|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [core] example - Gamepad input | 
						
						
							|  | * | 
						
						
							|  | *   NOTE: This example requires a Gamepad connected to the system | 
						
						
							|  | *         raylib is configured to work with the following gamepads:  | 
						
						
							|  | *                - Xbox 360 Controller (Xbox 360, Xbox One) | 
						
						
							|  | *                - PLAYSTATION(R)3 Controller  | 
						
						
							|  | *         Check raylib.h for buttons configuration | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.6 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | // NOTE: Gamepad name ID depends on drivers and OS | 
						
						
							|  | #if defined(PLATFORM_RPI) | 
						
						
							|  |     #define XBOX360_NAME_ID     "Microsoft X-Box 360 pad" | 
						
						
							|  |     #define PS3_NAME_ID         "PLAYSTATION(R)3 Controller" | 
						
						
							|  | #else | 
						
						
							|  |     #define XBOX360_NAME_ID     "Xbox 360 Controller" | 
						
						
							|  |     #define PS3_NAME_ID         "PLAYSTATION(R)3 Controller" | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
 | 
						
						
							|  |     SetConfigFlags(FLAG_MSAA_4X_HINT);  // Set MSAA 4X hint before windows creation   | 
						
						
							|  |      | 
						
						
							|  |     InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input"); | 
						
						
							|  |      | 
						
						
							|  |     Texture2D texPs3Pad = LoadTexture("resources/ps3.png"); | 
						
						
							|  |     Texture2D texXboxPad = LoadTexture("resources/xbox.png"); | 
						
						
							|  | 
 | 
						
						
							|  |     SetTargetFPS(60); | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // ... | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
 | 
						
						
							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  |              | 
						
						
							|  |             if (IsGamepadAvailable(GAMEPAD_PLAYER1)) | 
						
						
							|  |             { | 
						
						
							|  |                 DrawText(FormatText("GP1: %s", GetGamepadName(GAMEPAD_PLAYER1)), 10, 10, 10, BLACK); | 
						
						
							|  | 
 | 
						
						
							|  |                 if (IsGamepadName(GAMEPAD_PLAYER1, XBOX360_NAME_ID)) | 
						
						
							|  |                 { | 
						
						
							|  |                     DrawTexture(texXboxPad, 0, 0, DARKGRAY); | 
						
						
							|  |                      | 
						
						
							|  |                     // Draw buttons: xbox home | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_HOME)) DrawCircle(394, 89, 19, RED); | 
						
						
							|  | 
 | 
						
						
							|  |                     // Draw buttons: basic | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_START)) DrawCircle(436, 150, 9, RED); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_SELECT)) DrawCircle(352, 150, 9, RED); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_X)) DrawCircle(501, 151, 15, BLUE); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_A)) DrawCircle(536, 187, 15, LIME); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_B)) DrawCircle(572, 151, 15, MAROON); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_Y)) DrawCircle(536, 115, 15, GOLD); | 
						
						
							|  |                      | 
						
						
							|  |                     // Draw buttons: d-pad | 
						
						
							|  |                     DrawRectangle(317, 202, 19, 71, BLACK); | 
						
						
							|  |                     DrawRectangle(293, 228, 69, 19, BLACK); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_UP)) DrawRectangle(317, 202, 19, 26, RED); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LEFT)) DrawRectangle(292, 228, 25, 19, RED); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED); | 
						
						
							|  |                      | 
						
						
							|  |                     // Draw buttons: left-right back | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LB)) DrawCircle(259, 61, 20, RED); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RB)) DrawCircle(536, 61, 20, RED); | 
						
						
							|  | 
 | 
						
						
							|  |                     // Draw axis: left joystick | 
						
						
							|  |                     DrawCircle(259, 152, 39, BLACK); | 
						
						
							|  |                     DrawCircle(259, 152, 34, LIGHTGRAY); | 
						
						
							|  |                     DrawCircle(259 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X)*20),  | 
						
						
							|  |                                152 - (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y)*20), 25, BLACK); | 
						
						
							|  |                      | 
						
						
							|  |                     // Draw axis: right joystick | 
						
						
							|  |                     DrawCircle(461, 237, 38, BLACK); | 
						
						
							|  |                     DrawCircle(461, 237, 33, LIGHTGRAY); | 
						
						
							|  |                     DrawCircle(461 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_X)*20),  | 
						
						
							|  |                                237 - (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_Y)*20), 25, BLACK); | 
						
						
							|  | 
 | 
						
						
							|  |                     // Draw axis: left-right triggers | 
						
						
							|  |                     DrawRectangle(170, 30, 15, 70, GRAY); | 
						
						
							|  |                     DrawRectangle(604, 30, 15, 70, GRAY);               | 
						
						
							|  |                     DrawRectangle(170, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT))/2.0f)*70), RED); | 
						
						
							|  |                     DrawRectangle(604, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT))/2.0f)*70), RED); | 
						
						
							|  |                      | 
						
						
							|  |                     //DrawText(FormatText("Xbox axis LT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT)), 10, 40, 10, BLACK); | 
						
						
							|  |                     //DrawText(FormatText("Xbox axis RT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT)), 10, 60, 10, BLACK); | 
						
						
							|  |                 } | 
						
						
							|  |                 else if (IsGamepadName(GAMEPAD_PLAYER1, PS3_NAME_ID)) | 
						
						
							|  |                 { | 
						
						
							|  |                     DrawTexture(texPs3Pad, 0, 0, DARKGRAY); | 
						
						
							|  | 
 | 
						
						
							|  |                     // Draw buttons: ps | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_PS)) DrawCircle(396, 222, 13, RED); | 
						
						
							|  |                      | 
						
						
							|  |                     // Draw buttons: basic | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SELECT)) DrawRectangle(328, 170, 32, 13, RED); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_START)) DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_TRIANGLE)) DrawCircle(557, 144, 13, LIME); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CIRCLE)) DrawCircle(586, 173, 13, RED); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CROSS)) DrawCircle(557, 203, 13, VIOLET); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SQUARE)) DrawCircle(527, 173, 13, PINK); | 
						
						
							|  | 
 | 
						
						
							|  |                     // Draw buttons: d-pad | 
						
						
							|  |                     DrawRectangle(225, 132, 24, 84, BLACK); | 
						
						
							|  |                     DrawRectangle(195, 161, 84, 25, BLACK); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_UP)) DrawRectangle(225, 132, 24, 29, RED); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_LEFT)) DrawRectangle(195, 161, 30, 25, RED); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED); | 
						
						
							|  |                      | 
						
						
							|  |                     // Draw buttons: left-right back buttons | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_L1)) DrawCircle(239, 82, 20, RED); | 
						
						
							|  |                     if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_R1)) DrawCircle(557, 82, 20, RED); | 
						
						
							|  | 
 | 
						
						
							|  |                     // Draw axis: left joystick | 
						
						
							|  |                     DrawCircle(319, 255, 35, BLACK); | 
						
						
							|  |                     DrawCircle(319, 255, 31, LIGHTGRAY); | 
						
						
							|  |                     DrawCircle(319 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_X)*20),  | 
						
						
							|  |                                255 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_Y)*20), 25, BLACK); | 
						
						
							|  |                      | 
						
						
							|  |                     // Draw axis: right joystick | 
						
						
							|  |                     DrawCircle(475, 255, 35, BLACK); | 
						
						
							|  |                     DrawCircle(475, 255, 31, LIGHTGRAY); | 
						
						
							|  |                     DrawCircle(475 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_X)*20),  | 
						
						
							|  |                                255 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_Y)*20), 25, BLACK); | 
						
						
							|  | 
 | 
						
						
							|  |                     // Draw axis: left-right triggers | 
						
						
							|  |                     DrawRectangle(169, 48, 15, 70, GRAY); | 
						
						
							|  |                     DrawRectangle(611, 48, 15, 70, GRAY);               | 
						
						
							|  |                     DrawRectangle(169, 48, 15, (((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_L2))/2.0f)*70), RED); | 
						
						
							|  |                     DrawRectangle(611, 48, 15, (((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_R2))/2.0f)*70), RED); | 
						
						
							|  |                 } | 
						
						
							|  |                 else | 
						
						
							|  |                 { | 
						
						
							|  |                     DrawText("- GENERIC GAMEPAD -", 280, 180, 20, GRAY); | 
						
						
							|  |                      | 
						
						
							|  |                     // TODO: Draw generic gamepad | 
						
						
							|  |                 } | 
						
						
							|  |                  | 
						
						
							|  |                 DrawText(FormatText("DETECTED AXIS [%i]:", GetGamepadAxisCount(GAMEPAD_PLAYER1)), 10, 50, 10, MAROON);  | 
						
						
							|  |                  | 
						
						
							|  |                 for (int i = 0; i < GetGamepadAxisCount(GAMEPAD_PLAYER1); i++) | 
						
						
							|  |                 { | 
						
						
							|  |                     DrawText(FormatText("AXIS %i: %.02f", i, GetGamepadAxisMovement(GAMEPAD_PLAYER1, i)), 20, 70 + 20*i, 10, DARKGRAY); | 
						
						
							|  |                 } | 
						
						
							|  |                  | 
						
						
							|  |                 if (GetGamepadButtonPressed() != -1) DrawText(FormatText("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED); | 
						
						
							|  |                 else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY); | 
						
						
							|  |             } | 
						
						
							|  |             else | 
						
						
							|  |             { | 
						
						
							|  |                 DrawText("GP1: NOT DETECTED", 10, 10, 10, GRAY); | 
						
						
							|  |                  | 
						
						
							|  |                 DrawTexture(texXboxPad, 0, 0, LIGHTGRAY); | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(texPs3Pad); | 
						
						
							|  |     UnloadTexture(texXboxPad); | 
						
						
							|  |      | 
						
						
							|  |     CloseWindow();        // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |