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6.7 KiB

# Setup the project and settings
project(raylib C)
include(GNUInstallDirs)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../cmake")
set(PROJECT_VERSION 2.0.0)
set(API_VERSION 2)
set(RAYLIB raylib) # Name of the generated library
include("CMakeOptions.txt")
include(BuildType)
configure_file(config.h.in ${CMAKE_BINARY_DIR}/cmake/config.h)
include_directories(${CMAKE_BINARY_DIR})
include_directories(SYSTEM .)
# Get the sources together
file(GLOB raylib_sources *.c)
list(REMOVE_ITEM raylib_sources ${CMAKE_CURRENT_SOURCE_DIR}/rglfw.c)
if(NOT glfw3_FOUND AND "${PLATFORM}" MATCHES "Desktop")
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
set(BUILD_SHARED_LIBS OFF CACHE BOOL " " FORCE)
set(GLFW_USE_WAYLAND ${USE_WAYLAND} CACHE BOOL "" FORCE)
if (WITH_PIC OR SHARED)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
endif()
add_subdirectory(external/glfw)
include_directories(external/glfw/include)
list(APPEND raylib_sources $<TARGET_OBJECTS:glfw_objlib>)
endif()
include(utils)
if(USE_AUDIO)
file(GLOB stb_vorbis external/stb_vorbis.c)
file(GLOB mini_al external/mini_al.c ${stb_vorbis})
set(sources ${raylib_sources} ${mini_al})
else()
set(INCLUDE_AUDIO_MODULE 0)
list(REMOVE_ITEM raylib_sources ${CMAKE_CURRENT_SOURCE_DIR}/audio.c)
set(sources ${raylib_sources})
endif()
include(AddIfFlagCompiles)
### Config options ###
# Translate the config options to what raylib wants
if(${PLATFORM} MATCHES "Desktop")
set(PLATFORM "PLATFORM_DESKTOP")
# OpenGL version
if (${OPENGL_VERSION} MATCHES "3.3")
set(GRAPHICS "GRAPHICS_API_OPENGL_33")
elseif (${OPENGL_VERSION} MATCHES "2.1")
set(GRAPHICS "GRAPHICS_API_OPENGL_21")
elseif (${OPENGL_VERSION} MATCHES "1.1")
set(GRAPHICS "GRAPHICS_API_OPENGL_11")
elseif (${OPENGL_VERSION} MATCHES "ES 2.0")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
endif()
if(APPLE)
# Need to force OpenGL 3.3 on OS X
# See: https://github.com/raysan5/raylib/issues/341
set(GRAPHICS "GRAPHICS_API_OPENGL_33")
link_libraries("${LIBS_PRIVATE}")
elseif(WIN32)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
elseif(${PLATFORM} MATCHES "Web")
set(PLATFORM "PLATFORM_WEB")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
set(CMAKE_C_FLAGS "-s USE_GLFW=3 -s ASSERTIONS=1 --profiling")
# Change the name of the output library
elseif(${PLATFORM} MATCHES "Android")
set(PLATFORM "PLATFORM_ANDROID")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
add_if_flag_compiles(-ffunction-sections CMAKE_C_FLAGS)
add_if_flag_compiles(-funwind-tables CMAKE_C_FLAGS)
add_if_flag_compiles(-fstack-protector-strong CMAKE_C_FLAGS)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
add_if_flag_compiles(-Wa,--noexecstack CMAKE_C_FLAGS)
add_if_flag_compiles(-no-canonical-prefixes CMAKE_C_FLAGS)
add_definitions(-DANDROID -D__ANDROID_API__=21)
include_directories(external/android/native_app_glue )
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -uANativeActivity_onCreate")
elseif(${PLATFORM} MATCHES "Raspberry Pi")
set(PLATFORM "PLATFORM_RPI")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
endif()
if(${SHARED})
add_library(${RAYLIB}_shared SHARED ${sources})
target_compile_definitions(${RAYLIB}_shared
PUBLIC ${PLATFORM}
PUBLIC ${GRAPHICS}
)
set_property(TARGET ${RAYLIB}_shared PROPERTY POSITION_INDEPENDENT_CODE ON)
set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_LIBDIR}")
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
set(CMAKE_MACOSX_RPATH ON)
target_link_libraries(${RAYLIB}_shared ${LIBS_PRIVATE})
if (${PLATFORM} MATCHES "Desktop")
target_link_libraries(${RAYLIB}_shared glfw ${GLFW_LIBRARIES})
endif()
if (UNIX AND ${FILESYSTEM_LACKS_SYMLINKS})
MESSAGE(WARNING "Can't version UNIX shared library on file system without symlink support")
else()
set_target_properties(${RAYLIB}_shared PROPERTIES
VERSION ${PROJECT_VERSION}
SOVERSION ${API_VERSION}
)
endif()
set_target_properties(${RAYLIB}_shared PROPERTIES
PUBLIC_HEADER "raylib.h"
)
if(WIN32)
install(
TARGETS ${RAYLIB}_shared
RUNTIME DESTINATION lib
PUBLIC_HEADER DESTINATION include
)
else() # Keep lib*.(a|dll) name, but avoid *.lib files overwriting each other on Windows
set_target_properties(${RAYLIB}_shared PROPERTIES OUTPUT_NAME ${RAYLIB})
install(
TARGETS ${RAYLIB}_shared
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
endif()
endif(${SHARED})
if(${STATIC})
if(${PLATFORM} MATCHES "PLATFORM_WEB")
set(CMAKE_STATIC_LIBRARY_SUFFIX ".bc")
endif()
add_library(${RAYLIB} STATIC ${sources})
set(PKG_CONFIG_LIBS_PRIVATE ${__PKG_CONFIG_LIBS_PRIVATE})
if (${PLATFORM} MATCHES "Desktop")
target_link_libraries(${RAYLIB} glfw ${GLFW_LIBRARIES})
endif()
if (WITH_PIC)
set_property(TARGET ${RAYLIB} PROPERTY POSITION_INDEPENDENT_CODE ON)
endif()
set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h")
install(TARGETS ${RAYLIB}
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
endif(${STATIC})
configure_file(../raylib.pc.in raylib.pc @ONLY)
install(FILES ${CMAKE_BINARY_DIR}/release/raylib.pc DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
# Copy the header files to the build directory
file(COPY "raylib.h" DESTINATION ".")
file(COPY "rlgl.h" DESTINATION ".")
file(COPY "physac.h" DESTINATION ".")
file(COPY "raymath.h" DESTINATION ".")
file(COPY "audio.h" DESTINATION ".")
target_compile_definitions(${RAYLIB}
PUBLIC ${PLATFORM}
PUBLIC ${GRAPHICS}
)
# Print the flags for the user
message(STATUS "Compiling with the flags:")
message(STATUS " PLATFORM=" ${PLATFORM})
message(STATUS " GRAPHICS=" ${GRAPHICS})
# Packaging
SET(CPACK_PACKAGE_NAME "raylib")
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming")
SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
SET(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/../README.md")
SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md")
SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE.md")
SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}")
SET(CPACK_GENERATOR "ZIP;TGZ") # Remove this, if you want the NSIS installer on Windows
include(CPack)