BUTTON_WIDTH = 16,
							 | 
						
						
						
							| 
								
							 | 
							
								    SELECT_BUTTON_PADDING,
							 | 
						
						
						
							| 
								
							 | 
							
								    SELECT_BUTTON_BORDER_WIDTH
							 | 
						
						
						
							| 
								
							 | 
							
								} GuiSpinnerProperty;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// ScrollBar
							 | 
						
						
						
							| 
								
							 | 
							
								typedef enum {
							 | 
						
						
						
							| 
								
							 | 
							
								    ARROWS_SIZE = 16,
							 | 
						
						
						
							| 
								
							 | 
							
								    SLIDER_PADDING,
							 | 
						
						
						
							| 
								
							 | 
							
								    SLIDER_SIZE,
							 | 
						
						
						
							| 
								
							 | 
							
								    SCROLL_SPEED,
							 | 
						
						
						
							| 
								
							 | 
							
								    ARROWS_VISIBLE
							 | 
						
						
						
							| 
								
							 | 
							
								} GuiScrollBarProperty;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// ScrollBar side
							 | 
						
						
						
							| 
								
							 | 
							
								typedef enum {
							 | 
						
						
						
							| 
								
							 | 
							
								    SCROLLBAR_LEFT_SIDE = 0,
							 | 
						
						
						
							| 
								
							 | 
							
								    SCROLLBAR_RIGHT_SIDE
							 | 
						
						
						
							| 
								
							 | 
							
								} GuiScrollBarSide;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// ListView
							 | 
						
						
						
							| 
								
							 | 
							
								typedef enum {
							 | 
						
						
						
							| 
								
							 | 
							
								    ELEMENTS_HEIGHT = 16,
							 | 
						
						
						
							| 
								
							 | 
							
								    ELEMENTS_PADDING,
							 | 
						
						
						
							| 
								
							 | 
							
								    SCROLLBAR_WIDTH,
							 | 
						
						
						
							| 
								
							 | 
							
								    SCROLLBAR_SIDE,             // This property defines vertical scrollbar side (SCROLLBAR_LEFT_SIDE or SCROLLBAR_RIGHT_SIDE)
							 | 
						
						
						
							| 
								
							 | 
							
								} GuiListViewProperty;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// ColorPicker
							 | 
						
						
						
							| 
								
							 | 
							
								typedef enum {
							 | 
						
						
						
							| 
								
							 | 
							
								    COLOR_SELECTOR_SIZE = 16,
							 | 
						
						
						
							| 
								
							 | 
							
								    BAR_WIDTH,                  // Lateral bar width
							 | 
						
						
						
							| 
								
							 | 
							
								    BAR_PADDING,                // Lateral bar separation from panel
							 | 
						
						
						
							| 
								
							 | 
							
								    BAR_SELECTOR_HEIGHT,        // Lateral bar selector height
							 | 
						
						
						
							| 
								
							 | 
							
								    BAR_SELECTOR_PADDING        // Lateral bar selector outer padding
							 | 
						
						
						
							| 
								
							 | 
							
								} GuiColorPickerProperty;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Global Variables Definition
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// ...
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Module Functions Declaration
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Global gui modification functions
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiEnable(void);                                         // Enable gui controls (global state)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiDisable(void);                                        // Disable gui controls (global state)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiLock(void);                                           // Lock gui controls (global state)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiUnlock(void);                                         // Unlock gui controls (global state)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiState(int state);                                     // Set gui state (global state)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiFont(Font font);                                      // Set gui custom font (global state)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiFade(float alpha);                                    // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Style set/get functions
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiSetStyle(int control, int property, int value);       // Set one style property
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF int GuiGetStyle(int control, int property);                   // Get one style property
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(RAYGUI_TEXTBOX_EXTENDED)
							 | 
						
						
						
							| 
								
							 | 
							
								// GuiTextBox() extended functions
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiTextBoxSetActive(Rectangle bounds);                   // Sets the active textbox
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF Rectangle GuiTextBoxGetActive(void);                          // Get bounds of active textbox
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiTextBoxSetCursor(int cursor);                         // Set cursor position of active textbox
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF int GuiTextBoxGetCursor(void);                                // Get cursor position of active textbox
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiTextBoxSetSelection(int start, int length);           // Set selection of active textbox
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF Vector2 GuiTextBoxGetSelection(void);                         // Get selection of active textbox (x - selection start  y - selection length)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiTextBoxIsActive(Rectangle bounds);                    // Returns true if a textbox control with specified `bounds` is the active textbox
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF GuiTextBoxState GuiTextBoxGetState(void);                     // Get state for the active textbox
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiTextBoxSetState(GuiTextBoxState state);               // Set state for the active textbox (state must be valid else things will break)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiTextBoxSelectAll(const char *text);                   // Select all characters in the active textbox (same as pressing `CTRL` + `A`)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiTextBoxCopy(const char *text);                        // Copy selected text to clipboard from the active textbox (same as pressing `CTRL` + `C`)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiTextBoxPaste(char *text, int textSize);               // Paste text from clipboard into the textbox (same as pressing `CTRL` + `V`)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiTextBoxCut(char *text);                               // Cut selected text in the active textbox and copy it to clipboard (same as pressing `CTRL` + `X`)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF int GuiTextBoxDelete(char *text, int length, bool before);    // Deletes a character or selection before from the active textbox (depending on `before`). Returns bytes deleted.
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to); // Get the byte index for a character starting at position `from` with index `start` until position `to`.
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Container/separator controls, useful for controls organization
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text);                                        // Window Box control, shows a window that can be closed
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text);                                         // Group Box control with title name
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiLine(Rectangle bounds, const char *text);                                             // Line separator control, could contain text
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiPanel(Rectangle bounds);                                                              // Panel control, useful to group controls
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll);               // Scroll Panel control
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Basic controls set
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text);                                            // Label control, shows text
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text);                                           // Button control, returns true when clicked
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiLabelButton(Rectangle bounds, const char *text);                                      // Label button control, show true when clicked
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiImageButton(Rectangle bounds, Texture2D texture);                                     // Image button control, returns true when clicked
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle texSource, const char *text);        // Image button extended control, returns true when clicked
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiToggle(Rectangle bounds, const char *text, bool active);                              // Toggle Button control, returns true when active
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char *text, int active);                           // Toggle Group control, returns active toggle index
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked);                           // Check Box control, returns true when active
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active);                              // Combo Box control, returns selected item index
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode);          // Dropdown Box control, returns selected item
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode);     // Spinner control, returns selected value
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode);    // Value Box control, updates input text with numbers
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode);                   // Text Box control, updates input text
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode);              // Text Box control with multiple lines
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF float GuiSlider(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue);       // Slider control, returns selected value
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF float GuiSliderBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue);    // Slider Bar control, returns selected value
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue);  // Progress Bar control, shows current progress value
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text);                                        // Status Bar control, shows info text
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text);                                         // Dummy control for placeholders
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue);                    // Scroll Bar control
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs);                                // Grid control
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Advance controls set
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiListView(Rectangle bounds, const char *text, int *active, int *scrollIndex, bool editMode);       // List View control, returns selected list element index
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int *enabled, int *active, int *focus, int *scrollIndex, bool editMode); // List View with extended parameters
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const char *message, const char *buttons);   // Message Box control, displays a message
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *windowTitle, const char *message, char *text, const char *buttons); // Text Input Box control, ask for text
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color);                                          // Color Picker control
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Styles loading functions
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiLoadStyle(const char *fileName);              // Load style file (.rgs)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiLoadStyleProps(const int *props, int count);  // Load style properties from array
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiLoadStyleDefault(void);                       // Load style default over global style
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiUpdateStyleComplete(void);                    // Updates full style properties set with default values
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								/*
							 | 
						
						
						
							| 
								
							 | 
							
								typedef GuiStyle (unsigned int *)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF GuiStyle LoadGuiStyle(const char *fileName);          // Load style from file (.rgs)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void UnloadGuiStyle(GuiStyle style);                  // Unload style
							 | 
						
						
						
							| 
								
							 | 
							
								*/
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#endif // RAYGUI_H
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								/***********************************************************************************
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   RAYGUI IMPLEMENTATION
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								************************************************************************************/
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(RAYGUI_IMPLEMENTATION)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(RAYGUI_RICONS_SUPPORT)
							 | 
						
						
						
							| 
								
							 | 
							
								    #if defined(RAYGUI_STANDALONE)
							 | 
						
						
						
							| 
								
							 | 
							
								        #define RICONS_STANDALONE
							 | 
						
						
						
							| 
								
							 | 
							
								    #endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    #define RICONS_IMPLEMENTATION
							 | 
						
						
						
							| 
								
							 | 
							
								    #include "ricons.h"     // Required for: raygui icons
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#include <stdio.h>          // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf()
							 | 
						
						
						
							| 
								
							 | 
							
								#include <string.h>         // Required for: strlen() on GuiTextBox()
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(RAYGUI_STANDALONE)
							 | 
						
						
						
							| 
								
							 | 
							
								    #include <stdarg.h>     // Required for: va_list, va_start(), vfprintf(), va_end()
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#ifdef __cplusplus
							 | 
						
						
						
							| 
								
							 | 
							
								    #define RAYGUI_CLITERAL(name) name
							 | 
						
						
						
							| 
								
							 | 
							
								#else
							 | 
						
						
						
							| 
								
							 | 
							
								    #define RAYGUI_CLITERAL(name) (name)
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Defines and Macros
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								//...
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Types and Structures Definition
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Gui control property style element
							 | 
						
						
						
							| 
								
							 | 
							
								typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Global Variables Definition
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								static GuiControlState guiState = GUI_STATE_NORMAL;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								static Font guiFont = { 0 };            // NOTE: Highly coupled to raylib
							 | 
						
						
						
							| 
								
							 | 
							
								static bool guiLocked = false;
							 | 
						
						
						
							| 
								
							 | 
							
								static float guiAlpha = 1.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Global gui style array (allocated on heap by default)
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: In raygui we manage a single int array with all the possible style properties.
							 | 
						
						
						
							| 
								
							 | 
							
								// When a new style is loaded, it loads over the global style... but default gui style
							 | 
						
						
						
							| 
								
							 | 
							
								// could always be recovered with GuiLoadStyleDefault()
							 | 
						
						
						
							| 
								
							 | 
							
								static unsigned int guiStyle[NUM_CONTROLS*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED)] = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								static bool guiStyleLoaded = false;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(RAYGUI_TEXTBOX_EXTENDED)
							 | 
						
						
						
							| 
								
							 | 
							
								static Rectangle guiTextBoxActive = { 0 };  // Area of the currently active textbox
							 | 
						
						
						
							| 
								
							 | 
							
								static GuiTextBoxState guiTextBoxState = { .cursor = -1, .start = 0, .index = 0, .select = -1 }; // Keeps state of the active textbox
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Standalone Mode Functions Declaration
							 | 
						
						
						
							| 
								
							 | 
							
								//
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: raygui depend on some raylib input and drawing functions
							 | 
						
						
						
							| 
								
							 | 
							
								// To use raygui as standalone library, below functions must be defined by the user
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(RAYGUI_STANDALONE)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#define KEY_RIGHT           262
							 | 
						
						
						
							| 
								
							 | 
							
								#define KEY_LEFT            263
							 | 
						
						
						
							| 
								
							 | 
							
								#define KEY_DOWN            264
							 | 
						
						
						
							| 
								
							 | 
							
								#define KEY_UP              265
							 | 
						
						
						
							| 
								
							 | 
							
								#define KEY_BACKSPACE       259
							 | 
						
						
						
							| 
								
							 | 
							
								#define KEY_ENTER           257
							 | 
						
						
						
							| 
								
							 | 
							
								#define MOUSE_LEFT_BUTTON     0
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Input required functions
							 | 
						
						
						
							| 
								
							 | 
							
								//-------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								static Vector2 GetMousePosition(void);
							 | 
						
						
						
							| 
								
							 | 
							
								static int GetMouseWheelMove(void);
							 | 
						
						
						
							| 
								
							 | 
							
								static bool IsMouseButtonDown(int button);
							 | 
						
						
						
							| 
								
							 | 
							
								static bool IsMouseButtonPressed(int button);
							 | 
						
						
						
							| 
								
							 | 
							
								static bool IsMouseButtonReleased(int button);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								static bool IsKeyDown(int key);
							 | 
						
						
						
							| 
								
							 | 
							
								static bool IsKeyPressed(int key);
							 | 
						
						
						
							| 
								
							 | 
							
								static int GetKeyPressed(void);         // -- GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()
							 | 
						
						
						
							| 
								
							 | 
							
								//-------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Drawing required functions
							 | 
						
						
						
							| 
								
							 | 
							
								//-------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								static void DrawRectangle(int x, int y, int width, int height, Color color);
							 | 
						
						
						
							| 
								
							 | 
							
								static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4);     // -- GuiColorPicker()
							 | 
						
						
						
							| 
								
							 | 
							
								static void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                              // -- GuiDropdownBox(), GuiScrollBar()
							 | 
						
						
						
							| 
								
							 | 
							
								static void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);       // -- GuiImageButtonEx()
							 | 
						
						
						
							| 
								
							 | 
							
								//-------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Text required functions
							 | 
						
						
						
							| 
								
							 | 
							
								//-------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								static Font GetFontDefault(void);   // -- GuiLoadStyleDefault()
							 | 
						
						
						
							| 
								
							 | 
							
								static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing);                          // -- GetTextWidth(), GuiTextBoxMulti()
							 | 
						
						
						
							| 
								
							 | 
							
								static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint);  // -- GuiDrawText()
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount);  // -- GuiLoadStyle()
							 | 
						
						
						
							| 
								
							 | 
							
								//-------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// raylib functions already implemented in raygui
							 | 
						
						
						
							| 
								
							 | 
							
								//-------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								static Color GetColor(int hexValue);                // Returns a Color struct from hexadecimal value
							 | 
						
						
						
							| 
								
							 | 
							
								static int ColorToInt(Color color);                 // Returns hexadecimal value for a Color
							 | 
						
						
						
							| 
								
							 | 
							
								static Color Fade(Color color, float alpha);        // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
							 | 
						
						
						
							| 
								
							 | 
							
								static bool CheckCollisionPointRec(Vector2 point, Rectangle rec);   // Check if point is inside rectangle
							 | 
						
						
						
							| 
								
							 | 
							
								static const char *TextFormat(const char *text, ...);               // Formatting of text with variables to 'embed'
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								static void DrawRectangleRec(Rectangle rec, Color color);   // Draw rectangle filled with color
							 | 
						
						
						
							| 
								
							 | 
							
								static void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color);    // Draw rectangle outlines
							 | 
						
						
						
							| 
								
							 | 
							
								static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);  // Draw rectangle vertical gradient
							 | 
						
						
						
							| 
								
							 | 
							
								//-------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#endif      // RAYGUI_STANDALONE
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Module specific Functions Declaration
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// List Element control, returns element state
							 | 
						
						
						
							| 
								
							 | 
							
								static bool GuiListElement(Rectangle bounds, const char *text, bool active, bool editMode);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								static Vector3 ConvertHSVtoRGB(Vector3 hsv);        // Convert color data from HSV to RGB
							 | 
						
						
						
							| 
								
							 | 
							
								static Vector3 ConvertRGBtoHSV(Vector3 rgb);        // Convert color data from RGB to HSV
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Gui get text width using default font
							 | 
						
						
						
							| 
								
							 | 
							
								static int GetTextWidth(const char *text)       // TODO: GetTextSize()
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector2 size = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((text != NULL) && (text[0] != '\0')) size = MeasureTextEx(guiFont, text, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Consider text icon width here???
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return (int)size.x;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Get text bounds considering control bounds
							 | 
						
						
						
							| 
								
							 | 
							
								static Rectangle GetTextBounds(int control, Rectangle bounds)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle textBounds = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING);
							 | 
						
						
						
							| 
								
							 | 
							
								    textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING);
							 | 
						
						
						
							| 
								
							 | 
							
								    textBounds.width = bounds.width - 2*(GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING));
							 | 
						
						
						
							| 
								
							 | 
							
								    textBounds.height = bounds.height - 2*(GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    switch (control)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        case COMBOBOX: bounds.width -= (GuiGetStyle(control, SELECTOR_WIDTH) + GuiGetStyle(control, SELECTOR_PADDING)); break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case CHECKBOX: bounds.x += (bounds.width + GuiGetStyle(control, CHECK_TEXT_PADDING)); break;
							 | 
						
						
						
							| 
								
							 | 
							
								        default: break;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, SPINNER, LISTVIEW (scrollbar?)
							 | 
						
						
						
							| 
								
							 | 
							
								    // More special cases (label side): CHECKBOX, SLIDER
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return textBounds;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Get text icon if provided and move text cursor
							 | 
						
						
						
							| 
								
							 | 
							
								static const char *GetTextIcon(const char *text, int *iconId)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(RAYGUI_RICONS_SUPPORT)
							 | 
						
						
						
							| 
								
							 | 
							
								    if (text[0] == '#')     // Maybe we have an icon!
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        char iconValue[4] = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        int i = 1;
							 | 
						
						
						
							| 
								
							 | 
							
								        for (i = 1; i < 4; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if ((text[i] != '#') && (text[i] != '\0')) iconValue[i - 1] = text[i];
							 | 
						
						
						
							| 
								
							 | 
							
								            else break;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        iconValue[3] = '\0';
							 | 
						
						
						
							| 
								
							 | 
							
								        *iconId = atoi(iconValue);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Move text pointer after icon
							 | 
						
						
						
							| 
								
							 | 
							
								        // WARNING: If only icon provided, it could point to EOL character!
							 | 
						
						
						
							| 
								
							 | 
							
								        if (*iconId > 0) text += (i + 1);
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return text;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Gui draw text using default font
							 | 
						
						
						
							| 
								
							 | 
							
								static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    #define VALIGN_OFFSET(h)         ((int)h%2)     // Vertical alignment for pixel perfect
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((text != NULL) && (text[0] != '\0'))
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        int iconId = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								        text = GetTextIcon(text, &iconId);  // Check text for icon and move cursor
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Get text position depending on alignment and iconId
							 | 
						
						
						
							| 
								
							 | 
							
								        //---------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								        #define ICON_TEXT_PADDING   4
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 position = { bounds.x, bounds.y };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // NOTE: We get text size after icon been processed
							 | 
						
						
						
							| 
								
							 | 
							
								        int textWidth = GetTextWidth(text);
							 | 
						
						
						
							| 
								
							 | 
							
								        int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(RAYGUI_RICONS_SUPPORT)
							 | 
						
						
						
							| 
								
							 | 
							
								        if (iconId > 0)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            textWidth += RICONS_SIZE;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // WARNING: If only icon provided, text could be pointing to eof character!
							 | 
						
						
						
							| 
								
							 | 
							
								            if ((text != NULL) && (text[0] != '\0')) textWidth += ICON_TEXT_PADDING;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								        // Check guiTextAlign global variables
							 | 
						
						
						
							| 
								
							 | 
							
								        switch (alignment)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            case GUI_TEXT_ALIGN_LEFT:
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                position.x = bounds.x;
							 | 
						
						
						
							| 
								
							 | 
							
								                position.y = bounds.y + bounds.height/2 - textHeight/2 + VALIGN_OFFSET(bounds.height);
							 | 
						
						
						
							| 
								
							 | 
							
								            } break;
							 | 
						
						
						
							| 
								
							 | 
							
								            case GUI_TEXT_ALIGN_CENTER:
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                position.x = bounds.x + bounds.width/2 - textWidth/2;
							 | 
						
						
						
							| 
								
							 | 
							
								                position.y = bounds.y + bounds.height/2 - textHeight/2 + VALIGN_OFFSET(bounds.height);
							 | 
						
						
						
							| 
								
							 | 
							
								            } break;
							 | 
						
						
						
							| 
								
							 | 
							
								            case GUI_TEXT_ALIGN_RIGHT:
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                position.x = bounds.x + bounds.width - textWidth;
							 | 
						
						
						
							| 
								
							 | 
							
								                position.y = bounds.y + bounds.height/2 - textHeight/2 + VALIGN_OFFSET(bounds.height);
							 | 
						
						
						
							| 
								
							 | 
							
								            } break;
							 | 
						
						
						
							| 
								
							 | 
							
								            default: break;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        //---------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Draw text (with icon if available)
							 | 
						
						
						
							| 
								
							 | 
							
								        //---------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(RAYGUI_RICONS_SUPPORT)
							 | 
						
						
						
							| 
								
							 | 
							
								        #define ICON_TEXT_PADDING   4
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (iconId > 0)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            // NOTE: We consider icon height, probably different than text size
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawIcon(iconId, RAYGUI_CLITERAL(Vector2){ position.x, bounds.y + bounds.height/2 - RICONS_SIZE/2 + VALIGN_OFFSET(bounds.height) }, 1, tint);
							 | 
						
						
						
							| 
								
							 | 
							
								            position.x += (RICONS_SIZE + ICON_TEXT_PADDING);
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawTextEx(guiFont, text, position, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), tint);
							 | 
						
						
						
							| 
								
							 | 
							
								        //---------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Split controls text into multiple strings
							 | 
						
						
						
							| 
								
							 | 
							
								// Also check for multiple columns (required by GuiToggleGroup())
							 | 
						
						
						
							| 
								
							 | 
							
								static const char **GuiTextSplit(const char *text, int *count, int *textRow);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Module Functions Definition
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Enable gui global state
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiEnable(void) { guiState = GUI_STATE_NORMAL; }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Disable gui global state
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiDisable(void) { guiState = GUI_STATE_DISABLED; }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Lock gui global state
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiLock(void) { guiLocked = true; }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Unlock gui global state
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiUnlock(void) { guiLocked = false; }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Set gui state (global state)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiState(int state) { guiState = (GuiControlState)state; }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Define custom gui font
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiFont(Font font)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    if (font.texture.id > 0)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        guiFont = font;
							 | 
						
						
						
							| 
								
							 | 
							
								        GuiSetStyle(DEFAULT, TEXT_SIZE, font.baseSize);
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Set gui controls alpha global state
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiFade(float alpha)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    if (alpha < 0.0f) alpha = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								    else if (alpha > 1.0f) alpha = 1.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    guiAlpha = alpha;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Set control style property value
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiSetStyle(int control, int property, int value)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    if (!guiStyleLoaded) GuiLoadStyleDefault();
							 | 
						
						
						
							| 
								
							 | 
							
								    guiStyle[control*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property] = value;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Get control style property value
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF int GuiGetStyle(int control, int property)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    if (!guiStyleLoaded) GuiLoadStyleDefault();
							 | 
						
						
						
							| 
								
							 | 
							
								    return guiStyle[control*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property];
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(RAYGUI_TEXTBOX_EXTENDED)
							 | 
						
						
						
							| 
								
							 | 
							
								// Sets the active textbox (reseting state of the previous active textbox)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiTextBoxSetActive(Rectangle bounds) 
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    guiTextBoxActive = bounds;
							 | 
						
						
						
							| 
								
							 | 
							
								    guiTextBoxState = (GuiTextBoxState){ .cursor = -1, .start = 0, .index = 0, .select = -1 };
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Gets bounds of active textbox
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF Rectangle GuiTextBoxGetActive(void) { return guiTextBoxActive; }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Set cursor position of active textbox
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiTextBoxSetCursor(int cursor) 
							 | 
						
						
						
							| 
								
							 | 
							
								{ 
							 | 
						
						
						
							| 
								
							 | 
							
								    guiTextBoxState.cursor = (cursor < 0) ? -1 : cursor;
							 | 
						
						
						
							| 
								
							 | 
							
								    guiTextBoxState.start = -1; // Mark this to be recalculated
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Get cursor position of active textbox
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF int GuiTextBoxGetCursor(void) { return guiTextBoxState.cursor; }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Set selection of active textbox
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiTextBoxSetSelection(int start, int length) 
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    if(start < 0) start = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    if(length < 0) length = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiTextBoxSetCursor(start + length);
							 | 
						
						
						
							| 
								
							 | 
							
								    guiTextBoxState.select = start;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Get selection of active textbox
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF Vector2 GuiTextBoxGetSelection(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    if(guiTextBoxState.select == -1 || guiTextBoxState.select == guiTextBoxState.cursor) 
							 | 
						
						
						
							| 
								
							 | 
							
								        return RAYGUI_CLITERAL(Vector2){ 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								    else if(guiTextBoxState.cursor > guiTextBoxState.select) 
							 | 
						
						
						
							| 
								
							 | 
							
								        return RAYGUI_CLITERAL(Vector2){ guiTextBoxState.select, guiTextBoxState.cursor - guiTextBoxState.select };
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    return RAYGUI_CLITERAL(Vector2){ guiTextBoxState.cursor, guiTextBoxState.select - guiTextBoxState.cursor };
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Returns true if a textbox control with specified `bounds` is the active textbox
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiTextBoxIsActive(Rectangle bounds)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    return (bounds.x == guiTextBoxActive.x && bounds.y == guiTextBoxActive.y && 
							 | 
						
						
						
							| 
								
							 | 
							
								            bounds.width == guiTextBoxActive.width && bounds.height == guiTextBoxActive.height);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF GuiTextBoxState GuiTextBoxGetState(void) { return guiTextBoxState; }
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiTextBoxSetState(GuiTextBoxState state) 
							 | 
						
						
						
							| 
								
							 | 
							
								{ 
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: should we check if state values are valid ?!?
							 | 
						
						
						
							| 
								
							 | 
							
								    guiTextBoxState = state;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Window Box control
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    #define WINDOW_CLOSE_BUTTON_PADDING    2
							 | 
						
						
						
							| 
								
							 | 
							
								    #define WINDOW_STATUSBAR_HEIGHT        24
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								    bool clicked = false;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle statusBar = { bounds.x, bounds.y, bounds.width, WINDOW_STATUSBAR_HEIGHT };
							 | 
						
						
						
							| 
								
							 | 
							
								    if (bounds.height < WINDOW_STATUSBAR_HEIGHT*2) bounds.height = WINDOW_STATUSBAR_HEIGHT*2;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle buttonRec = { statusBar.x + statusBar.width - GuiGetStyle(DEFAULT, BORDER_WIDTH) - WINDOW_CLOSE_BUTTON_PADDING - 20,
							 | 
						
						
						
							| 
								
							 | 
							
								                            statusBar.y + GuiGetStyle(DEFAULT, BORDER_WIDTH) + WINDOW_CLOSE_BUTTON_PADDING, 18, 18 };
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: Logic is directly managed by button
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw window base
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
							 | 
						
						
						
							| 
								
							 | 
							
								                                  bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 },
							 | 
						
						
						
							| 
								
							 | 
							
								                                  Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw window header as status bar
							 | 
						
						
						
							| 
								
							 | 
							
								    int defaultPadding = GuiGetStyle(DEFAULT, INNER_PADDING);
							 | 
						
						
						
							| 
								
							 | 
							
								    int defaultTextAlign = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, INNER_PADDING, 8);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiStatusBar(statusBar, text);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, INNER_PADDING, defaultPadding);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, defaultTextAlign);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw window close button
							 | 
						
						
						
							| 
								
							 | 
							
								    int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
							 | 
						
						
						
							| 
								
							 | 
							
								    int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(RAYGUI_RICONS_SUPPORT)
							 | 
						
						
						
							| 
								
							 | 
							
								    clicked = GuiButton(buttonRec, GuiIconText(RICON_CROSS_SMALL, NULL));
							 | 
						
						
						
							| 
								
							 | 
							
								#else
							 | 
						
						
						
							| 
								
							 | 
							
								    clicked = GuiButton(buttonRec, "x");
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return clicked;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Group Box control with title name
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    #define GROUPBOX_LINE_THICK     1
							 | 
						
						
						
							| 
								
							 | 
							
								    #define GROUPBOX_TEXT_PADDING  10
							 | 
						
						
						
							| 
								
							 | 
							
								    #define GROUPBOX_PADDING        2
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangle(bounds.x, bounds.y, GROUPBOX_LINE_THICK, bounds.height, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangle(bounds.x, bounds.y + bounds.height - 1, bounds.width, GROUPBOX_LINE_THICK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangle(bounds.x + bounds.width - 1, bounds.y, GROUPBOX_LINE_THICK, bounds.height, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, 1 }, text);
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Line control
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiLine(Rectangle bounds, const char *text)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    #define LINE_THICK          1
							 | 
						
						
						
							| 
								
							 | 
							
								    #define LINE_TEXT_PADDING  10
							 | 
						
						
						
							| 
								
							 | 
							
								    #define LINE_TEXT_SPACING   2
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Color color = Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if (text == NULL) DrawRectangle(bounds.x, bounds.y + bounds.height/2, bounds.width, 1, color);
							 | 
						
						
						
							| 
								
							 | 
							
								    else
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Rectangle textBounds = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								        textBounds.width = GetTextWidth(text) + 2*LINE_TEXT_SPACING;      // TODO: Consider text icon
							 | 
						
						
						
							| 
								
							 | 
							
								        textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
							 | 
						
						
						
							| 
								
							 | 
							
								        textBounds.x = bounds.x + LINE_TEXT_PADDING + LINE_TEXT_SPACING;
							 | 
						
						
						
							| 
								
							 | 
							
								        textBounds.y = bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Draw line with embedded text label: "--- text --------------"
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(bounds.x, bounds.y, LINE_TEXT_PADDING, 1, color);
							 | 
						
						
						
							| 
								
							 | 
							
								        GuiLabel(textBounds, text);
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(bounds.x + textBounds.width + LINE_TEXT_PADDING + 2*LINE_TEXT_SPACING, bounds.y, bounds.width - (textBounds.width + LINE_TEXT_PADDING + 2*LINE_TEXT_SPACING), 1, color);
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Panel control
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiPanel(Rectangle bounds)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    #define PANEL_BORDER_WIDTH   1
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleLinesEx(bounds, PANEL_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Scroll Panel control
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector2 scrollPos = { 0.0f, 0.0f };
							 | 
						
						
						
							| 
								
							 | 
							
								    if (scroll != NULL) scrollPos = *scroll;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
							 | 
						
						
						
							| 
								
							 | 
							
								    bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Recheck to account for the other scrollbar being visible
							 | 
						
						
						
							| 
								
							 | 
							
								    if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
							 | 
						
						
						
							| 
								
							 | 
							
								    if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    const int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    const int verticalScrollBarWidth =  hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    const Rectangle horizontalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)horizontalScrollBarWidth };
							 | 
						
						
						
							| 
								
							 | 
							
								    const Rectangle verticalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)verticalScrollBarWidth, (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Calculate view area (area without the scrollbars)
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)?
							 | 
						
						
						
							| 
								
							 | 
							
								                RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } :
							 | 
						
						
						
							| 
								
							 | 
							
								                RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Clip view area to the actual content size
							 | 
						
						
						
							| 
								
							 | 
							
								    if (view.width > content.width) view.width = content.width;
							 | 
						
						
						
							| 
								
							 | 
							
								    if (view.height > content.height) view.height = content.height;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Review!
							 | 
						
						
						
							| 
								
							 | 
							
								    const int horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? -verticalScrollBarWidth : 0) - GuiGetStyle(DEFAULT, BORDER_WIDTH) : ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? -verticalScrollBarWidth : 0) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
							 | 
						
						
						
							| 
								
							 | 
							
								    const int horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? verticalScrollBarWidth : 0) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
							 | 
						
						
						
							| 
								
							 | 
							
								    const int verticalMin = hasVerticalScrollBar? -GuiGetStyle(DEFAULT, BORDER_WIDTH) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
							 | 
						
						
						
							| 
								
							 | 
							
								    const int verticalMax = hasVerticalScrollBar? content.height - bounds.height + horizontalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Check button state
							 | 
						
						
						
							| 
								
							 | 
							
								        if (CheckCollisionPointRec(mousePoint, bounds))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								            else state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            if (hasHorizontalScrollBar)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
							 | 
						
						
						
							| 
								
							 | 
							
								                if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            if (hasVerticalScrollBar)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
							 | 
						
						
						
							| 
								
							 | 
							
								                if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            scrollPos.y += GetMouseWheelMove()*20;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Normalize scroll values
							 | 
						
						
						
							| 
								
							 | 
							
								    if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin;
							 | 
						
						
						
							| 
								
							 | 
							
								    if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax;
							 | 
						
						
						
							| 
								
							 | 
							
								    if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin;
							 | 
						
						
						
							| 
								
							 | 
							
								    if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax;
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));        // Draw background
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Save size of the scrollbar slider
							 | 
						
						
						
							| 
								
							 | 
							
								    const int slider = GuiGetStyle(SCROLLBAR, SLIDER_SIZE);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw horizontal scrollbar if visible
							 | 
						
						
						
							| 
								
							 | 
							
								    if (hasHorizontalScrollBar)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        // Change scrollbar slider size to show the diff in size between the content width and the widget width
							 | 
						
						
						
							| 
								
							 | 
							
								        GuiSetStyle(SCROLLBAR, SLIDER_SIZE, ((bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/content.width)*(bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth));
							 | 
						
						
						
							| 
								
							 | 
							
								        scrollPos.x = -GuiScrollBar(horizontalScrollBar, -scrollPos.x, horizontalMin, horizontalMax);
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw vertical scrollbar if visible
							 | 
						
						
						
							| 
								
							 | 
							
								    if (hasVerticalScrollBar)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        // Change scrollbar slider size to show the diff in size between the content height and the widget height
							 | 
						
						
						
							| 
								
							 | 
							
								        GuiSetStyle(SCROLLBAR, SLIDER_SIZE, ((bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/content.height)* (bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth));
							 | 
						
						
						
							| 
								
							 | 
							
								        scrollPos.y = -GuiScrollBar(verticalScrollBar, -scrollPos.y, verticalMin, verticalMax);
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw detail corner rectangle if both scroll bars are visible
							 | 
						
						
						
							| 
								
							 | 
							
								    if (hasHorizontalScrollBar && hasVerticalScrollBar)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        // TODO: Consider scroll bars side
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(horizontalScrollBar.x + horizontalScrollBar.width + 2,
							 | 
						
						
						
							| 
								
							 | 
							
								                      verticalScrollBar.y + verticalScrollBar.height + 2,
							 | 
						
						
						
							| 
								
							 | 
							
								                      horizontalScrollBarWidth - 4, verticalScrollBarWidth - 4,
							 | 
						
						
						
							| 
								
							 | 
							
								                      Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state * 3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Set scrollbar slider size back to the way it was before
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(SCROLLBAR, SLIDER_SIZE, slider);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw scrollbar lines depending on current state
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, (float)BORDER + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (scroll != NULL) *scroll = scrollPos;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return view;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Label control
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    // ...
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, (state == GUI_STATE_DISABLED)? TEXT_COLOR_DISABLED : TEXT_COLOR_NORMAL)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Button control, returns true when clicked
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								    bool pressed = false;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Check button state
							 | 
						
						
						
							| 
								
							 | 
							
								        if (CheckCollisionPointRec(mousePoint, bounds))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								            else state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleLinesEx(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangle(bounds.x + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.y + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    //------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return pressed;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Label button control
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiLabelButton(Rectangle bounds, const char *text)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								    bool pressed = false;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Check checkbox state
							 | 
						
						
						
							| 
								
							 | 
							
								        if (CheckCollisionPointRec(mousePoint, bounds))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								            else state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return pressed;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Image button control, returns true when clicked
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiImageButton(Rectangle bounds, Texture2D texture)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    return GuiImageButtonEx(bounds, texture, RAYGUI_CLITERAL(Rectangle){ 0, 0, (float)texture.width, (float)texture.height }, NULL);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Image button control, returns true when clicked
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle texSource, const char *text)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								    bool clicked = false;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Check button state
							 | 
						
						
						
							| 
								
							 | 
							
								        if (CheckCollisionPointRec(mousePoint, bounds))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								            else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) clicked = true;
							 | 
						
						
						
							| 
								
							 | 
							
								            else state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleLinesEx(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangle(bounds.x + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.y + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (text != NULL) GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    if (texture.id > 0) DrawTextureRec(texture, texSource, RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width/2 - (texSource.width + GuiGetStyle(BUTTON, INNER_PADDING)/2)/2, bounds.y + bounds.height/2 - texSource.height/2 }, Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    //------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return clicked;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Toggle Button control, returns true when active
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiToggle(Rectangle bounds, const char *text, bool active)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Check toggle button state
							 | 
						
						
						
							| 
								
							 | 
							
								        if (CheckCollisionPointRec(mousePoint, bounds))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								            else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                state = GUI_STATE_NORMAL;
							 | 
						
						
						
							| 
								
							 | 
							
								                active = !active;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								            else state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if (state == GUI_STATE_NORMAL)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangleLinesEx(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(bounds.x + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.y + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, (active? TEXT_COLOR_PRESSED : (TEXT + state*3)))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangleLinesEx(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(bounds.x + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.y + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return active;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Toggle Group control, returns toggled button index
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char *text, int active)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    float initBoundsX = bounds.x;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Get substrings elements from text (elements pointers)
							 | 
						
						
						
							| 
								
							 | 
							
								    int rows[64] = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								    int elementsCount = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    const char **elementsPtrs = GuiTextSplit(text, &elementsCount, rows);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    int prevRow = rows[0];
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    for (int i = 0; i < elementsCount; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        if (prevRow != rows[i])
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            bounds.x = initBoundsX;
							 | 
						
						
						
							| 
								
							 | 
							
								            bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING));
							 | 
						
						
						
							| 
								
							 | 
							
								            prevRow = rows[i];
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (i == active) GuiToggle(bounds, elementsPtrs[i], true);
							 | 
						
						
						
							| 
								
							 | 
							
								        else if (GuiToggle(bounds, elementsPtrs[i], false) == true) active = i;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING));
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return active;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Check Box control, returns true when active
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle textBounds = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								    textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, CHECK_TEXT_PADDING);
							 | 
						
						
						
							| 
								
							 | 
							
								    textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
							 | 
						
						
						
							| 
								
							 | 
							
								    textBounds.width = GetTextWidth(text);      // TODO: Consider text icon
							 | 
						
						
						
							| 
								
							 | 
							
								    textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Check checkbox state
							 | 
						
						
						
							| 
								
							 | 
							
								        if (CheckCollisionPointRec(mousePoint, RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, CHECK_TEXT_PADDING), bounds.height }))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								            else state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) checked = !checked;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleLinesEx(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    if (checked) DrawRectangle(bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING),
							 | 
						
						
						
							| 
								
							 | 
							
								                               bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING),
							 | 
						
						
						
							| 
								
							 | 
							
								                               bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING)),
							 | 
						
						
						
							| 
								
							 | 
							
								                               bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING)),
							 | 
						
						
						
							| 
								
							 | 
							
								                               Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: Forced left text alignment
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiDrawText(text, textBounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return checked;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Combo Box control, returns selected item index
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    bounds.width -= (GuiGetStyle(COMBOBOX, SELECTOR_WIDTH) + GuiGetStyle(COMBOBOX, SELECTOR_PADDING));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, SELECTOR_PADDING),
							 | 
						
						
						
							| 
								
							 | 
							
								                           (float)bounds.y, (float)GuiGetStyle(COMBOBOX, SELECTOR_WIDTH), (float)bounds.height };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Get substrings elements from text (elements pointers, lengths and count)
							 | 
						
						
						
							| 
								
							 | 
							
								    int elementsCount = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    const char **elementsPtrs = GuiTextSplit(text, &elementsCount, NULL);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (active < 0) active = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    else if (active > elementsCount - 1) active = elementsCount - 1;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (CheckCollisionPointRec(mousePoint, bounds) ||
							 | 
						
						
						
							| 
								
							 | 
							
								            CheckCollisionPointRec(mousePoint, selector))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                active += 1;
							 | 
						
						
						
							| 
								
							 | 
							
								                if (active >= elementsCount) active = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								            else state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw combo box main
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleLinesEx(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangle(bounds.x + GuiGetStyle(COMBOBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(COMBOBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(COMBOBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiDrawText(elementsPtrs[active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw selector using a custom button
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
							 | 
						
						
						
							| 
								
							 | 
							
								    int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
							 | 
						
						
						
							| 
								
							 | 
							
								    int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiButton(selector, TextFormat("%i/%i", active + 1, elementsCount));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return active;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Dropdown Box control, returns selected item
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Get substrings elements from text (elements pointers, lengths and count)
							 | 
						
						
						
							| 
								
							 | 
							
								    int elementsCount = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    const char **elementsPtrs = GuiTextSplit(text, &elementsCount, NULL);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    bool pressed = false;
							 | 
						
						
						
							| 
								
							 | 
							
								    int auxActive = *active;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle closeBounds = bounds;
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle openBounds = bounds;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    openBounds.height *= (elementsCount + 1);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if (guiLocked && editMode) guiLocked = false;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (editMode) state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (!editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (CheckCollisionPointRec(mousePoint, closeBounds))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
							 | 
						
						
						
							| 
								
							 | 
							
								                else state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        else
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (CheckCollisionPointRec(mousePoint, closeBounds))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                 if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								            else if (!CheckCollisionPointRec(mousePoint, openBounds))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Review this ugly hack... DROPDOWNBOX depends on GuiListElement() that uses DEFAULT_TEXT_ALIGNMENT
							 | 
						
						
						
							| 
								
							 | 
							
								    int tempTextAlign = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    switch (state)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        case GUI_STATE_NORMAL:
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_NORMAL)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangleLinesEx(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_NORMAL)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, false);
							 | 
						
						
						
							| 
								
							 | 
							
								        } break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case GUI_STATE_FOCUSED:
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, editMode);
							 | 
						
						
						
							| 
								
							 | 
							
								        } break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case GUI_STATE_PRESSED:
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (!editMode) GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], true, true);
							 | 
						
						
						
							| 
								
							 | 
							
								            if (editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                GuiPanel(openBounds);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], true, true);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                for (int i = 0; i < elementsCount; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (i == auxActive && editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height*(i + 1) + GuiGetStyle(DROPDOWNBOX, INNER_PADDING),
							 | 
						
						
						
							| 
								
							 | 
							
								                                                        bounds.width, bounds.height - GuiGetStyle(DROPDOWNBOX, INNER_PADDING) },
							 | 
						
						
						
							| 
								
							 | 
							
								                                                        elementsPtrs[i], true, true) == false) pressed = true;
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                    else
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height*(i+1) + GuiGetStyle(DROPDOWNBOX, INNER_PADDING),
							 | 
						
						
						
							| 
								
							 | 
							
								                                                        bounds.width, bounds.height - GuiGetStyle(DROPDOWNBOX, INNER_PADDING) },
							 | 
						
						
						
							| 
								
							 | 
							
								                                                        elementsPtrs[i], false, true))
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            auxActive = i;
							 | 
						
						
						
							| 
								
							 | 
							
								                            pressed = true;
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        } break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case GUI_STATE_DISABLED:
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_DISABLED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangleLinesEx(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_DISABLED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, false);
							 | 
						
						
						
							| 
								
							 | 
							
								        } break;
							 | 
						
						
						
							| 
								
							 | 
							
								        default: break;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, tempTextAlign);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Avoid this function, use icon instead or 'v'
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawTriangle(RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING), bounds.y + bounds.height/2 - 2 },
							 | 
						
						
						
							| 
								
							 | 
							
								                 RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING) + 5, bounds.y + bounds.height/2 - 2 + 5 },
							 | 
						
						
						
							| 
								
							 | 
							
								                 RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING) + 10, bounds.y + bounds.height/2 - 2 },
							 | 
						
						
						
							| 
								
							 | 
							
								                 Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    //GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 },
							 | 
						
						
						
							| 
								
							 | 
							
								    //            GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));  
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    *active = auxActive;
							 | 
						
						
						
							| 
								
							 | 
							
								    return pressed;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(RAYGUI_TEXTBOX_EXTENDED)
							 | 
						
						
						
							| 
								
							 | 
							
								// Spinner control, returns selected value
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: Requires static variables: timer, valueSpeed - ERROR!
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    #define GUI_SPINNER_HOLD_SPEED 0.2f     // Min 200ms delay
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    static float timer = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    int tempValue = *value;
							 | 
						
						
						
							| 
								
							 | 
							
								    const float time = GetTime();           // Get current time
							 | 
						
						
						
							| 
								
							 | 
							
								    bool pressed = false, active = GuiTextBoxIsActive(bounds);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING), bounds.y,
							 | 
						
						
						
							| 
								
							 | 
							
								                          bounds.width - 2*(GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING)), bounds.height };
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle leftButtonBound = { bounds.x, bounds.y, GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), bounds.height };
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle rightButtonBound = { bounds.x + bounds.width - GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), bounds.y, GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), bounds.height };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector2 mouse = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								    if (tempValue < minValue) tempValue = minValue;
							 | 
						
						
						
							| 
								
							 | 
							
								    if (tempValue > maxValue) tempValue = maxValue;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    if (editMode) 
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        if (!active)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            // This becomes the active textbox when mouse is pressed or held inside bounds
							 | 
						
						
						
							| 
								
							 | 
							
								            if ((IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonDown(MOUSE_LEFT_BUTTON)) && 
							 | 
						
						
						
							| 
								
							 | 
							
								                CheckCollisionPointRec(mouse, bounds))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                GuiTextBoxSetActive(bounds);
							 | 
						
						
						
							| 
								
							 | 
							
								                active = true;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    // Reset timer when one of the buttons is clicked (without this, holding the button down will not behave correctly)
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((CheckCollisionPointRec(mouse, leftButtonBound) || CheckCollisionPointRec(mouse, rightButtonBound)) && 
							 | 
						
						
						
							| 
								
							 | 
							
								        IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        timer = time;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if (GuiTextBoxIsActive(bounds)) guiTextBoxActive = spinner;  // Set our spinner as the active textbox
							 | 
						
						
						
							| 
								
							 | 
							
								    pressed = GuiValueBox(spinner, &tempValue, minValue, maxValue, editMode);
							 | 
						
						
						
							| 
								
							 | 
							
								    if (GuiTextBoxIsActive(spinner)) guiTextBoxActive = bounds;  // Revert change
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw value selector custom buttons
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
							 | 
						
						
						
							| 
								
							 | 
							
								    int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    char *icon = "<";
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(RAYGUI_RICONS_SUPPORT)
							 | 
						
						
						
							| 
								
							 | 
							
								    icon = (char *)GuiIconText(RICON_ARROW_LEFT_FILL, NULL);
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								    if (GuiButton(leftButtonBound, icon) || // NOTE: also decrease value when the button is held down
							 | 
						
						
						
							| 
								
							 | 
							
								        (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && 
							 | 
						
						
						
							| 
								
							 | 
							
								         CheckCollisionPointRec(mouse, leftButtonBound) && 
							 | 
						
						
						
							| 
								
							 | 
							
								         (time - timer) > GUI_SPINNER_HOLD_SPEED))
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        tempValue--;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    icon = ">";
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(RAYGUI_RICONS_SUPPORT)
							 | 
						
						
						
							| 
								
							 | 
							
								    icon = (char *)GuiIconText(RICON_ARROW_RIGHT_FILL, NULL);
							 | 
						
						
						
							| 
								
							 | 
							
								#endif    
							 | 
						
						
						
							| 
								
							 | 
							
								    if (GuiButton(rightButtonBound, icon) || // NOTE: also increase value when the button is held down
							 | 
						
						
						
							| 
								
							 | 
							
								        (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && 
							 | 
						
						
						
							| 
								
							 | 
							
								         CheckCollisionPointRec(mouse, rightButtonBound) && 
							 | 
						
						
						
							| 
								
							 | 
							
								         (time - timer) > GUI_SPINNER_HOLD_SPEED))
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								         tempValue++;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    if (tempValue < minValue) tempValue = minValue;
							 | 
						
						
						
							| 
								
							 | 
							
								    if (tempValue > maxValue) tempValue = maxValue;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    // Reset timer
							 | 
						
						
						
							| 
								
							 | 
							
								    if (active && (((time - timer) > GUI_SPINNER_HOLD_SPEED) || (timer == 0.0f) || (timer > time))) timer = time;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    *value = tempValue;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return pressed;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Value Box control, updates input text with numbers
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    #define VALUEBOX_MAX_CHARS   32
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    char text[VALUEBOX_MAX_CHARS + 1] = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								    sprintf(text, "%i", *value);
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    bool pressed = GuiTextBox(bounds, text, VALUEBOX_MAX_CHARS, editMode);
							 | 
						
						
						
							| 
								
							 | 
							
								    *value = atoi(text);
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    if (*value > maxValue) *value = maxValue;
							 | 
						
						
						
							| 
								
							 | 
							
								    else if (*value < minValue) *value = minValue;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    return pressed;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								enum {
							 | 
						
						
						
							| 
								
							 | 
							
								    GUI_MEASURE_MODE_CURSOR_END = 0xA,
							 | 
						
						
						
							| 
								
							 | 
							
								    GUI_MEASURE_MODE_CURSOR_POS,
							 | 
						
						
						
							| 
								
							 | 
							
								    GUI_MEASURE_MODE_CURSOR_COORDS,
							 | 
						
						
						
							| 
								
							 | 
							
								};
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Required by GuiTextBox()
							 | 
						
						
						
							| 
								
							 | 
							
								// Highly synchronized with calculations in DrawTextRecEx()
							 | 
						
						
						
							| 
								
							 | 
							
								static int GuiMeasureTextBox(const char *text, int length, Rectangle rec, int *pos, int mode)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // Get gui font properties
							 | 
						
						
						
							| 
								
							 | 
							
								    const Font font = guiFont;
							 | 
						
						
						
							| 
								
							 | 
							
								    const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
							 | 
						
						
						
							| 
								
							 | 
							
								    const float spacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    int textOffsetX = 0;        // Offset between characters
							 | 
						
						
						
							| 
								
							 | 
							
								    float scaleFactor = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    int letter = 0;   // Current character
							 | 
						
						
						
							| 
								
							 | 
							
								    int index = 0;    // Index position in sprite font
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    scaleFactor = fontSize/font.baseSize;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    int i = 0, k = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    int glyphWidth = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    for (i = 0; i < length; i++, k++)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        glyphWidth = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								        int next = 1;
							 | 
						
						
						
							| 
								
							 | 
							
								        letter = GetNextCodepoint(&text[i], &next);
							 | 
						
						
						
							| 
								
							 | 
							
								        if (letter == 0x3f) next = 1; 
							 | 
						
						
						
							| 
								
							 | 
							
								        index = GetGlyphIndex(font, letter);
							 | 
						
						
						
							| 
								
							 | 
							
								        i += next - 1;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (letter != '\n')
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            glyphWidth = (font.chars[index].advanceX == 0)?
							 | 
						
						
						
							| 
								
							 | 
							
								                         (int)(font.chars[index].rec.width*scaleFactor + spacing):
							 | 
						
						
						
							| 
								
							 | 
							
								                         (int)(font.chars[index].advanceX*scaleFactor + spacing);
							 | 
						
						
						
							| 
								
							 | 
							
								            
							 | 
						
						
						
							| 
								
							 | 
							
								            if ((textOffsetX + glyphWidth + 1) >= rec.width) break;
							 | 
						
						
						
							| 
								
							 | 
							
								            
							 | 
						
						
						
							| 
								
							 | 
							
								            if ((mode == GUI_MEASURE_MODE_CURSOR_POS) && (*pos == k)) break;
							 | 
						
						
						
							| 
								
							 | 
							
								            else if (mode == GUI_MEASURE_MODE_CURSOR_COORDS)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                // Check if the mouse pointer is inside the glyph rect
							 | 
						
						
						
							| 
								
							 | 
							
								                Rectangle grec = {rec.x + textOffsetX - 1, rec.y, glyphWidth, (font.baseSize + font.baseSize/2)*scaleFactor - 1 };
							 | 
						
						
						
							| 
								
							 | 
							
								                Vector2 mouse = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								                
							 | 
						
						
						
							| 
								
							 | 
							
								                if (CheckCollisionPointRec(mouse, grec)) 
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    // Smooth selection by dividing the glyph rectangle into 2 equal parts and checking where the mouse resides
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (mouse.x > (grec.x + glyphWidth/2)) 
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        textOffsetX += glyphWidth;
							 | 
						
						
						
							| 
								
							 | 
							
								                        k++;
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                    
							 | 
						
						
						
							| 
								
							 | 
							
								                    break;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        else break;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        textOffsetX += glyphWidth;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    *pos = k;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    return (rec.x + textOffsetX - 1);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								static int GetPrevCodepoint(const char *text, const char *start, int *prev) 
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    int c = 0x3f;
							 | 
						
						
						
							| 
								
							 | 
							
								    char *p = (char *)text;
							 | 
						
						
						
							| 
								
							 | 
							
								    *prev = 1;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    for (int i = 0; (p >= start) && (i < 4); p--, i++)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        if ((((unsigned char)*p) >> 6) != 2)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            c = GetNextCodepoint(p, prev);
							 | 
						
						
						
							| 
								
							 | 
							
								            break;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    return c;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Required by GuiTextBoxEx()
							 | 
						
						
						
							| 
								
							 | 
							
								// Highly synchronized with calculations in DrawTextRecEx()
							 | 
						
						
						
							| 
								
							 | 
							
								static int GuiMeasureTextBoxRev(const char *text, int length, Rectangle rec, int *pos)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // Get gui font properties
							 | 
						
						
						
							| 
								
							 | 
							
								    const Font font = guiFont;
							 | 
						
						
						
							| 
								
							 | 
							
								    const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
							 | 
						
						
						
							| 
								
							 | 
							
								    const float spacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    int textOffsetX = 0;        // Offset between characters
							 | 
						
						
						
							| 
								
							 | 
							
								    float scaleFactor = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    int letter = 0;   // Current character
							 | 
						
						
						
							| 
								
							 | 
							
								    int index = 0;    // Index position in sprite font
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    scaleFactor = fontSize/font.baseSize;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    int i = 0, k = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    int glyphWidth = 0, prev = 1;
							 | 
						
						
						
							| 
								
							 | 
							
								    for (i = length; i >= 0; i--, k++)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        glyphWidth = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								        letter = GetPrevCodepoint(&text[i], &text[0], &prev);
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        if (letter == 0x3f) prev = 1; 
							 | 
						
						
						
							| 
								
							 | 
							
								        index = GetGlyphIndex(font, letter);
							 | 
						
						
						
							| 
								
							 | 
							
								        i -= prev - 1;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (letter != '\n')
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            glyphWidth = (font.chars[index].advanceX == 0)?
							 | 
						
						
						
							| 
								
							 | 
							
								                         (int)(font.chars[index].rec.width*scaleFactor + spacing):
							 | 
						
						
						
							| 
								
							 | 
							
								                         (int)(font.chars[index].advanceX*scaleFactor + spacing);
							 | 
						
						
						
							| 
								
							 | 
							
								            
							 | 
						
						
						
							| 
								
							 | 
							
								            if ((textOffsetX + glyphWidth + 1) >= rec.width) break;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        else break;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        textOffsetX += glyphWidth;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    *pos = k;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    return (i + prev);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Calculate cursor coordinates based on the cursor position `pos` inside the `text`.
							 | 
						
						
						
							| 
								
							 | 
							
								static inline int GuiTextBoxGetCursorCoordinates(const char *text, int length, Rectangle rec, int pos)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    return GuiMeasureTextBox(text, length, rec, &pos, GUI_MEASURE_MODE_CURSOR_POS);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Calculate cursor position in textbox based on mouse coordinates.
							 | 
						
						
						
							| 
								
							 | 
							
								static inline int GuiTextBoxGetCursorFromMouse(const char *text, int length, Rectangle rec, int* pos)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    return GuiMeasureTextBox(text, length, rec, pos, GUI_MEASURE_MODE_CURSOR_COORDS);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Calculates how many characters is the textbox able to draw inside rec
							 | 
						
						
						
							| 
								
							 | 
							
								static inline int GuiTextBoxMaxCharacters(const char *text, int length, Rectangle rec)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    int pos = -1;
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiMeasureTextBox(text, length, rec, &pos, GUI_MEASURE_MODE_CURSOR_END);
							 | 
						
						
						
							| 
								
							 | 
							
								    return pos;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Returns total number of characters(codepoints) in a UTF8 encoded `text` until `\0` or a `\n` is found.
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: If a invalid UTF8 sequence is encountered a `?`(0x3f) codepoint is counted instead. 
							 | 
						
						
						
							| 
								
							 | 
							
								static inline unsigned int GuiCountCodepointsUntilNewline(const char *text) 
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    unsigned int len = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    char *ptr = (char*)&text[0];
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    while ((*ptr != '\0') && (*ptr != '\n'))
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        int next = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								        int letter = GetNextCodepoint(ptr, &next);
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        if (letter == 0x3f) ptr += 1;
							 | 
						
						
						
							| 
								
							 | 
							
								        else ptr += next;
							 | 
						
						
						
							| 
								
							 | 
							
								        ++len;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    return len;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								static inline void MoveTextBoxCursorRight(const char* text, int length, Rectangle textRec) 
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // FIXME: Counting codepoints each time we press the key is expensive, find another way
							 | 
						
						
						
							| 
								
							 | 
							
								    int count = GuiCountCodepointsUntilNewline(text);
							 | 
						
						
						
							| 
								
							 | 
							
								    if (guiTextBoxState.cursor < count ) guiTextBoxState.cursor++;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    const int max = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((guiTextBoxState.cursor - guiTextBoxState.start) > max) 
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        const int cidx = GuiTextBoxGetByteIndex(text, guiTextBoxState.index, guiTextBoxState.start, guiTextBoxState.cursor);
							 | 
						
						
						
							| 
								
							 | 
							
								        int pos = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								        guiTextBoxState.index = GuiMeasureTextBoxRev(text, cidx - 1, textRec, &pos);
							 | 
						
						
						
							| 
								
							 | 
							
								        guiTextBoxState.start = guiTextBoxState.cursor - pos;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								static inline void MoveTextBoxCursorLeft(const char* text) 
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    if (guiTextBoxState.cursor > 0) guiTextBoxState.cursor--;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    if (guiTextBoxState.cursor < guiTextBoxState.start)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        int prev = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								        int letter = GetPrevCodepoint(&text[guiTextBoxState.index - 1], text, &prev);
							 | 
						
						
						
							| 
								
							 | 
							
								        if (letter == 0x3f) prev = 1;
							 | 
						
						
						
							| 
								
							 | 
							
								        guiTextBoxState.start--;
							 | 
						
						
						
							| 
								
							 | 
							
								        guiTextBoxState.index -= prev;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    int i = start, k = from;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    while ((text[i] != '\0') && (k < to))  
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        int j = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								        int letter = GetNextCodepoint(&text[i], &j);
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        if (letter == 0x3f) j = 1;
							 | 
						
						
						
							| 
								
							 | 
							
								        i += j;
							 | 
						
						
						
							| 
								
							 | 
							
								        ++k;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    return i;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF int GuiTextBoxDelete(char *text, int length, bool before)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((guiTextBoxState.cursor != -1) && (text != NULL))
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        int startIdx = 0, endIdx = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								        if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            // Delete selection
							 | 
						
						
						
							| 
								
							 | 
							
								            int start = guiTextBoxState.cursor;
							 | 
						
						
						
							| 
								
							 | 
							
								            int end = guiTextBoxState.select;
							 | 
						
						
						
							| 
								
							 | 
							
								            
							 | 
						
						
						
							| 
								
							 | 
							
								            if (guiTextBoxState.cursor > guiTextBoxState.select) 
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                start = guiTextBoxState.select;
							 | 
						
						
						
							| 
								
							 | 
							
								                end = guiTextBoxState.cursor;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								            
							 | 
						
						
						
							| 
								
							 | 
							
								            // Convert to byte indexes
							 | 
						
						
						
							| 
								
							 | 
							
								            startIdx = GuiTextBoxGetByteIndex(text, 0, 0, start);
							 | 
						
						
						
							| 
								
							 | 
							
								            endIdx = GuiTextBoxGetByteIndex(text, 0, 0, end);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // Adjust text box state
							 | 
						
						
						
							| 
								
							 | 
							
								            guiTextBoxState.cursor = start; // Always set cursor to start of selection
							 | 
						
						
						
							| 
								
							 | 
							
								            if (guiTextBoxState.select < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate on the next frame
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        else
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (before)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                // Delete character before cursor
							 | 
						
						
						
							| 
								
							 | 
							
								                if (guiTextBoxState.cursor != 0)
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    endIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
							 | 
						
						
						
							| 
								
							 | 
							
								                    guiTextBoxState.cursor--;
							 | 
						
						
						
							| 
								
							 | 
							
								                    startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
							 | 
						
						
						
							| 
								
							 | 
							
								                    
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (guiTextBoxState.cursor < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate on the next frame
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								            else
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                // Delete character after cursor
							 | 
						
						
						
							| 
								
							 | 
							
								                if (guiTextBoxState.cursor + 1 <= GuiCountCodepointsUntilNewline(text))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
							 | 
						
						
						
							| 
								
							 | 
							
								                    endIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor+1);
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        memmove(&text[startIdx], &text[endIdx], length - endIdx);
							 | 
						
						
						
							| 
								
							 | 
							
								        text[length - (endIdx - startIdx)] = '\0';
							 | 
						
						
						
							| 
								
							 | 
							
								        guiTextBoxState.select = -1; // Always deselect
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        return (endIdx - startIdx);
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    return 0;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiTextBoxSelectAll(const char *text)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    guiTextBoxState.cursor = GuiCountCodepointsUntilNewline(text);
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    if (guiTextBoxState.cursor > 0)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        guiTextBoxState.select = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								        guiTextBoxState.start = -1; // Force recalculate on the next frame
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else guiTextBoxState.select = -1;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiTextBoxCopy(const char *text)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((text != NULL) &&
							 | 
						
						
						
							| 
								
							 | 
							
								        (guiTextBoxState.select != -1) && 
							 | 
						
						
						
							| 
								
							 | 
							
								        (guiTextBoxState.cursor != -1) && 
							 | 
						
						
						
							| 
								
							 | 
							
								        (guiTextBoxState.select != guiTextBoxState.cursor))
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        int start = guiTextBoxState.cursor;
							 | 
						
						
						
							| 
								
							 | 
							
								        int end = guiTextBoxState.select;
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        if (guiTextBoxState.cursor > guiTextBoxState.select) 
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            start = guiTextBoxState.select;
							 | 
						
						
						
							| 
								
							 | 
							
								            end = guiTextBoxState.cursor;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        // Convert to byte indexes
							 | 
						
						
						
							| 
								
							 | 
							
								        start = GuiTextBoxGetByteIndex(text, 0, 0, start);
							 | 
						
						
						
							| 
								
							 | 
							
								        end = GuiTextBoxGetByteIndex(text, 0, 0, end);
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        // FIXME: `TextSubtext()` only lets use copy MAX_TEXT_BUFFER_LENGTH (1024) bytes
							 | 
						
						
						
							| 
								
							 | 
							
								        // maybe modify `SetClipboardText()` so we can use it only on part of a string
							 | 
						
						
						
							| 
								
							 | 
							
								        const char *clipText = TextSubtext(text, start, end - start);
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        SetClipboardText(clipText);
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Paste text from clipboard into the active textbox.
							 | 
						
						
						
							| 
								
							 | 
							
								// `text` is the pointer to the buffer used by the textbox while `textSize` is the text buffer max size
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiTextBoxPaste(char *text, int textSize)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    const char *clipText = GetClipboardText(); // GLFW guaratees this should be UTF8 encoded!
							 | 
						
						
						
							| 
								
							 | 
							
								    int length = strlen(text);
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((text != NULL) && (clipText != NULL) && (guiTextBoxState.cursor != -1))
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            // If there's a selection we'll have to delete it first
							 | 
						
						
						
							| 
								
							 | 
							
								            length -= GuiTextBoxDelete(text, length, true);
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        int clipLen = strlen(clipText); // We want the length in bytes
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        // Calculate how many bytes can we copy from clipboard text before we run out of space
							 | 
						
						
						
							| 
								
							 | 
							
								        int size = ((length + clipLen) <= textSize) ? clipLen : textSize - length;
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        // Make room by shifting to right the bytes after cursor
							 | 
						
						
						
							| 
								
							 | 
							
								        int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
							 | 
						
						
						
							| 
								
							 | 
							
								        int endIdx = startIdx + size;
							 | 
						
						
						
							| 
								
							 | 
							
								        memmove(&text[endIdx], &text[startIdx], length - startIdx);
							 | 
						
						
						
							| 
								
							 | 
							
								        text[length + size] = '\0'; // Set the NULL char
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        // At long last copy the clipboard text
							 | 
						
						
						
							| 
								
							 | 
							
								        memcpy(&text[startIdx], clipText, size);
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        // Set cursor position at the end of the pasted text
							 | 
						
						
						
							| 
								
							 | 
							
								        guiTextBoxState.cursor = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        for (int i = 0; i < (startIdx + size); guiTextBoxState.cursor++)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            int next = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								            int letter = GetNextCodepoint(&text[i], &next);
							 | 
						
						
						
							| 
								
							 | 
							
								            if (letter != 0x3f) i += next;
							 | 
						
						
						
							| 
								
							 | 
							
								            else i += 1;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        guiTextBoxState.start = -1; // Force to recalculate on the next frame
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiTextBoxCut(char* text)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((text != NULL) && 
							 | 
						
						
						
							| 
								
							 | 
							
								        (guiTextBoxState.select != -1) &&
							 | 
						
						
						
							| 
								
							 | 
							
								        (guiTextBoxState.cursor != -1) &&
							 | 
						
						
						
							| 
								
							 | 
							
								        (guiTextBoxState.select != guiTextBoxState.cursor))
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        // First copy selection to clipboard;
							 | 
						
						
						
							| 
								
							 | 
							
								        int start = guiTextBoxState.cursor, end = guiTextBoxState.select;
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        if (guiTextBoxState.cursor > guiTextBoxState.select) 
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            start = guiTextBoxState.select;
							 | 
						
						
						
							| 
								
							 | 
							
								            end = guiTextBoxState.cursor;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        // Convert to byte indexes
							 | 
						
						
						
							| 
								
							 | 
							
								        int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, start);
							 | 
						
						
						
							| 
								
							 | 
							
								        int endIdx = GuiTextBoxGetByteIndex(text, 0, 0, end);
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        // FIXME: `TextSubtext()` only lets use copy MAX_TEXT_BUFFER_LENGTH (1024) bytes
							 | 
						
						
						
							| 
								
							 | 
							
								        // maybe modify `SetClipboardText()` so we can use it only on parts of a string
							 | 
						
						
						
							| 
								
							 | 
							
								        const char *clipText = TextSubtext(text, startIdx, endIdx - startIdx);
							 | 
						
						
						
							| 
								
							 | 
							
								        SetClipboardText(clipText);
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        // Now delete selection (copy data over it)
							 | 
						
						
						
							| 
								
							 | 
							
								        int len = strlen(text);
							 | 
						
						
						
							| 
								
							 | 
							
								        memmove(&text[startIdx], &text[endIdx], len - endIdx);
							 | 
						
						
						
							| 
								
							 | 
							
								        text[len - (endIdx - startIdx)] = '\0';
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        // Adjust text box state
							 | 
						
						
						
							| 
								
							 | 
							
								        guiTextBoxState.cursor = start; // Always set cursor to start of selection
							 | 
						
						
						
							| 
								
							 | 
							
								        if (guiTextBoxState.select < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate
							 | 
						
						
						
							| 
								
							 | 
							
								        guiTextBoxState.select = -1;    // Deselect
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								static int EncodeCodepoint(unsigned int c, char out[5])
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    int len = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    if (c <= 0x7f)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        out[0] = (char)c;
							 | 
						
						
						
							| 
								
							 | 
							
								        len = 1;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else if (c <= 0x7ff)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        out[0] = (char)(((c >> 6) & 0x1f) | 0xc0);
							 | 
						
						
						
							| 
								
							 | 
							
								        out[1] = (char)((c & 0x3f) | 0x80);
							 | 
						
						
						
							| 
								
							 | 
							
								        len = 2;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else if (c <= 0xffff)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        out[0] = (char)(((c >> 12) & 0x0f) | 0xe0);
							 | 
						
						
						
							| 
								
							 | 
							
								        out[1] = (char)(((c >>  6) & 0x3f) | 0x80);
							 | 
						
						
						
							| 
								
							 | 
							
								        out[2] = (char)((c & 0x3f) | 0x80);
							 | 
						
						
						
							| 
								
							 | 
							
								        len = 3;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else if (c <= 0x10ffff)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        out[0] = (char)(((c >> 18) & 0x07) | 0xf0);
							 | 
						
						
						
							| 
								
							 | 
							
								        out[1] = (char)(((c >> 12) & 0x3f) | 0x80);
							 | 
						
						
						
							| 
								
							 | 
							
								        out[2] = (char)(((c >>  6) & 0x3f) | 0x80);
							 | 
						
						
						
							| 
								
							 | 
							
								        out[3] = (char)((c & 0x3f) | 0x80);
							 | 
						
						
						
							| 
								
							 | 
							
								        len = 4;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    out[len] = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    return len;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// A text box control supporting text selection, cursor positioning and commonly used keyboard shortcuts.
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE 1: Requires static variables: framesCounter
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // Define the cursor movement/selection speed when movement keys are held/pressed
							 | 
						
						
						
							| 
								
							 | 
							
								    #define GUI_TEXTBOX_CURSOR_SPEED_MODIFIER   5
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    static int framesCounter = 0;           // Required for blinking cursor
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								    bool pressed = false;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    // Make sure length doesn't exceed `textSize`. `textSize` is actually the max amount of characters the textbox can handle.
							 | 
						
						
						
							| 
								
							 | 
							
								    int length = strlen(text);
							 | 
						
						
						
							| 
								
							 | 
							
								    if (length > textSize) 
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        text[textSize] = '\0';
							 | 
						
						
						
							| 
								
							 | 
							
								        length = textSize;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    // Make sure we have enough room to draw at least 1 character
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((bounds.width - 2*GuiGetStyle(TEXTBOX, INNER_PADDING)) < GuiGetStyle(DEFAULT, TEXT_SIZE))
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        bounds.width = GuiGetStyle(DEFAULT, TEXT_SIZE) + 2*GuiGetStyle(TEXTBOX, INNER_PADDING);
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    // Center the text vertically
							 | 
						
						
						
							| 
								
							 | 
							
								    int verticalPadding = (bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH) - GuiGetStyle(DEFAULT, TEXT_SIZE))/2;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    if (verticalPadding < 0) 
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        // Make sure the height is sufficient
							 | 
						
						
						
							| 
								
							 | 
							
								        bounds.height = 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(DEFAULT, TEXT_SIZE);
							 | 
						
						
						
							| 
								
							 | 
							
								        verticalPadding = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    // Calculate the drawing area for the text inside the control `bounds`
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle textRec = { bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, INNER_PADDING), 
							 | 
						
						
						
							| 
								
							 | 
							
								                          bounds.y + verticalPadding + GuiGetStyle(TEXTBOX, BORDER_WIDTH), 
							 | 
						
						
						
							| 
								
							 | 
							
								                          bounds.width - 2*(GuiGetStyle(TEXTBOX, INNER_PADDING) + GuiGetStyle(TEXTBOX, BORDER_WIDTH)), 
							 | 
						
						
						
							| 
								
							 | 
							
								                          GuiGetStyle(DEFAULT, TEXT_SIZE) };
							 | 
						
						
						
							| 
								
							 | 
							
								                          
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector2 cursorPos = { textRec.x, textRec.y };   // This holds the coordinates inside textRec of the cursor at current position and will be recalculated later
							 | 
						
						
						
							| 
								
							 | 
							
								    bool active = GuiTextBoxIsActive(bounds);       // Check if this textbox is the global active textbox
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    int selStart = 0, selLength = 0, textStartIndex = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        const Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        if (editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            // Check if we are the global active textbox
							 | 
						
						
						
							| 
								
							 | 
							
								            // A textbox becomes active when the user clicks it :)
							 | 
						
						
						
							| 
								
							 | 
							
								            if (!active)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if (CheckCollisionPointRec(mousePoint, bounds) && 
							 | 
						
						
						
							| 
								
							 | 
							
								                    (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonPressed(MOUSE_RIGHT_BUTTON))) 
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    // Hurray!!! we just became the active textbox
							 | 
						
						
						
							| 
								
							 | 
							
								                    active = true;
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiTextBoxSetActive(bounds);
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								            else if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                // When active and the right mouse is clicked outside the textbox we should deactivate it
							 | 
						
						
						
							| 
								
							 | 
							
								                GuiTextBoxSetActive(RAYGUI_CLITERAL(Rectangle){0,0,-1,-1}); // Set a dummy rect as the active textbox bounds
							 | 
						
						
						
							| 
								
							 | 
							
								                active = false;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								            
							 | 
						
						
						
							| 
								
							 | 
							
								            if (active)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								                framesCounter++;
							 | 
						
						
						
							| 
								
							 | 
							
								                
							 | 
						
						
						
							| 
								
							 | 
							
								                // Make sure state doesn't have invalid values
							 | 
						
						
						
							| 
								
							 | 
							
								                if (guiTextBoxState.cursor > length) guiTextBoxState.cursor = -1;
							 | 
						
						
						
							| 
								
							 | 
							
								                if (guiTextBoxState.select > length) guiTextBoxState.select = -1;
							 | 
						
						
						
							| 
								
							 | 
							
								                if (guiTextBoxState.start > length) guiTextBoxState.start = -1;
							 | 
						
						
						
							| 
								
							 | 
							
								                
							 | 
						
						
						
							| 
								
							 | 
							
								                
							 | 
						
						
						
							| 
								
							 | 
							
								                // Check textbox state for changes and recalculate if necesary
							 | 
						
						
						
							| 
								
							 | 
							
								                if (guiTextBoxState.cursor == -1)
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    // Set cursor to last visible character in textbox
							 | 
						
						
						
							| 
								
							 | 
							
								                    guiTextBoxState.cursor = GuiTextBoxMaxCharacters(text, length, textRec);
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                
							 | 
						
						
						
							| 
								
							 | 
							
								                if (guiTextBoxState.start == -1) 
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    // Force recalculate text start position and text start index
							 | 
						
						
						
							| 
								
							 | 
							
								                    
							 | 
						
						
						
							| 
								
							 | 
							
								                    // NOTE: start and index are always in sync 
							 | 
						
						
						
							| 
								
							 | 
							
								                    // start will hold the starting character position from where the text will be drawn 
							 | 
						
						
						
							| 
								
							 | 
							
								                    // while index will hold the byte index inside the text for that character
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (guiTextBoxState.cursor == 0)
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        guiTextBoxState.start = guiTextBoxState.index = 0; // No need to recalculate
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                    else
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        int pos = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                        int len =  GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
							 | 
						
						
						
							| 
								
							 | 
							
								                        guiTextBoxState.index = GuiMeasureTextBoxRev(text, len, textRec, &pos);
							 | 
						
						
						
							| 
								
							 | 
							
								                        guiTextBoxState.start = guiTextBoxState.cursor - pos + 1;
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                
							 | 
						
						
						
							| 
								
							 | 
							
								                // -----------------
							 | 
						
						
						
							| 
								
							 | 
							
								                // HANDLE KEY INPUT
							 | 
						
						
						
							| 
								
							 | 
							
								                // -----------------
							 | 
						
						
						
							| 
								
							 | 
							
								                // * -> | LSHIFT + -> move cursor to the right | increase selection by one
							 | 
						
						
						
							| 
								
							 | 
							
								                // * <- | LSHIFT + <- move cursor to the left | decrease selection by one
							 | 
						
						
						
							| 
								
							 | 
							
								                // * HOME | LSHIFT + HOME moves cursor to start of text | selects text from cursor to start of text
							 | 
						
						
						
							| 
								
							 | 
							
								                // * END | LSHIFT + END move cursor to end of text | selects text from cursor until end of text
							 | 
						
						
						
							| 
								
							 | 
							
								                // * CTRL + A select all characters in text
							 | 
						
						
						
							| 
								
							 | 
							
								                // * CTRL + C copy selected text
							 | 
						
						
						
							| 
								
							 | 
							
								                // * CTRL + X cut selected text
							 | 
						
						
						
							| 
								
							 | 
							
								                // * CTRL + V remove selected text, if any, then paste clipboard data
							 | 
						
						
						
							| 
								
							 | 
							
								                // * DEL delete character or selection after cursor
							 | 
						
						
						
							| 
								
							 | 
							
								                // * BACKSPACE delete character or selection before cursor
							 | 
						
						
						
							| 
								
							 | 
							
								                // TODO: Add more shortcuts (insert mode, select word, moveto/select prev/next word ...)
							 | 
						
						
						
							| 
								
							 | 
							
								                if (IsKeyPressed(KEY_RIGHT) || 
							 | 
						
						
						
							| 
								
							 | 
							
								                    (IsKeyDown(KEY_RIGHT) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER == 0)))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (IsKeyDown(KEY_LEFT_SHIFT))
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        // Selecting
							 | 
						
						
						
							| 
								
							 | 
							
								                        if (guiTextBoxState.select == -1) guiTextBoxState.select = guiTextBoxState.cursor; // Mark selection start
							 | 
						
						
						
							| 
								
							 | 
							
								                        
							 | 
						
						
						
							| 
								
							 | 
							
								                        MoveTextBoxCursorRight(text, length, textRec);
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                    else
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        if (guiTextBoxState.select != -1 && guiTextBoxState.select != guiTextBoxState.cursor)
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            // Deselect and move cursor to end of selection
							 | 
						
						
						
							| 
								
							 | 
							
								                            if (guiTextBoxState.cursor < guiTextBoxState.select)
							 | 
						
						
						
							| 
								
							 | 
							
								                            {
							 | 
						
						
						
							| 
								
							 | 
							
								                                guiTextBoxState.cursor = guiTextBoxState.select - 1;
							 | 
						
						
						
							| 
								
							 | 
							
								                                MoveTextBoxCursorRight(text, length, textRec);
							 | 
						
						
						
							| 
								
							 | 
							
								                            }
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                        else
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            // Move cursor to the right
							 | 
						
						
						
							| 
								
							 | 
							
								                            MoveTextBoxCursorRight(text, length, textRec);
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                        
							 | 
						
						
						
							| 
								
							 | 
							
								                        guiTextBoxState.select = -1;
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                    
							 | 
						
						
						
							| 
								
							 | 
							
								                    framesCounter = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER == 0)))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (IsKeyDown(KEY_LEFT_SHIFT))
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        // Selecting
							 | 
						
						
						
							| 
								
							 | 
							
								                        if (guiTextBoxState.select == -1) guiTextBoxState.select = guiTextBoxState.cursor; // Mark selection start
							 | 
						
						
						
							| 
								
							 | 
							
								                        
							 | 
						
						
						
							| 
								
							 | 
							
								                        MoveTextBoxCursorLeft(text);
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                    else
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            // Deselect and move cursor to start of selection
							 | 
						
						
						
							| 
								
							 | 
							
								                            if (guiTextBoxState.cursor > guiTextBoxState.select)
							 | 
						
						
						
							| 
								
							 | 
							
								                            {
							 | 
						
						
						
							| 
								
							 | 
							
								                                guiTextBoxState.cursor = guiTextBoxState.select;
							 | 
						
						
						
							| 
								
							 | 
							
								                                
							 | 
						
						
						
							| 
								
							 | 
							
								                                if (guiTextBoxState.start > guiTextBoxState.cursor)
							 | 
						
						
						
							| 
								
							 | 
							
								                                {
							 | 
						
						
						
							| 
								
							 | 
							
								                                    guiTextBoxState.start = guiTextBoxState.cursor;
							 | 
						
						
						
							| 
								
							 | 
							
								                                    guiTextBoxState.index = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.start); // Recalculate byte index
							 | 
						
						
						
							| 
								
							 | 
							
								                                }
							 | 
						
						
						
							| 
								
							 | 
							
								                            }
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                        else
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            // Move cursor to the left
							 | 
						
						
						
							| 
								
							 | 
							
								                            MoveTextBoxCursorLeft(text);
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                        
							 | 
						
						
						
							| 
								
							 | 
							
								                        guiTextBoxState.select = -1;
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                    
							 | 
						
						
						
							| 
								
							 | 
							
								                    framesCounter = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER) == 0))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiTextBoxDelete(text, length, true);
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER) == 0))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiTextBoxDelete(text, length, false);
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (IsKeyPressed(KEY_HOME))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (IsKeyDown(KEY_LEFT_SHIFT)) 
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        // Select from start of text to cursor
							 | 
						
						
						
							| 
								
							 | 
							
								                        if ((guiTextBoxState.select > guiTextBoxState.cursor) || 
							 | 
						
						
						
							| 
								
							 | 
							
								                            ((guiTextBoxState.select == -1) && (guiTextBoxState.cursor != 0)))
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            guiTextBoxState.select = guiTextBoxState.cursor;
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                    else guiTextBoxState.select = -1; // Deselect everything
							 | 
						
						
						
							| 
								
							 | 
							
								                        
							 | 
						
						
						
							| 
								
							 | 
							
								                    // Move cursor to start of text
							 | 
						
						
						
							| 
								
							 | 
							
								                    guiTextBoxState.cursor = guiTextBoxState.start = guiTextBoxState.index = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                    framesCounter = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (IsKeyPressed(KEY_END))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    int max = GuiCountCodepointsUntilNewline(text);
							 | 
						
						
						
							| 
								
							 | 
							
								                    
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (IsKeyDown(KEY_LEFT_SHIFT)) 
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        if ((guiTextBoxState.select == -1) && (guiTextBoxState.cursor != max))
							 | 
						
						
						
							| 
								
							 | 
							
								                        {                            
							 | 
						
						
						
							| 
								
							 | 
							
								                            guiTextBoxState.select = guiTextBoxState.cursor;
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                    else guiTextBoxState.select = -1; // Deselect everything
							 | 
						
						
						
							| 
								
							 | 
							
								                    
							 | 
						
						
						
							| 
								
							 | 
							
								                    int pos = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                    guiTextBoxState.cursor = max;
							 | 
						
						
						
							| 
								
							 | 
							
								                    int len = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
							 | 
						
						
						
							| 
								
							 | 
							
								                    guiTextBoxState.index = GuiMeasureTextBoxRev(text, len, textRec, &pos);
							 | 
						
						
						
							| 
								
							 | 
							
								                    guiTextBoxState.start = guiTextBoxState.cursor - pos + 1;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_A))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    // `CTRL + A` Select all
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiTextBoxSelectAll(text);
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    // `CTRL + C` Copy selected text to clipboard
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiTextBoxCopy(text);
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_X))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    // `CTRL + X` Cut selected text
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiTextBoxCut(text);
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    // `CTRL + V` Paste clipboard text
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiTextBoxPaste(text, textSize);
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (IsKeyPressed(KEY_ENTER))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    pressed = true;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    int key = GetKeyPressed();
							 | 
						
						
						
							| 
								
							 | 
							
								                    if ((key >= 32) && ((guiTextBoxState.cursor + 1) < textSize))
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            // Delete selection
							 | 
						
						
						
							| 
								
							 | 
							
								                            GuiTextBoxDelete(text, length, true);
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                        
							 | 
						
						
						
							| 
								
							 | 
							
								                        // Decode codepoint
							 | 
						
						
						
							| 
								
							 | 
							
								                        char out[5] = {0};
							 | 
						
						
						
							| 
								
							 | 
							
								                        int sz = EncodeCodepoint(key, &out[0]);
							 | 
						
						
						
							| 
								
							 | 
							
								                        
							 | 
						
						
						
							| 
								
							 | 
							
								                        if (sz != 0)
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
							 | 
						
						
						
							| 
								
							 | 
							
								                            int endIdx = startIdx + sz;
							 | 
						
						
						
							| 
								
							 | 
							
								                            
							 | 
						
						
						
							| 
								
							 | 
							
								                            if (endIdx <= textSize && length < textSize - 1)
							 | 
						
						
						
							| 
								
							 | 
							
								                            {
							 | 
						
						
						
							| 
								
							 | 
							
								                                guiTextBoxState.cursor++;
							 | 
						
						
						
							| 
								
							 | 
							
								                                guiTextBoxState.select = -1;
							 | 
						
						
						
							| 
								
							 | 
							
								                                memmove(&text[endIdx], &text[startIdx], length - startIdx);
							 | 
						
						
						
							| 
								
							 | 
							
								                                memcpy(&text[startIdx], &out[0], sz);
							 | 
						
						
						
							| 
								
							 | 
							
								                                length += sz;
							 | 
						
						
						
							| 
								
							 | 
							
								                                text[length] = '\0';
							 | 
						
						
						
							| 
								
							 | 
							
								                                
							 | 
						
						
						
							| 
								
							 | 
							
								                                if (guiTextBoxState.start != -1)
							 | 
						
						
						
							| 
								
							 | 
							
								                                {
							 | 
						
						
						
							| 
								
							 | 
							
								                                    const int max = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
							 | 
						
						
						
							| 
								
							 | 
							
								                                    
							 | 
						
						
						
							| 
								
							 | 
							
								                                    if ((guiTextBoxState.cursor - guiTextBoxState.start) > max) guiTextBoxState.start = -1;
							 | 
						
						
						
							| 
								
							 | 
							
								                                }
							 | 
						
						
						
							| 
								
							 | 
							
								                            }
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                
							 | 
						
						
						
							| 
								
							 | 
							
								                // -------------
							 | 
						
						
						
							| 
								
							 | 
							
								                // HANDLE MOUSE 
							 | 
						
						
						
							| 
								
							 | 
							
								                // -------------
							 | 
						
						
						
							| 
								
							 | 
							
								                if (CheckCollisionPointRec(mousePoint, bounds))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        if (CheckCollisionPointRec(mousePoint, textRec))
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            GuiTextBoxGetCursorFromMouse(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, &guiTextBoxState.cursor);
							 | 
						
						
						
							| 
								
							 | 
							
								                            guiTextBoxState.cursor += guiTextBoxState.start;
							 | 
						
						
						
							| 
								
							 | 
							
								                            guiTextBoxState.select = -1;
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                        else
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            // Clicked outside the `textRec` but still inside bounds
							 | 
						
						
						
							| 
								
							 | 
							
								                            if (mousePoint.x <= bounds.x+bounds.width/2) guiTextBoxState.cursor = 0 + guiTextBoxState.start;
							 | 
						
						
						
							| 
								
							 | 
							
								                            else guiTextBoxState.cursor = guiTextBoxState.start + GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
							 | 
						
						
						
							| 
								
							 | 
							
								                            guiTextBoxState.select = -1;
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                    else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        int cursor = guiTextBoxState.cursor - guiTextBoxState.start;
							 | 
						
						
						
							| 
								
							 | 
							
								                        bool move = false;
							 | 
						
						
						
							| 
								
							 | 
							
								                        if (CheckCollisionPointRec(mousePoint, textRec))
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            GuiTextBoxGetCursorFromMouse(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, &cursor);
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                        else
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            // Clicked outside the `textRec` but still inside bounds, this means that we must move the text
							 | 
						
						
						
							| 
								
							 | 
							
								                            move = true;
							 | 
						
						
						
							| 
								
							 | 
							
								                            if (mousePoint.x > bounds.x+bounds.width/2) 
							 | 
						
						
						
							| 
								
							 | 
							
								                            {
							 | 
						
						
						
							| 
								
							 | 
							
								                                cursor = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
							 | 
						
						
						
							| 
								
							 | 
							
								                            }
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                        
							 | 
						
						
						
							| 
								
							 | 
							
								                        guiTextBoxState.cursor = cursor + guiTextBoxState.start;
							 | 
						
						
						
							| 
								
							 | 
							
								                        
							 | 
						
						
						
							| 
								
							 | 
							
								                        if (guiTextBoxState.select == -1)
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            // Mark start of selection
							 | 
						
						
						
							| 
								
							 | 
							
								                            guiTextBoxState.select = guiTextBoxState.cursor;
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                        
							 | 
						
						
						
							| 
								
							 | 
							
								                        // Move the text when cursor is positioned before or after the text
							 | 
						
						
						
							| 
								
							 | 
							
								                        if ((framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER) == 0 && move)
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            if (cursor == 0) MoveTextBoxCursorLeft(text);
							 | 
						
						
						
							| 
								
							 | 
							
								                            else if (cursor == GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec))
							 | 
						
						
						
							| 
								
							 | 
							
								                            {
							 | 
						
						
						
							| 
								
							 | 
							
								                                MoveTextBoxCursorRight(text, length, textRec);
							 | 
						
						
						
							| 
								
							 | 
							
								                            }
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                
							 | 
						
						
						
							| 
								
							 | 
							
								                // Calculate X coordinate of the blinking cursor
							 | 
						
						
						
							| 
								
							 | 
							
								                cursorPos.x = GuiTextBoxGetCursorCoordinates(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, guiTextBoxState.cursor - guiTextBoxState.start);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                // Update variables
							 | 
						
						
						
							| 
								
							 | 
							
								                textStartIndex = guiTextBoxState.index;
							 | 
						
						
						
							| 
								
							 | 
							
								                
							 | 
						
						
						
							| 
								
							 | 
							
								                if (guiTextBoxState.select == -1)
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    selStart = guiTextBoxState.cursor;
							 | 
						
						
						
							| 
								
							 | 
							
								                    selLength = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (guiTextBoxState.cursor > guiTextBoxState.select) 
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    selStart = guiTextBoxState.select;
							 | 
						
						
						
							| 
								
							 | 
							
								                    selLength = guiTextBoxState.cursor - guiTextBoxState.select;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else 
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    selStart = guiTextBoxState.cursor;
							 | 
						
						
						
							| 
								
							 | 
							
								                    selLength = guiTextBoxState.select - guiTextBoxState.cursor;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                
							 | 
						
						
						
							| 
								
							 | 
							
								                // We aren't drawing all of the text so make sure `DrawTextRecEx()` is selecting things correctly
							 | 
						
						
						
							| 
								
							 | 
							
								                if (guiTextBoxState.start > selStart) 
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    selLength -= guiTextBoxState.start - selStart;
							 | 
						
						
						
							| 
								
							 | 
							
								                    selStart = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else selStart = selStart - guiTextBoxState.start;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								            else state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        else
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (CheckCollisionPointRec(mousePoint, bounds))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								                if (IsMouseButtonPressed(0)) pressed = true;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								            
							 | 
						
						
						
							| 
								
							 | 
							
								            if (active && IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                // If active copy all text to clipboard even when disabled
							 | 
						
						
						
							| 
								
							 | 
							
								                
							 | 
						
						
						
							| 
								
							 | 
							
								                // Backup textbox state
							 | 
						
						
						
							| 
								
							 | 
							
								                int select = guiTextBoxState.select;
							 | 
						
						
						
							| 
								
							 | 
							
								                int cursor = guiTextBoxState.cursor;
							 | 
						
						
						
							| 
								
							 | 
							
								                int start = guiTextBoxState.start;
							 | 
						
						
						
							| 
								
							 | 
							
								                if (guiTextBoxState.select == -1 || guiTextBoxState.select == guiTextBoxState.cursor)
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    // If no selection then mark all text to be copied to clipboard
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiTextBoxSelectAll(text);
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                
							 | 
						
						
						
							| 
								
							 | 
							
								                GuiTextBoxCopy(text);
							 | 
						
						
						
							| 
								
							 | 
							
								                
							 | 
						
						
						
							| 
								
							 | 
							
								                // Restore textbox state
							 | 
						
						
						
							| 
								
							 | 
							
								                guiTextBoxState.select = select;
							 | 
						
						
						
							| 
								
							 | 
							
								                guiTextBoxState.cursor = cursor;
							 | 
						
						
						
							| 
								
							 | 
							
								                guiTextBoxState.start = start;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    if (state == GUI_STATE_PRESSED)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_FOCUSED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								        if (editMode && active && ((framesCounter/TEXTEDIT_CURSOR_BLINK_FRAMES)%2 == 0) && selLength == 0) 
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            // Draw the blinking cursor
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangle(cursorPos.x, cursorPos.y, 1, GuiGetStyle(DEFAULT, TEXT_SIZE), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else if (state == GUI_STATE_DISABLED)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    // Finally draw the text and selection
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawTextRecEx(guiFont, &text[textStartIndex], textRec, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), false, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha), selStart, selLength, GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_FG)), GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_BG)));
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    return pressed;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								#else        // !RAYGUI_TEXTBOX_EXTENDED
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Spinner control, returns selected value
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: Requires static variables: framesCounter, valueSpeed - ERROR!
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    bool pressed = false;
							 | 
						
						
						
							| 
								
							 | 
							
								    int tempValue = *value;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING), bounds.y,
							 | 
						
						
						
							| 
								
							 | 
							
								                          bounds.width - 2*(GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING)), bounds.height };
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), (float)bounds.height };
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), (float)bounds.height };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if (!editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        if (tempValue < minValue) tempValue = minValue;
							 | 
						
						
						
							| 
								
							 | 
							
								        if (tempValue > maxValue) tempValue = maxValue;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Set Spinner properties for ValueBox
							 | 
						
						
						
							| 
								
							 | 
							
								    pressed = GuiValueBox(spinner, &tempValue, minValue, maxValue, editMode);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw value selector custom buttons
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
							 | 
						
						
						
							| 
								
							 | 
							
								    int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(RAYGUI_RICONS_SUPPORT)
							 | 
						
						
						
							| 
								
							 | 
							
								    if (GuiButton(leftButtonBound, GuiIconText(RICON_ARROW_LEFT_FILL, NULL))) tempValue--;
							 | 
						
						
						
							| 
								
							 | 
							
								    if (GuiButton(rightButtonBound, GuiIconText(RICON_ARROW_RIGHT_FILL, NULL))) tempValue++;
							 | 
						
						
						
							| 
								
							 | 
							
								#else
							 | 
						
						
						
							| 
								
							 | 
							
								    if (GuiButton(leftButtonBound, "<")) tempValue--;
							 | 
						
						
						
							| 
								
							 | 
							
								    if (GuiButton(rightButtonBound, ">")) tempValue++;
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    *value = tempValue;
							 | 
						
						
						
							| 
								
							 | 
							
								    return pressed;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Value Box control, updates input text with numbers
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: Requires static variables: framesCounter
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    #define VALUEBOX_MAX_CHARS          32
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    static int framesCounter = 0;           // Required for blinking cursor
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								    bool pressed = false;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    char text[VALUEBOX_MAX_CHARS + 1] = "\0";
							 | 
						
						
						
							| 
								
							 | 
							
								    sprintf(text, "%i", *value);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        bool valueHasChanged = false;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            framesCounter++;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            int keyCount = strlen(text);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // Only allow keys in range [48..57]
							 | 
						
						
						
							| 
								
							 | 
							
								            if (keyCount < VALUEBOX_MAX_CHARS)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                int maxWidth = (bounds.width - (GuiGetStyle(VALUEBOX, INNER_PADDING)*2));
							 | 
						
						
						
							| 
								
							 | 
							
								                if (GetTextWidth(text) < maxWidth)
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    int key = GetKeyPressed();
							 | 
						
						
						
							| 
								
							 | 
							
								                    if ((key >= 48) && (key <= 57))
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        text[keyCount] = (char)key;
							 | 
						
						
						
							| 
								
							 | 
							
								                        keyCount++;
							 | 
						
						
						
							| 
								
							 | 
							
								                        valueHasChanged = true;
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // Delete text
							 | 
						
						
						
							| 
								
							 | 
							
								            if (keyCount > 0)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if (IsKeyPressed(KEY_BACKSPACE))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    keyCount--;
							 | 
						
						
						
							| 
								
							 | 
							
								                    text[keyCount] = '\0';
							 | 
						
						
						
							| 
								
							 | 
							
								                    framesCounter = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (keyCount < 0) keyCount = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                    valueHasChanged = true;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (IsKeyDown(KEY_BACKSPACE))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
							 | 
						
						
						
							| 
								
							 | 
							
								                    text[keyCount] = '\0';
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (keyCount < 0) keyCount = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                    valueHasChanged = true;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            if (valueHasChanged) *value = atoi(text);
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        else
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (*value > maxValue) *value = maxValue;
							 | 
						
						
						
							| 
								
							 | 
							
								            else if (*value < minValue) *value = minValue;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (!editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (CheckCollisionPointRec(mousePoint, bounds))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								                if (IsMouseButtonPressed(0)) pressed = true;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        else
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0))) pressed = true;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (pressed) framesCounter = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleLinesEx(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (state == GUI_STATE_PRESSED)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        if (editMode && ((framesCounter/20)%2 == 0)) DrawRectangle(bounds.x + GetTextWidth(text)/2 + bounds.width/2 + 2, bounds.y + GuiGetStyle(VALUEBOX, INNER_PADDING), 1, bounds.height - GuiGetStyle(VALUEBOX, INNER_PADDING)*2, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else if (state == GUI_STATE_DISABLED)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiDrawText(text, GetTextBounds(VALUEBOX, bounds), GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return pressed;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Text Box control, updates input text
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE 1: Requires static variables: framesCounter
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    static int framesCounter = 0;           // Required for blinking cursor
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								    bool pressed = false;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								            framesCounter++;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            int key = GetKeyPressed();
							 | 
						
						
						
							| 
								
							 | 
							
								            int keyCount = strlen(text);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // Only allow keys in range [32..125]
							 | 
						
						
						
							| 
								
							 | 
							
								            if (keyCount < (textSize - 1))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                int maxWidth = (bounds.width - (GuiGetStyle(DEFAULT, INNER_PADDING)*2));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                if (GetTextWidth(text) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE)))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (((key >= 32) && (key <= 125)) ||
							 | 
						
						
						
							| 
								
							 | 
							
								                        ((key >= 128) && (key < 255)))
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        text[keyCount] = (char)key;
							 | 
						
						
						
							| 
								
							 | 
							
								                        keyCount++;
							 | 
						
						
						
							| 
								
							 | 
							
								                        text[keyCount] = '\0';
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // Delete text
							 | 
						
						
						
							| 
								
							 | 
							
								            if (keyCount > 0)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if (IsKeyPressed(KEY_BACKSPACE))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    keyCount--;
							 | 
						
						
						
							| 
								
							 | 
							
								                    text[keyCount] = '\0';
							 | 
						
						
						
							| 
								
							 | 
							
								                    framesCounter = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (keyCount < 0) keyCount = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (IsKeyDown(KEY_BACKSPACE))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
							 | 
						
						
						
							| 
								
							 | 
							
								                    text[keyCount] = '\0';
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (keyCount < 0) keyCount = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (!editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (CheckCollisionPointRec(mousePoint, bounds))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								                if (IsMouseButtonPressed(0)) pressed = true;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        else
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0))) pressed = true;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (pressed) framesCounter = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (state == GUI_STATE_PRESSED)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Draw blinking cursor
							 | 
						
						
						
							| 
								
							 | 
							
								        if (editMode && ((framesCounter/20)%2 == 0)) DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, INNER_PADDING) + GetTextWidth(text) + 2 + bounds.width/2*GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), 1, GuiGetStyle(DEFAULT, TEXT_SIZE)*2, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else if (state == GUI_STATE_DISABLED)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return pressed;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Text Box control with multiple lines
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    static int framesCounter = 0;           // Required for blinking cursor
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								    bool pressed = false;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    bool textHasChange = false;
							 | 
						
						
						
							| 
								
							 | 
							
								    int currentLine = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    //const char *numChars = NULL;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            framesCounter++;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            int keyCount = strlen(text);
							 | 
						
						
						
							| 
								
							 | 
							
								            int maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, INNER_PADDING)*2));
							 | 
						
						
						
							| 
								
							 | 
							
								            int maxHeight = (bounds.height - (GuiGetStyle(TEXTBOX, INNER_PADDING)*2));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            //numChars = TextFormat("%i/%i", keyCount, textSize - 1);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // Only allow keys in range [32..125]
							 | 
						
						
						
							| 
								
							 | 
							
								            if (keyCount < (textSize - 1))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                int key = GetKeyPressed();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                if (MeasureTextEx(guiFont, text, GuiGetStyle(DEFAULT, TEXT_SIZE), 1).y < (maxHeight - GuiGetStyle(DEFAULT, TEXT_SIZE)))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (IsKeyPressed(KEY_ENTER))
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        text[keyCount] = '\n';
							 | 
						
						
						
							| 
								
							 | 
							
								                        keyCount++;
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                    else if (((key >= 32) && (key <= 125)) ||
							 | 
						
						
						
							| 
								
							 | 
							
								                        ((key >= 128) && (key < 255)))
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        text[keyCount] = (char)key;
							 | 
						
						
						
							| 
								
							 | 
							
								                        keyCount++;
							 | 
						
						
						
							| 
								
							 | 
							
								                        textHasChange = true;
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (GetTextWidth(strrchr(text, '\n')) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE)))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (((key >= 32) && (key <= 125)) ||
							 | 
						
						
						
							| 
								
							 | 
							
								                        ((key >= 128) && (key < 255)))
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        text[keyCount] = (char)key;
							 | 
						
						
						
							| 
								
							 | 
							
								                        keyCount++;
							 | 
						
						
						
							| 
								
							 | 
							
								                        textHasChange = true;
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // Delete text
							 | 
						
						
						
							| 
								
							 | 
							
								            if (keyCount > 0)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if (IsKeyPressed(KEY_BACKSPACE))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    keyCount--;
							 | 
						
						
						
							| 
								
							 | 
							
								                    text[keyCount] = '\0';
							 | 
						
						
						
							| 
								
							 | 
							
								                    framesCounter = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (keyCount < 0) keyCount = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                    textHasChange = true;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (IsKeyDown(KEY_BACKSPACE))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
							 | 
						
						
						
							| 
								
							 | 
							
								                    text[keyCount] = '\0';
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (keyCount < 0) keyCount = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                    textHasChange = true;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // Introduce automatic new line if necessary
							 | 
						
						
						
							| 
								
							 | 
							
								            if (textHasChange)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                textHasChange = false;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                char *lastLine = strrchr(text, '\n');
							 | 
						
						
						
							| 
								
							 | 
							
								                int maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, INNER_PADDING)*2));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                if (lastLine != NULL)
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (GetTextWidth(lastLine) > maxWidth)
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        int firstIndex = lastLine - text;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                        char *lastSpace = strrchr(lastLine, 32);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                        if (lastSpace != NULL)
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            int secondIndex = lastSpace - lastLine;
							 | 
						
						
						
							| 
								
							 | 
							
								                            text[firstIndex + secondIndex] = '\n';
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                        else
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            int len = (lastLine != NULL)? strlen(lastLine) : 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                            char lastChar = lastLine[len - 1];
							 | 
						
						
						
							| 
								
							 | 
							
								                            lastLine[len - 1] = '\n';
							 | 
						
						
						
							| 
								
							 | 
							
								                            lastLine[len] = lastChar;
							 | 
						
						
						
							| 
								
							 | 
							
								                            lastLine[len + 1] = '\0';
							 | 
						
						
						
							| 
								
							 | 
							
								                            keyCount++;
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (GetTextWidth(text) > maxWidth)
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        char *lastSpace = strrchr(text, 32);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                        if (lastSpace != NULL)
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            int index = lastSpace - text;
							 | 
						
						
						
							| 
								
							 | 
							
								                            text[index] = '\n';
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                        else
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            int len = (lastLine != NULL)? strlen(lastLine) : 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                            char lastChar = lastLine[len - 1];
							 | 
						
						
						
							| 
								
							 | 
							
								                            lastLine[len - 1] = '\n';
							 | 
						
						
						
							| 
								
							 | 
							
								                            lastLine[len] = lastChar;
							 | 
						
						
						
							| 
								
							 | 
							
								                            lastLine[len + 1] = '\0';
							 | 
						
						
						
							| 
								
							 | 
							
								                            keyCount++;
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                    }
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // Counting how many new lines
							 | 
						
						
						
							| 
								
							 | 
							
								            for (int i = 0; i < keyCount; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if (text[i] == '\n') currentLine++;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Changing edit mode
							 | 
						
						
						
							| 
								
							 | 
							
								        if (!editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (CheckCollisionPointRec(mousePoint, bounds))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								                if (IsMouseButtonPressed(0)) pressed = true;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        else
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0)) pressed = true;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (pressed) framesCounter = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (state == GUI_STATE_PRESSED)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if ((framesCounter/20)%2 == 0)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                char *line = NULL;
							 | 
						
						
						
							| 
								
							 | 
							
								                if (currentLine > 0) line = strrchr(text, '\n');
							 | 
						
						
						
							| 
								
							 | 
							
								                else line = text;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                // Draw text cursor
							 | 
						
						
						
							| 
								
							 | 
							
								                DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, INNER_PADDING) + GetTextWidth(line),
							 | 
						
						
						
							| 
								
							 | 
							
								                              bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, INNER_PADDING)/2 + ((GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(TEXTBOX, INNER_PADDING))*currentLine),
							 | 
						
						
						
							| 
								
							 | 
							
								                              1, GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(TEXTBOX, INNER_PADDING), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_FOCUSED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // Draw characters counter
							 | 
						
						
						
							| 
								
							 | 
							
								            //GuiDrawText(numChars, RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GetTextWidth(numChars) - GuiGetStyle(TEXTBOX, INNER_PADDING), bounds.y + bounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE) - GuiGetStyle(TEXTBOX, INNER_PADDING) }, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT_COLOR_PRESSED)), guiAlpha/2));
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else if (state == GUI_STATE_DISABLED)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return pressed;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Slider control with pro parameters
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: Other GuiSlider*() controls use this one
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF float GuiSliderPro(Rectangle bounds, const char *text, float value, float minValue, float maxValue, int sliderWidth, bool showValue)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    int sliderValue = (int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, INNER_PADDING),
							 | 
						
						
						
							| 
								
							 | 
							
								                         0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, INNER_PADDING) };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (sliderWidth > 0)        // Slider
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        slider.x += (sliderValue - sliderWidth/2);
							 | 
						
						
						
							| 
								
							 | 
							
								        slider.width = sliderWidth;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else if (sliderWidth == 0)  // SliderBar
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
							 | 
						
						
						
							| 
								
							 | 
							
								        slider.width = sliderValue;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle textBounds = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								    textBounds.width = GetTextWidth(text);  // TODO: Consider text icon
							 | 
						
						
						
							| 
								
							 | 
							
								    textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
							 | 
						
						
						
							| 
								
							 | 
							
								    textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
							 | 
						
						
						
							| 
								
							 | 
							
								    textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (CheckCollisionPointRec(mousePoint, bounds))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                // Get equivalent value and slider position from mousePoint.x
							 | 
						
						
						
							| 
								
							 | 
							
								                value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2;  // Slider
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (sliderWidth == 0) slider.width = sliderValue;          // SliderBar
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								            else state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (value > maxValue) value = maxValue;
							 | 
						
						
						
							| 
								
							 | 
							
								        else if (value < minValue) value = minValue;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Bar limits check
							 | 
						
						
						
							| 
								
							 | 
							
								    if (sliderWidth > 0)        // Slider
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
							 | 
						
						
						
							| 
								
							 | 
							
								        else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else if (sliderWidth == 0)  // SliderBar
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleLinesEx(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangle(bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, (state != GUI_STATE_DISABLED)?  BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw slider internal bar (depends on state)
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    else if (state == GUI_STATE_FOCUSED) DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiDrawText(text, textBounds, GuiGetStyle(SLIDER, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Review showValue parameter, really ugly...
							 | 
						
						
						
							| 
								
							 | 
							
								    if (showValue) GuiDrawText(TextFormat("%.02f", value), RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING),
							 | 
						
						
						
							| 
								
							 | 
							
								                               (float)bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2 + GuiGetStyle(SLIDER, INNER_PADDING),
							 | 
						
						
						
							| 
								
							 | 
							
								                               (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, GUI_TEXT_ALIGN_LEFT,
							 | 
						
						
						
							| 
								
							 | 
							
								                               Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return value;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Slider control extended, returns selected value and has text
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF float GuiSlider(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    return GuiSliderPro(bounds, text, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), showValue);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Slider Bar control extended, returns selected value
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF float GuiSliderBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    return GuiSliderPro(bounds, text, value, minValue, maxValue, 0, showValue);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Progress Bar control extended, shows current progress value
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH),
							 | 
						
						
						
							| 
								
							 | 
							
								                           bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, INNER_PADDING), 0,
							 | 
						
						
						
							| 
								
							 | 
							
								                           bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, INNER_PADDING) };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if (state != GUI_STATE_DISABLED) progress.width = (int)(value/(maxValue - minValue)*(float)(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)));
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if (showValue) GuiLabel(RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING), (float)bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2 + GuiGetStyle(SLIDER, INNER_PADDING), (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, TextFormat("%.02f", value));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleLinesEx(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw slider internal progress bar (depends on state)
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) DrawRectangleRec(progress, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    else if (state == GUI_STATE_FOCUSED) DrawRectangleRec(progress, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT_COLOR_FOCUSED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return value;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Status Bar control
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Dummy rectangle control, intended for placeholding
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Check button state
							 | 
						
						
						
							| 
								
							 | 
							
								        if (CheckCollisionPointRec(mousePoint, bounds))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								            else state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(BUTTON, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    //------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Scroll Bar control
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Is the scrollbar horizontal or vertical?
							 | 
						
						
						
							| 
								
							 | 
							
								    bool isVertical = (bounds.width > bounds.height)? false : true;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // The size (width or height depending on scrollbar type) of the spinner buttons
							 | 
						
						
						
							| 
								
							 | 
							
								    const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? (isVertical? bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Arrow buttons [<] [>] [∧] [∨]
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle arrowUpLeft = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle arrowDownRight = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    // Actual area of the scrollbar excluding the arrow buttons
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle scrollbar = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    // Slider bar that moves     --[///]-----
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle slider = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Normalize value
							 | 
						
						
						
							| 
								
							 | 
							
								    if (value > maxValue) value = maxValue;
							 | 
						
						
						
							| 
								
							 | 
							
								    if (value < minValue) value = minValue;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    const int range = maxValue - minValue;
							 | 
						
						
						
							| 
								
							 | 
							
								    int sliderSize = GuiGetStyle(SCROLLBAR, SLIDER_SIZE);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Calculate rectangles for all of the components
							 | 
						
						
						
							| 
								
							 | 
							
								    arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (isVertical)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
							 | 
						
						
						
							| 
								
							 | 
							
								        scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
							 | 
						
						
						
							| 
								
							 | 
							
								        sliderSize = (sliderSize >= scrollbar.height)? (scrollbar.height - 2) : sliderSize;     // Make sure the slider won't get outside of the scrollbar
							 | 
						
						
						
							| 
								
							 | 
							
								        slider = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING), (float)scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)), (float)bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING)), (float)sliderSize };
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
							 | 
						
						
						
							| 
								
							 | 
							
								        scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING))};
							 | 
						
						
						
							| 
								
							 | 
							
								        sliderSize = (sliderSize >= scrollbar.width)? (scrollbar.width - 2) : sliderSize;       // Make sure the slider won't get outside of the scrollbar
							 | 
						
						
						
							| 
								
							 | 
							
								        slider = RAYGUI_CLITERAL(Rectangle){ (float)scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING), (float)sliderSize, (float)bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING)) };
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (CheckCollisionPointRec(mousePoint, bounds))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // Handle mouse wheel
							 | 
						
						
						
							| 
								
							 | 
							
								            int wheel = GetMouseWheelMove();
							 | 
						
						
						
							| 
								
							 | 
							
								            if (wheel != 0) value += wheel;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								            else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if (!isVertical)
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    Rectangle scrollArea = { arrowUpLeft.x + arrowUpLeft.width, arrowUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)};
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (CheckCollisionPointRec(mousePoint, scrollArea)) value = ((float)(mousePoint.x - scrollArea.x - slider.width/2)*range)/(scrollArea.width - slider.width) + minValue;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    Rectangle scrollArea = { arrowUpLeft.x, arrowUpLeft.y+arrowUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH),  scrollbar.height};
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (CheckCollisionPointRec(mousePoint, scrollArea)) value = ((float)(mousePoint.y - scrollArea.y - slider.height/2)*range)/(scrollArea.height - slider.height) + minValue;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Normalize value
							 | 
						
						
						
							| 
								
							 | 
							
								        if (value > maxValue) value = maxValue;
							 | 
						
						
						
							| 
								
							 | 
							
								        if (value < minValue) value = minValue;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha));   // Draw the background
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleRec(scrollbar, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha));     // Draw the scrollbar active area background
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleLinesEx(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha));         // Draw the slider bar
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw arrows
							 | 
						
						
						
							| 
								
							 | 
							
								    const int padding = (spinnerSize - GuiGetStyle(SCROLLBAR, ARROWS_SIZE))/2;
							 | 
						
						
						
							| 
								
							 | 
							
								    const Vector2 lineCoords[] =
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        // Coordinates for <     0,1,2
							 | 
						
						
						
							| 
								
							 | 
							
								        { arrowUpLeft.x + padding, arrowUpLeft.y + spinnerSize/2 },
							 | 
						
						
						
							| 
								
							 | 
							
								        { arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + padding },
							 | 
						
						
						
							| 
								
							 | 
							
								        { arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + spinnerSize - padding },
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Coordinates for >     3,4,5
							 | 
						
						
						
							| 
								
							 | 
							
								        { arrowDownRight.x + padding, arrowDownRight.y + padding },
							 | 
						
						
						
							| 
								
							 | 
							
								        { arrowDownRight.x + spinnerSize - padding, arrowDownRight.y + spinnerSize/2 },
							 | 
						
						
						
							| 
								
							 | 
							
								        { arrowDownRight.x + padding, arrowDownRight.y + spinnerSize - padding },
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Coordinates for ∧     6,7,8
							 | 
						
						
						
							| 
								
							 | 
							
								        { arrowUpLeft.x + spinnerSize/2, arrowUpLeft.y + padding },
							 | 
						
						
						
							| 
								
							 | 
							
								        { arrowUpLeft.x + padding, arrowUpLeft.y + spinnerSize - padding },
							 | 
						
						
						
							| 
								
							 | 
							
								        { arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + spinnerSize - padding },
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Coordinates for ∨     9,10,11
							 | 
						
						
						
							| 
								
							 | 
							
								        { arrowDownRight.x + padding, arrowDownRight.y + padding },
							 | 
						
						
						
							| 
								
							 | 
							
								        { arrowDownRight.x + spinnerSize/2, arrowDownRight.y + spinnerSize - padding },
							 | 
						
						
						
							| 
								
							 | 
							
								        { arrowDownRight.x + spinnerSize - padding, arrowDownRight.y + padding }
							 | 
						
						
						
							| 
								
							 | 
							
								    };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Color lineColor = Fade(GetColor(GuiGetStyle(BUTTON, TEXT + state*3)), guiAlpha);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE))
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        if (isVertical)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawTriangle(lineCoords[6], lineCoords[7], lineCoords[8], lineColor);
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawTriangle(lineCoords[9], lineCoords[10], lineCoords[11], lineColor);
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        else
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawTriangle(lineCoords[2], lineCoords[1], lineCoords[0], lineColor);
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawTriangle(lineCoords[5], lineCoords[4], lineCoords[3], lineColor);
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return value;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// List Element control, returns element state
							 | 
						
						
						
							| 
								
							 | 
							
								static bool GuiListElement(Rectangle bounds, const char *text, bool active, bool editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (!guiLocked && editMode) state = GUI_STATE_NORMAL;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (CheckCollisionPointRec(mousePoint, bounds))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (!active)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								                else state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) active = !active;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw element rectangle
							 | 
						
						
						
							| 
								
							 | 
							
								    switch (state)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        case GUI_STATE_NORMAL:
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (active)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								                DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        } break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case GUI_STATE_FOCUSED:
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								        } break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case GUI_STATE_PRESSED:
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								        } break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case GUI_STATE_DISABLED:
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (active)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								                DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        } break;
							 | 
						
						
						
							| 
								
							 | 
							
								        default: break;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw text depending on state
							 | 
						
						
						
							| 
								
							 | 
							
								    if (state == GUI_STATE_NORMAL) GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, active? TEXT_COLOR_PRESSED : TEXT_COLOR_NORMAL)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    else if (state == GUI_STATE_DISABLED) GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, active? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    else GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + state*3)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return active;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// List View control
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiListView(Rectangle bounds, const char *text, int *active, int *scrollIndex, bool editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    bool result = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    int count = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    const char **textList = GuiTextSplit(text, &count, NULL);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    result = GuiListViewEx(bounds, textList, count, NULL, active, NULL, scrollIndex, editMode);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return result;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// List View control extended parameters
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: Elements could be disabled individually and focused element could be obtained:
							 | 
						
						
						
							| 
								
							 | 
							
								//  int *enabled defines an array with enabled elements inside the list
							 | 
						
						
						
							| 
								
							 | 
							
								//  int *focus returns focused element (may be not pressed)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int *enabled, int *active, int *focus, int *scrollIndex, bool editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								    bool pressed = false;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    int focusElement = -1;
							 | 
						
						
						
							| 
								
							 | 
							
								    int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
							 | 
						
						
						
							| 
								
							 | 
							
								    bool useScrollBar = true;
							 | 
						
						
						
							| 
								
							 | 
							
								    bool pressedKey = false;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    int visibleElements = bounds.height/(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING));
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((startIndex < 0) || (startIndex > count - visibleElements)) startIndex = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    int endIndex = startIndex + visibleElements;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    int auxActive = *active;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    float barHeight = bounds.height;
							 | 
						
						
						
							| 
								
							 | 
							
								    float minBarHeight = 10;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    // All the elements fit inside ListView and dont need scrollbar.
							 | 
						
						
						
							| 
								
							 | 
							
								    if (visibleElements >= count)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        useScrollBar = false;
							 | 
						
						
						
							| 
								
							 | 
							
								        startIndex = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								        endIndex = count;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Calculate position X and width to draw each element.
							 | 
						
						
						
							| 
								
							 | 
							
								    int posX = bounds.x + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING);
							 | 
						
						
						
							| 
								
							 | 
							
								    int elementWidth = bounds.width - 2*GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (useScrollBar)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        posX = GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE? posX + GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : posX;
							 | 
						
						
						
							| 
								
							 | 
							
								        elementWidth = bounds.width - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) - 2*GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle scrollBarRect = { (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), (float)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_RIGHT_SIDE) scrollBarRect.x = posX + elementWidth + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Area without the scrollbar
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle viewArea = { (float)posX, (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)elementWidth, (float)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked) // && !guiLocked
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // Change active with keys
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsKeyPressed(KEY_UP))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if (auxActive > 0)
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    auxActive--;
							 | 
						
						
						
							| 
								
							 | 
							
								                    if ((useScrollBar) && (auxActive < startIndex)) startIndex--;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                pressedKey = true;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								            else if (IsKeyPressed(KEY_DOWN))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if (auxActive < count - 1)
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    auxActive++;
							 | 
						
						
						
							| 
								
							 | 
							
								                    if ((useScrollBar) && (auxActive >= endIndex)) startIndex++;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                pressedKey = true;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            if (useScrollBar)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                endIndex = startIndex + visibleElements;
							 | 
						
						
						
							| 
								
							 | 
							
								                if (CheckCollisionPointRec(mousePoint, viewArea))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    int wheel = GetMouseWheelMove();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (wheel < 0 && endIndex < count) startIndex -= wheel;
							 | 
						
						
						
							| 
								
							 | 
							
								                    else if (wheel > 0 && startIndex > 0)  startIndex -= wheel;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                if (pressedKey)
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    pressedKey = false;
							 | 
						
						
						
							| 
								
							 | 
							
								                    if ((auxActive < startIndex) || (auxActive  >= endIndex)) startIndex = auxActive;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                if (startIndex < 0) startIndex = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (startIndex > (count - (endIndex - startIndex)))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    startIndex = count - (endIndex - startIndex);
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                endIndex = startIndex + visibleElements;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                if (endIndex > count) endIndex = count;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (!editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (CheckCollisionPointRec(mousePoint, viewArea))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								                if (IsMouseButtonPressed(0)) pressed = true;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                startIndex -= GetMouseWheelMove();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                if (startIndex < 0) startIndex = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (startIndex > (count - (endIndex - startIndex)))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    startIndex = count - (endIndex - startIndex);
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                pressed = true;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        else
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (!CheckCollisionPointRec(mousePoint, viewArea))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if (IsMouseButtonPressed(0) || (GetMouseWheelMove() != 0)) pressed = true;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Get focused element
							 | 
						
						
						
							| 
								
							 | 
							
								        for (int i = startIndex; i < endIndex; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (CheckCollisionPointRec(mousePoint, RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                focusElement = i;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    const int slider = GuiGetStyle(SCROLLBAR, SLIDER_SIZE); // Save default slider size
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Calculate percentage of visible elements and apply same percentage to scrollbar
							 | 
						
						
						
							| 
								
							 | 
							
								    if (useScrollBar)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        float percentVisible = (endIndex - startIndex)*100/count;
							 | 
						
						
						
							| 
								
							 | 
							
								        barHeight *= percentVisible/100;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (barHeight < minBarHeight) barHeight = minBarHeight;
							 | 
						
						
						
							| 
								
							 | 
							
								        else if (barHeight > bounds.height) barHeight = bounds.height;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        GuiSetStyle(SCROLLBAR, SLIDER_SIZE, barHeight); // Change slider size
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));     // Draw background
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw scrollBar
							 | 
						
						
						
							| 
								
							 | 
							
								    if (useScrollBar)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        const int scrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED);     // Save default scroll speed
							 | 
						
						
						
							| 
								
							 | 
							
								        GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleElements);    // Hack to make the spinner buttons work
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        int index = scrollIndex != NULL? *scrollIndex : startIndex;
							 | 
						
						
						
							| 
								
							 | 
							
								        index = GuiScrollBar(scrollBarRect, index, 0, count - visibleElements);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        GuiSetStyle(SCROLLBAR, SCROLL_SPEED, scrollSpeed); // Reset scroll speed to default
							 | 
						
						
						
							| 
								
							 | 
							
								        GuiSetStyle(SCROLLBAR, SLIDER_SIZE, slider); // Reset slider size to default
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // FIXME: Quick hack to make this thing work, think of a better way
							 | 
						
						
						
							| 
								
							 | 
							
								        if (scrollIndex != NULL && CheckCollisionPointRec(GetMousePosition(), scrollBarRect) && IsMouseButtonDown(MOUSE_LEFT_BUTTON))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            startIndex = index;
							 | 
						
						
						
							| 
								
							 | 
							
								            if (startIndex < 0) startIndex = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								            if (startIndex > (count - (endIndex - startIndex)))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                startIndex = count - (endIndex - startIndex);
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            endIndex = startIndex + visibleElements;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            if (endIndex > count) endIndex = count;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw ListView states
							 | 
						
						
						
							| 
								
							 | 
							
								    switch (state)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        case GUI_STATE_NORMAL:
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            for (int i = startIndex; i < endIndex; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if ((enabled != NULL) && (enabled[i] == 0))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiDisable();
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiEnable();
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (i == auxActive)
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiDisable();
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, false);
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiEnable();
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        } break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case GUI_STATE_FOCUSED:
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            for (int i = startIndex; i < endIndex; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if ((enabled != NULL) && (enabled[i] == 0))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiDisable();
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiEnable();
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else if (i == auxActive) GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, false);
							 | 
						
						
						
							| 
								
							 | 
							
								                else GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y  + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        } break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case GUI_STATE_PRESSED:
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            for (int i = startIndex; i < endIndex; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if ((enabled != NULL) && (enabled[i] == 0))
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiDisable();
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiEnable();
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else if ((i == auxActive) && editMode)
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, true) == false) auxActive = -1;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y  + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, true) == true) auxActive = i;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        } break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case GUI_STATE_DISABLED:
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            for (int i = startIndex; i < endIndex; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if (i == auxActive) GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, false);
							 | 
						
						
						
							| 
								
							 | 
							
								                else GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y  + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        } break;
							 | 
						
						
						
							| 
								
							 | 
							
								        default: break;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (scrollIndex != NULL) *scrollIndex = startIndex;
							 | 
						
						
						
							| 
								
							 | 
							
								    if (focus != NULL) *focus = focusElement;
							 | 
						
						
						
							| 
								
							 | 
							
								    *active = auxActive;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return pressed;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Color Panel control
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF Color GuiColorPanelEx(Rectangle bounds, Color color, float hue)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector2 pickerSelector = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector3 vcolor = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector3 hsv = ConvertRGBtoHSV(vcolor);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    pickerSelector.x = bounds.x + (float)hsv.y*bounds.width;            // HSV: Saturation
							 | 
						
						
						
							| 
								
							 | 
							
								    pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height;  // HSV: Value
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f };
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
							 | 
						
						
						
							| 
								
							 | 
							
								    Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
							 | 
						
						
						
							| 
								
							 | 
							
								                      (unsigned char)(255.0f*rgbHue.y),
							 | 
						
						
						
							| 
								
							 | 
							
								                      (unsigned char)(255.0f*rgbHue.z), 255 };
							 | 
						
						
						
							| 
								
							 | 
							
								                      
							 | 
						
						
						
							| 
								
							 | 
							
								    const Color colWhite = { 255, 255, 255, 255 };
							 | 
						
						
						
							| 
								
							 | 
							
								    const Color colBlack = { 0, 0, 0, 255 };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (CheckCollisionPointRec(mousePoint, bounds))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								                pickerSelector = mousePoint;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                // Calculate color from picker
							 | 
						
						
						
							| 
								
							 | 
							
								                Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                colorPick.x /= (float)bounds.width;     // Get normalized value on x
							 | 
						
						
						
							| 
								
							 | 
							
								                colorPick.y /= (float)bounds.height;    // Get normalized value on y
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                hsv.y = colorPick.x;
							 | 
						
						
						
							| 
								
							 | 
							
								                hsv.z = 1.0f - colorPick.y;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                Vector3 rgb = ConvertHSVtoRGB(hsv);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                // NOTE: Vector3ToColor() only available on raylib 1.8.1
							 | 
						
						
						
							| 
								
							 | 
							
								                color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x),
							 | 
						
						
						
							| 
								
							 | 
							
								                                 (unsigned char)(255.0f*rgb.y),
							 | 
						
						
						
							| 
								
							 | 
							
								                                 (unsigned char)(255.0f*rgb.z),
							 | 
						
						
						
							| 
								
							 | 
							
								                                 (unsigned char)(255.0f*(float)color.a/255.0f) };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								            else state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if (state != GUI_STATE_DISABLED)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Draw color picker: selector
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangle(pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), Fade(colWhite, guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleLinesEx(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return color;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    return GuiColorPanelEx(bounds, color, -1.0f);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Color Bar Alpha control
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: Returns alpha value normalized [0..1]
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    #define COLORBARALPHA_CHECKED_SIZE          10
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle selector = { (float)bounds.x + alpha*bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)bounds.y - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)GuiGetStyle(COLORPICKER, BAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)*2 };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (CheckCollisionPointRec(mousePoint, bounds) ||
							 | 
						
						
						
							| 
								
							 | 
							
								            CheckCollisionPointRec(mousePoint, selector))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								                selector.x = mousePoint.x - selector.width/2;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                alpha = (mousePoint.x - bounds.x)/bounds.width;
							 | 
						
						
						
							| 
								
							 | 
							
								                if (alpha <= 0.0f) alpha = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								                if (alpha >= 1.0f) alpha = 1.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								                //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								            else state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw alpha bar: checked background
							 | 
						
						
						
							| 
								
							 | 
							
								    if (state != GUI_STATE_DISABLED)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        int checksX = bounds.width/COLORBARALPHA_CHECKED_SIZE;
							 | 
						
						
						
							| 
								
							 | 
							
								        int checksY = bounds.height/COLORBARALPHA_CHECKED_SIZE;
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        for (int x = 0; x < checksX; x++)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            for (int y = 0; y < checksY; y++)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                DrawRectangle(bounds.x + x*COLORBARALPHA_CHECKED_SIZE, 
							 | 
						
						
						
							| 
								
							 | 
							
								                              bounds.y + y*COLORBARALPHA_CHECKED_SIZE, 
							 | 
						
						
						
							| 
								
							 | 
							
								                              COLORBARALPHA_CHECKED_SIZE, COLORBARALPHA_CHECKED_SIZE, 
							 | 
						
						
						
							| 
								
							 | 
							
								                              ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f), guiAlpha) : 
							 | 
						
						
						
							| 
								
							 | 
							
								                                     Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleLinesEx(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw alpha bar: selector
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleRec(selector, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return alpha;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Color Bar Hue control
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: Returns hue value normalized [0..1]
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF float GuiColorBarHue(Rectangle bounds, float hue)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)bounds.y + hue/360.0f*bounds.height - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)bounds.width + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)*2, (float)GuiGetStyle(COLORPICKER, BAR_SELECTOR_HEIGHT) };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (CheckCollisionPointRec(mousePoint, bounds) ||
							 | 
						
						
						
							| 
								
							 | 
							
								            CheckCollisionPointRec(mousePoint, selector))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                state = GUI_STATE_PRESSED;
							 | 
						
						
						
							| 
								
							 | 
							
								                selector.y = mousePoint.y - selector.height/2;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                hue = (mousePoint.y - bounds.y)*360/bounds.height;
							 | 
						
						
						
							| 
								
							 | 
							
								                if (hue <= 0.0f) hue = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								                if (hue >= 359.0f) hue = 359.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								            else state = GUI_STATE_FOCUSED;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            /*if (IsKeyDown(KEY_UP))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                hue -= 2.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								                if (hue <= 0.0f) hue = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								            else if (IsKeyDown(KEY_DOWN))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                hue += 2.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								                if (hue >= 360.0f) hue = 360.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								            }*/
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if (state != GUI_STATE_DISABLED)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        // Draw hue bar:color bars
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + (int)bounds.height/6 + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 2*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 3*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 4*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 5*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6 - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else DrawRectangleGradientV(bounds.x, bounds.y, bounds.width, bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleLinesEx(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw hue bar: selector
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleRec(selector, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return hue;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// TODO: Color GuiColorBarSat() [WHITE->color]
							 | 
						
						
						
							| 
								
							 | 
							
								// TODO: Color GuiColorBarValue() [BLACK->color], HSV / HSL
							 | 
						
						
						
							| 
								
							 | 
							
								// TODO: float GuiColorBarLuminance() [BLACK->WHITE]
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Color Picker control
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: It's divided in multiple controls:
							 | 
						
						
						
							| 
								
							 | 
							
								//      Color GuiColorPanel() - Color select panel
							 | 
						
						
						
							| 
								
							 | 
							
								//      float GuiColorBarAlpha(Rectangle bounds, float alpha)
							 | 
						
						
						
							| 
								
							 | 
							
								//      float GuiColorBarHue(Rectangle bounds, float value)
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: bounds define GuiColorPanel() size
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    color = GuiColorPanel(bounds, color);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, BAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, BAR_WIDTH), (float)bounds.height };
							 | 
						
						
						
							| 
								
							 | 
							
								    //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ color.r/255.0f, color.g/255.0f, color.b/255.0f });
							 | 
						
						
						
							| 
								
							 | 
							
								    hsv.x = GuiColorBarHue(boundsHue, hsv.x);
							 | 
						
						
						
							| 
								
							 | 
							
								    //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f);
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector3 rgb = ConvertHSVtoRGB(hsv);
							 | 
						
						
						
							| 
								
							 | 
							
								    color = RAYGUI_CLITERAL(Color){ (unsigned char)(rgb.x*255.0f), (unsigned char)(rgb.y*255.0f), (unsigned char)(rgb.z*255.0f), color.a };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return color;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Message Box control
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const char *message, const char *buttons)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    #define MESSAGEBOX_BUTTON_HEIGHT            24
							 | 
						
						
						
							| 
								
							 | 
							
								    #define MESSAGEBOX_BUTTON_PADDING           10
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    int clicked = -1;    // Returns clicked button from buttons list, 0 refers to closed window button
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    int buttonsCount = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector2 textSize = MeasureTextEx(guiFont, message, GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle textBounds = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								    textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
							 | 
						
						
						
							| 
								
							 | 
							
								    textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + (bounds.height - WINDOW_STATUSBAR_HEIGHT)/4 - textSize.y/2;
							 | 
						
						
						
							| 
								
							 | 
							
								    textBounds.width = textSize.x;
							 | 
						
						
						
							| 
								
							 | 
							
								    textBounds.height = textSize.y;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle buttonBounds = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								    buttonBounds.x = bounds.x + MESSAGEBOX_BUTTON_PADDING;
							 | 
						
						
						
							| 
								
							 | 
							
								    buttonBounds.y = bounds.y + bounds.height/2 + bounds.height/4 - MESSAGEBOX_BUTTON_HEIGHT/2;
							 | 
						
						
						
							| 
								
							 | 
							
								    buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
							 | 
						
						
						
							| 
								
							 | 
							
								    buttonBounds.height = MESSAGEBOX_BUTTON_HEIGHT;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if (GuiWindowBox(bounds, windowTitle)) clicked = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiLabel(textBounds, message);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    for (int i = 0; i < buttonsCount; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1;
							 | 
						
						
						
							| 
								
							 | 
							
								        buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment);
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return clicked;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Text Input Box control, ask for text
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *windowTitle, const char *message, char *text, const char *buttons)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    int btnIndex = -1;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: GuiTextInputBox()
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    return btnIndex;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Grid control
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: Returns grid mouse-hover selected cell
							 | 
						
						
						
							| 
								
							 | 
							
								// About drawing lines at subpixel spacing, simple put, not easy solution:
							 | 
						
						
						
							| 
								
							 | 
							
								// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    #define GRID_COLOR_ALPHA    0.15f           // Grid lines alpha amount
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiControlState state = guiState;
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector2 mousePoint = GetMousePosition();
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector2 currentCell = { -1, -1 };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    int linesV = ((int)(bounds.width/spacing) + 1)*subdivs;
							 | 
						
						
						
							| 
								
							 | 
							
								    int linesH = ((int)(bounds.height/spacing) + 1)*subdivs;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Update control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((state != GUI_STATE_DISABLED) && !guiLocked)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        if (CheckCollisionPointRec(mousePoint, bounds))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            currentCell.x = (int)((mousePoint.x - bounds.x)/spacing);
							 | 
						
						
						
							| 
								
							 | 
							
								            currentCell.y = (int)((mousePoint.y - bounds.y)/spacing);
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw control
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    switch (state)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        case GUI_STATE_NORMAL:
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            // Draw vertical grid lines
							 | 
						
						
						
							| 
								
							 | 
							
								            for (int i = 0; i < linesV; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x + spacing*i, bounds.y, 1, bounds.height }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // Draw horizontal grid lines
							 | 
						
						
						
							| 
								
							 | 
							
								            for (int i = 0; i < linesH; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + spacing*i, bounds.width, 1 }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        } break;
							 | 
						
						
						
							| 
								
							 | 
							
								        default: break;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return currentCell;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Styles loading functions
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Load raygui style file (.rgs)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiLoadStyle(const char *fileName)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    bool tryBinary = false;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    // Try reading the files as text file first
							 | 
						
						
						
							| 
								
							 | 
							
								    FILE *rgsFile = fopen(fileName, "rt");
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (rgsFile != NULL)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        char buffer[256] = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								        fgets(buffer, 256, rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        if (buffer[0] == '#')
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            int controlId = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								            int propertyId = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								            int propertyValue = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            while (!feof(rgsFile))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                switch (buffer[0])
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    case 'p':
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue);
							 | 
						
						
						
							| 
								
							 | 
							
								                        
							 | 
						
						
						
							| 
								
							 | 
							
								                        if (controlId == 0) // DEFAULT control
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            // If a DEFAULT property is loaded, it is propagated to all controls,
							 | 
						
						
						
							| 
								
							 | 
							
								                            // NOTE: All DEFAULT properties should be defined first in the file
							 | 
						
						
						
							| 
								
							 | 
							
								                            GuiSetStyle(0, propertyId, propertyValue);
							 | 
						
						
						
							| 
								
							 | 
							
								                            
							 | 
						
						
						
							| 
								
							 | 
							
								                            if (propertyId < NUM_PROPS_DEFAULT) for (int i = 1; i < NUM_CONTROLS; i++) GuiSetStyle(i, propertyId, propertyValue);
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                        else GuiSetStyle(controlId, propertyId, propertyValue);
							 | 
						
						
						
							| 
								
							 | 
							
								                        
							 | 
						
						
						
							| 
								
							 | 
							
								                    } break;
							 | 
						
						
						
							| 
								
							 | 
							
								                    case 'f':
							 | 
						
						
						
							| 
								
							 | 
							
								                    {
							 | 
						
						
						
							| 
								
							 | 
							
								                        int fontSize = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                        int fontSpacing = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                        char fontFileName[256] = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								                        sscanf(buffer, "f %d %d %[^\n]s", &fontSize, &fontSpacing, fontFileName);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                        Font font = LoadFontEx(FormatText("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0);
							 | 
						
						
						
							| 
								
							 | 
							
								                        
							 | 
						
						
						
							| 
								
							 | 
							
								                        if ((font.texture.id > 0) && (font.charsCount > 0))
							 | 
						
						
						
							| 
								
							 | 
							
								                        {
							 | 
						
						
						
							| 
								
							 | 
							
								                            GuiFont(font);
							 | 
						
						
						
							| 
								
							 | 
							
								                            GuiSetStyle(DEFAULT, TEXT_SIZE, fontSize);
							 | 
						
						
						
							| 
								
							 | 
							
								                            GuiSetStyle(DEFAULT, TEXT_SPACING, fontSpacing);
							 | 
						
						
						
							| 
								
							 | 
							
								                        }
							 | 
						
						
						
							| 
								
							 | 
							
								                    } break;
							 | 
						
						
						
							| 
								
							 | 
							
								                    default: break;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                fgets(buffer, 256, rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        else tryBinary = true;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        fclose(rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else return;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    if (tryBinary)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        rgsFile = fopen(fileName, "rb");
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        if (rgsFile == NULL) return;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        char signature[5] = "";
							 | 
						
						
						
							| 
								
							 | 
							
								        short version = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								        short reserved = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								        int propertiesCount = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        fread(signature, 1, 4, rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								        fread(&version, 1, sizeof(short), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								        fread(&reserved, 1, sizeof(short), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								        fread(&propertiesCount, 1, sizeof(int), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if ((signature[0] == 'r') &&
							 | 
						
						
						
							| 
								
							 | 
							
								            (signature[1] == 'G') &&
							 | 
						
						
						
							| 
								
							 | 
							
								            (signature[2] == 'S') &&
							 | 
						
						
						
							| 
								
							 | 
							
								            (signature[3] == ' '))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            short controlId = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								            short propertyId = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								            int propertyValue = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								            
							 | 
						
						
						
							| 
								
							 | 
							
								            for (int i = 0; i < propertiesCount; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                fread(&controlId, 1, sizeof(short), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								                fread(&propertyId, 1, sizeof(short), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								                fread(&propertyValue, 1, sizeof(int), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                if (controlId == 0) // DEFAULT control
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    // If a DEFAULT property is loaded, it is propagated to all controls
							 | 
						
						
						
							| 
								
							 | 
							
								                    // NOTE: All DEFAULT properties should be defined first in the file
							 | 
						
						
						
							| 
								
							 | 
							
								                    GuiSetStyle(0, (int)propertyId, propertyValue);
							 | 
						
						
						
							| 
								
							 | 
							
								                    
							 | 
						
						
						
							| 
								
							 | 
							
								                    if (propertyId < NUM_PROPS_DEFAULT) for (int i = 1; i < NUM_CONTROLS; i++) GuiSetStyle(i, (int)propertyId, propertyValue);
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else GuiSetStyle((int)controlId, (int)propertyId, propertyValue);
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // Font loading is highly dependant on raylib API to load font data and image
							 | 
						
						
						
							| 
								
							 | 
							
								            // TODO: Find some mechanism to support it in standalone mode
							 | 
						
						
						
							| 
								
							 | 
							
								#if !defined(RAYGUI_STANDALONE)
							 | 
						
						
						
							| 
								
							 | 
							
								            // Load custom font if available
							 | 
						
						
						
							| 
								
							 | 
							
								            int fontDataSize = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								            fread(&fontDataSize, 1, sizeof(int), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            if (fontDataSize > 0)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                Font font = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								                int fontType = 0;   // 0-Normal, 1-SDF
							 | 
						
						
						
							| 
								
							 | 
							
								                Rectangle whiteRec = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                fread(&font.baseSize, 1, sizeof(int), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								                fread(&font.charsCount, 1, sizeof(int), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								                fread(&fontType, 1, sizeof(int), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                // Load font white rectangle
							 | 
						
						
						
							| 
								
							 | 
							
								                fread(&whiteRec, 1, sizeof(Rectangle), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                // Load font image parameters
							 | 
						
						
						
							| 
								
							 | 
							
								                int fontImageSize = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								                fread(&fontImageSize, 1, sizeof(int), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                if (fontImageSize > 0)
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    Image imFont = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								                    imFont.mipmaps = 1;
							 | 
						
						
						
							| 
								
							 | 
							
								                    fread(&imFont.width, 1, sizeof(int), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								                    fread(&imFont.height, 1, sizeof(int), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								                    fread(&imFont.format, 1, sizeof(int), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								                    
							 | 
						
						
						
							| 
								
							 | 
							
								                    imFont.data = (unsigned char *)malloc(fontImageSize);
							 | 
						
						
						
							| 
								
							 | 
							
								                    fread(imFont.data, 1, fontImageSize, rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                    font.texture = LoadTextureFromImage(imFont);
							 | 
						
						
						
							| 
								
							 | 
							
								                    
							 | 
						
						
						
							| 
								
							 | 
							
								                    UnloadImage(imFont);
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                // Load font chars data
							 | 
						
						
						
							| 
								
							 | 
							
								                font.chars = (CharInfo *)calloc(font.charsCount, sizeof(CharInfo));
							 | 
						
						
						
							| 
								
							 | 
							
								                for (int i = 0; i < font.charsCount; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    fread(&font.recs[i], 1, sizeof(Rectangle), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								                    fread(&font.chars[i].value, 1, sizeof(int), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								                    fread(&font.chars[i].offsetX, 1, sizeof(int), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								                    fread(&font.chars[i].offsetY, 1, sizeof(int), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								                    fread(&font.chars[i].advanceX, 1, sizeof(int), rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                GuiFont(font);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                // Set font texture source rectangle to be used as white texture to draw shapes
							 | 
						
						
						
							| 
								
							 | 
							
								                // NOTE: This way, all gui can be draw using a single draw call
							 | 
						
						
						
							| 
								
							 | 
							
								                if ((whiteRec.width != 0) && (whiteRec.height != 0)) SetShapesTexture(font.texture, whiteRec);
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        fclose(rgsFile);
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Load style from a palette values array
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiLoadStyleProps(const int *props, int count)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    int completeSets = count/(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED);
							 | 
						
						
						
							| 
								
							 | 
							
								    int uncompleteSetProps = count%(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Load style palette values from array (complete property sets)
							 | 
						
						
						
							| 
								
							 | 
							
								    for (int i = 0; i < completeSets; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        for (int j = 0; j < (NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED); j++) GuiSetStyle(i, j, props[i]);
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Load style palette values from array (uncomplete property set)
							 | 
						
						
						
							| 
								
							 | 
							
								    for (int k = 0; k < uncompleteSetProps; k++) GuiSetStyle(completeSets, k, props[completeSets*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + k]);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Load style default over global style
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiLoadStyleDefault(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // We set this variable first to avoid cyclic function calls
							 | 
						
						
						
							| 
								
							 | 
							
								    // when calling GuiSetStyle() and GuiGetStyle()
							 | 
						
						
						
							| 
								
							 | 
							
								    guiStyleLoaded = true;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Initialize default LIGHT style property values
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, BORDER_WIDTH, 1);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, INNER_PADDING, 1);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Populate all controls with default style
							 | 
						
						
						
							| 
								
							 | 
							
								    for (int i = 1; i < NUM_CONTROLS; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        for (int j = 0; j < NUM_PROPS_DEFAULT; j++) GuiSetStyle(i, j, GuiGetStyle(DEFAULT, j));
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    guiFont = GetFontDefault();     // Initialize default font
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Initialize extended property values
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: By default, extended property values are initialized to 0
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, TEXT_SIZE, 10);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, TEXT_SPACING, 1);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff);           // DEFAULT specific property
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff);     // DEFAULT specific property
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(BUTTON, INNER_PADDING, 4);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(TOGGLE, GROUP_PADDING, 2);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(SLIDER, SLIDER_WIDTH, 15);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(SLIDER, TEXT_PADDING, 5);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(CHECKBOX, CHECK_TEXT_PADDING, 5);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(COMBOBOX, SELECTOR_WIDTH, 30);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(COMBOBOX, SELECTOR_PADDING, 2);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING, 16);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(TEXTBOX, INNER_PADDING, 4);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(TEXTBOX, MULTILINE_PADDING, 5);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(TEXTBOX, COLOR_SELECTED_FG, 0xf0fffeff);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(TEXTBOX, COLOR_SELECTED_BG, 0x839affe0);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(SPINNER, SELECT_BUTTON_WIDTH, 20);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(SPINNER, SELECT_BUTTON_PADDING, 2);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(SPINNER, SELECT_BUTTON_BORDER_WIDTH, 1);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(SCROLLBAR, INNER_PADDING, 0);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(SCROLLBAR, SLIDER_PADDING, 0);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(SCROLLBAR, SLIDER_SIZE, 16);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 10);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(LISTVIEW, ELEMENTS_HEIGHT, 0x1e);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(LISTVIEW, ELEMENTS_PADDING, 2);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 10);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 6);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(COLORPICKER, BAR_WIDTH, 0x14);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(COLORPICKER, BAR_PADDING, 0xa);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(COLORPICKER, BAR_SELECTOR_HEIGHT, 6);
							 | 
						
						
						
							| 
								
							 | 
							
								    GuiSetStyle(COLORPICKER, BAR_SELECTOR_PADDING, 2);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Updates controls style with default values
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF void GuiUpdateStyleComplete(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // Populate all controls with default style
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: Extended style properties are ignored
							 | 
						
						
						
							| 
								
							 | 
							
								    for (int i = 1; i < NUM_CONTROLS; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        for (int j = 0; j < NUM_PROPS_DEFAULT; j++) GuiSetStyle(i, j, GuiGetStyle(DEFAULT, j));
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Get text with icon id prepended
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: Useful to add icons by name id (enum) instead of
							 | 
						
						
						
							| 
								
							 | 
							
								// a number that can change between ricon versions
							 | 
						
						
						
							| 
								
							 | 
							
								RAYGUIDEF const char *GuiIconText(int iconId, const char *text)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    static char buffer[1024] = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								    memset(buffer, 0, 1024);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    sprintf(buffer, "#%03i#", iconId);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (text != NULL)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        for (int i = 5; i < 1024; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            buffer[i] = text[i - 5];
							 | 
						
						
						
							| 
								
							 | 
							
								            if (text[i - 5] == '\0') break;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return buffer;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Module specific Functions Definition
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Split controls text into multiple strings
							 | 
						
						
						
							| 
								
							 | 
							
								// Also check for multiple columns (required by GuiToggleGroup())
							 | 
						
						
						
							| 
								
							 | 
							
								static const char **GuiTextSplit(const char *text, int *count, int *textRow)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
							 | 
						
						
						
							| 
								
							 | 
							
								    // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
							 | 
						
						
						
							| 
								
							 | 
							
								    // all used memory is static... it has some limitations:
							 | 
						
						
						
							| 
								
							 | 
							
								    //      1. Maximum number of possible split strings is set by MAX_SUBSTRINGS_COUNT
							 | 
						
						
						
							| 
								
							 | 
							
								    //      2. Maximum size of text to split is MAX_TEXT_BUFFER_LENGTH
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    #define MAX_TEXT_BUFFER_LENGTH   1024
							 | 
						
						
						
							| 
								
							 | 
							
								    #define MAX_SUBSTRINGS_COUNT       64
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    static const char *result[MAX_SUBSTRINGS_COUNT] = { NULL };
							 | 
						
						
						
							| 
								
							 | 
							
								    static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								    memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    result[0] = buffer;
							 | 
						
						
						
							| 
								
							 | 
							
								    int counter = 1;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (textRow != NULL) textRow[0] = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Count how many substrings we have on text and point to every one
							 | 
						
						
						
							| 
								
							 | 
							
								    for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        buffer[i] = text[i];
							 | 
						
						
						
							| 
								
							 | 
							
								        if (buffer[i] == '\0') break;
							 | 
						
						
						
							| 
								
							 | 
							
								        else if ((buffer[i] == ';') || (buffer[i] == '\n'))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            result[counter] = buffer + i + 1;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            if (textRow != NULL)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1;
							 | 
						
						
						
							| 
								
							 | 
							
								                else textRow[counter] = textRow[counter - 1];
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            buffer[i] = '\0';   // Set an end of string at this point
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            counter++;
							 | 
						
						
						
							| 
								
							 | 
							
								            if (counter == MAX_SUBSTRINGS_COUNT) break;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    *count = counter;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return result;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Convert color data from RGB to HSV
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: Color data should be passed normalized
							 | 
						
						
						
							| 
								
							 | 
							
								static Vector3 ConvertRGBtoHSV(Vector3 rgb)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector3 hsv = { 0.0f };
							 | 
						
						
						
							| 
								
							 | 
							
								    float min = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								    float max = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								    float delta = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    min = (rgb.x < rgb.y)? rgb.x : rgb.y;
							 | 
						
						
						
							| 
								
							 | 
							
								    min = (min < rgb.z)? min  : rgb.z;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    max = (rgb.x > rgb.y)? rgb.x : rgb.y;
							 | 
						
						
						
							| 
								
							 | 
							
								    max = (max > rgb.z)? max  : rgb.z;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    hsv.z = max;            // Value
							 | 
						
						
						
							| 
								
							 | 
							
								    delta = max - min;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (delta < 0.00001f)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        hsv.y = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								        hsv.x = 0.0f;       // Undefined, maybe NAN?
							 | 
						
						
						
							| 
								
							 | 
							
								        return hsv;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (max > 0.0f)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        // NOTE: If max is 0, this divide would cause a crash
							 | 
						
						
						
							| 
								
							 | 
							
								        hsv.y = (delta/max);    // Saturation
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined
							 | 
						
						
						
							| 
								
							 | 
							
								        hsv.y = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								        hsv.x = 0.0f;        // Undefined, maybe NAN?
							 | 
						
						
						
							| 
								
							 | 
							
								        return hsv;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: Comparing float values could not work properly
							 | 
						
						
						
							| 
								
							 | 
							
								    if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta;    // Between yellow & magenta
							 | 
						
						
						
							| 
								
							 | 
							
								    else
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta;  // Between cyan & yellow
							 | 
						
						
						
							| 
								
							 | 
							
								        else hsv.x = 4.0f + (rgb.x - rgb.y)/delta;      // Between magenta & cyan
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    hsv.x *= 60.0f;     // Convert to degrees
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (hsv.x < 0.0f) hsv.x += 360.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return hsv;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Convert color data from HSV to RGB
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: Color data should be passed normalized
							 | 
						
						
						
							| 
								
							 | 
							
								static Vector3 ConvertHSVtoRGB(Vector3 hsv)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector3 rgb = { 0.0f };
							 | 
						
						
						
							| 
								
							 | 
							
								    float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								    long i = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: Comparing float values could not work properly
							 | 
						
						
						
							| 
								
							 | 
							
								    if (hsv.y <= 0.0f)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        rgb.x = hsv.z;
							 | 
						
						
						
							| 
								
							 | 
							
								        rgb.y = hsv.z;
							 | 
						
						
						
							| 
								
							 | 
							
								        rgb.z = hsv.z;
							 | 
						
						
						
							| 
								
							 | 
							
								        return rgb;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    hh = hsv.x;
							 | 
						
						
						
							| 
								
							 | 
							
								    if (hh >= 360.0f) hh = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								    hh /= 60.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    i = (long)hh;
							 | 
						
						
						
							| 
								
							 | 
							
								    ff = hh - i;
							 | 
						
						
						
							| 
								
							 | 
							
								    p = hsv.z*(1.0f - hsv.y);
							 | 
						
						
						
							| 
								
							 | 
							
								    q = hsv.z*(1.0f - (hsv.y*ff));
							 | 
						
						
						
							| 
								
							 | 
							
								    t = hsv.z*(1.0f - (hsv.y*(1.0f - ff)));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    switch (i)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        case 0:
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            rgb.x = hsv.z;
							 | 
						
						
						
							| 
								
							 | 
							
								            rgb.y = t;
							 | 
						
						
						
							| 
								
							 | 
							
								            rgb.z = p;
							 | 
						
						
						
							| 
								
							 | 
							
								        } break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case 1:
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            rgb.x = q;
							 | 
						
						
						
							| 
								
							 | 
							
								            rgb.y = hsv.z;
							 | 
						
						
						
							| 
								
							 | 
							
								            rgb.z = p;
							 | 
						
						
						
							| 
								
							 | 
							
								        } break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case 2:
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            rgb.x = p;
							 | 
						
						
						
							| 
								
							 | 
							
								            rgb.y = hsv.z;
							 | 
						
						
						
							| 
								
							 | 
							
								            rgb.z = t;
							 | 
						
						
						
							| 
								
							 | 
							
								        } break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case 3:
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            rgb.x = p;
							 | 
						
						
						
							| 
								
							 | 
							
								            rgb.y = q;
							 | 
						
						
						
							| 
								
							 | 
							
								            rgb.z = hsv.z;
							 | 
						
						
						
							| 
								
							 | 
							
								        } break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case 4:
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            rgb.x = t;
							 | 
						
						
						
							| 
								
							 | 
							
								            rgb.y = p;
							 | 
						
						
						
							| 
								
							 | 
							
								            rgb.z = hsv.z;
							 | 
						
						
						
							| 
								
							 | 
							
								        } break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case 5:
							 | 
						
						
						
							| 
								
							 | 
							
								        default:
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            rgb.x = hsv.z;
							 | 
						
						
						
							| 
								
							 | 
							
								            rgb.y = p;
							 | 
						
						
						
							| 
								
							 | 
							
								            rgb.z = q;
							 | 
						
						
						
							| 
								
							 | 
							
								        } break;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return rgb;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(RAYGUI_STANDALONE)
							 | 
						
						
						
							| 
								
							 | 
							
								// Returns a Color struct from hexadecimal value
							 | 
						
						
						
							| 
								
							 | 
							
								static Color GetColor(int hexValue)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    Color color;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    color.r = (unsigned char)(hexValue >> 24) & 0xFF;
							 | 
						
						
						
							| 
								
							 | 
							
								    color.g = (unsigned char)(hexValue >> 16) & 0xFF;
							 | 
						
						
						
							| 
								
							 | 
							
								    color.b = (unsigned char)(hexValue >> 8) & 0xFF;
							 | 
						
						
						
							| 
								
							 | 
							
								    color.a = (unsigned char)hexValue & 0xFF;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return color;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Returns hexadecimal value for a Color
							 | 
						
						
						
							| 
								
							 | 
							
								static int ColorToInt(Color color)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Check if point is inside rectangle
							 | 
						
						
						
							| 
								
							 | 
							
								static bool CheckCollisionPointRec(Vector2 point, Rectangle rec)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    bool collision = false;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) &&
							 | 
						
						
						
							| 
								
							 | 
							
								        (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return collision;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
							 | 
						
						
						
							| 
								
							 | 
							
								static Color Fade(Color color, float alpha)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    if (alpha < 0.0f) alpha = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								    else if (alpha > 1.0f) alpha = 1.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return RAYGUI_CLITERAL(Color){ color.r, color.g, color.b, (unsigned char)(255.0f*alpha) };
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Formatting of text with variables to 'embed'
							 | 
						
						
						
							| 
								
							 | 
							
								static const char *TextFormat(const char *text, ...)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    #define MAX_FORMATTEXT_LENGTH   64
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    static char buffer[MAX_FORMATTEXT_LENGTH];
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    va_list args;
							 | 
						
						
						
							| 
								
							 | 
							
								    va_start(args, text);
							 | 
						
						
						
							| 
								
							 | 
							
								    vsprintf(buffer, text, args);
							 | 
						
						
						
							| 
								
							 | 
							
								    va_end(args);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return buffer;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Draw rectangle filled with color
							 | 
						
						
						
							| 
								
							 | 
							
								static void DrawRectangleRec(Rectangle rec, Color color)
							 | 
						
						
						
							| 
								
							 | 
							
								{ 
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangle(rec.x, rec.y, rec.width, rec.height, color);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Draw rectangle border lines with color
							 | 
						
						
						
							| 
								
							 | 
							
								static void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangle(rec.x, rec.y, rec.width, lineThick, color);
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangle(rec.x, rec.y + lineThick, lineThick, rec.height - 2*lineThick, color);
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangle(rec.x + rec.width - lineThick, rec.y + lineThick, lineThick, rec.height - 2*lineThick, color);
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangle(rec.x, rec.y + rec.height - lineThick, rec.width, lineThick, color);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Draw rectangle with vertical gradient fill color
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: This function is only used by GuiColorPicker()
							 | 
						
						
						
							| 
								
							 | 
							
								static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height };
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#endif      // RAYGUI_STANDALONE
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#endif      // RAYGUI_IMPLEMENTATION
							 |