# Setup the project and settings
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project(raylib)
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include("../utils.cmake")
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set(raylib_VERSION_MAJOR 1)
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set(raylib_VERSION_MINOR 8)
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set(RAYLIB raylib) # Name of the generated library
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### Config options ###
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# Build a static or shared raylib?
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set(SHARED_RAYLIB OFF CACHE BOOL "Build raylib as a dynamic library")
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# Platform
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set(PLATFORM "Desktop" CACHE STRING "Platform to build for.")
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set_property(CACHE PLATFORM PROPERTY STRINGS "Desktop" "Web" "Android" "Raspberry Pi")
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# OpenGL version
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set(OPENGL_VERSION "3.3" CACHE STRING "OpenGL Version to build raylib with")
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set_property(CACHE OPENGL_VERSION PROPERTY STRINGS "3.3" "2.1" "1.1" "ES 2.0")
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### Config options ###
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# Translate the config options to what raylib wants
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if(${PLATFORM} MATCHES "Desktop")
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set(PLATFORM "PLATFORM_DESKTOP")
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# OpenGL version
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if (${OPENGL_VERSION} MATCHES "3.3")
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set(GRAPHICS "GRAPHICS_API_OPENGL_33")
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elseif (${OPENGL_VERSION} MATCHES "2.1")
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set(GRAPHICS "GRAPHICS_API_OPENGL_21")
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elseif (${OPENGL_VERSION} MATCHES "1.1")
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set(GRAPHICS "GRAPHICS_API_OPENGL_11")
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elseif (${OPENGL_VERSION} MATCHES "ES 2.0")
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set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
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endif()
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# Need to force OpenGL 3.3 on OS X
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# See: https://github.com/raysan5/raylib/issues/341
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if(APPLE)
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set(GRAPHICS "GRAPHICS_API_OPENGL_33")
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endif()
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elseif(${PLATFORM} MATCHES "Web")
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set(PLATFORM "PLATFORM_WEB")
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set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
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# Need to use `emcc`
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set(CMAKE_C_COMPILER "emcc")
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set(CMAKE_CXX_COMPILER "em++")
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# Change the name of the output library
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set(RAYLIB "libraylib.bc")
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elseif(${PLATFORM} MATCHES "Android")
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set(PLATFORM "PLATFORM_ANDROID")
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set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
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elseif(${PLATFORM} MATCHES "Raspberry Pi")
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set(PLATFORM "PLATFORM_RPI")
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set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
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endif()
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# Get the sources together
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file(GLOB raylib_sources *.c)
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file(GLOB stb_vorbis external/stb_vorbis.c)
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set(sources ${raylib_sources} ${stb_vorbis})
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# Which platform?
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if(${PLATFORM} MATCHES "PLATFORM_DESKTOP")
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# Build a static or shared raylib?
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# TODO clean this up a bit?
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if(${SHARED_RAYLIB})
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# Shared library
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add_library(${RAYLIB} SHARED ${sources})
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# Will link -framework (if on OS X)
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link_os_x_frameworks(raylib)
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else()
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# Static library
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add_library(${RAYLIB} STATIC ${sources})
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if(LINUX)
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# On Linux, need to link a few extra things for static
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target_link_libraries(${RAYLIB} m pthread dl)
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target_link_libraries(${RAYLIB} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff
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endif()
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endif()
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# Always need to link OpenAL and OpenGL
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if(LINUX)
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# Elsewhere (such as Linux), need `-lopenal -lGL`
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target_link_libraries(${RAYLIB} openal)
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target_link_libraries(${RAYLIB} GL)
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endif()
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# Add in GLFW as a linking target
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target_link_libraries(${RAYLIB} glfw)
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# Library file & Header
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set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h")
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install(
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TARGETS ${RAYLIB}
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ARCHIVE DESTINATION lib
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LIBRARY DESTINATION lib
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PUBLIC_HEADER DESTINATION include
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)
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# Copy the header files to the build directory
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file(COPY "raylib.h" DESTINATION ".")
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file(COPY "rlgl.h" DESTINATION ".")
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file(COPY "physac.h" DESTINATION ".")
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file(COPY "raymath.h" DESTINATION ".")
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file(COPY "audio.h" DESTINATION ".")
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elseif(${PLATFORM} MATCHES "PLATFORM_WEB")
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# For the web.
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add_executable(${RAYLIB} ${sources})
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endif()
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# Set the compile flags to raylib
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target_compile_definitions(${RAYLIB}
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PUBLIC ${PLATFORM}
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PUBLIC ${GRAPHICS}
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)
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# Print the flags for the user
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message(STATUS "Compiling with the flags:")
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message(STATUS " PLATFORM=" ${PLATFORM})
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message(STATUS " GRAPHICS=" ${GRAPHICS})
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