| /******************************************************************************************* | |
| * | |
| *   raylib [text] example - TTF loading and usage | |
| * | |
| *   This example has been created using raylib 1.3.0 (www.raylib.com) | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
| * | |
| *   Copyright (c) 2015 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| int main() | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     int screenWidth = 800; | |
|     int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading"); | |
|      | |
|     const char msg[50] = "TTF SpriteFont"; | |
| 
 | |
|     // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) | |
|      | |
|     // TTF SpriteFont loading with custom generation parameters | |
|     SpriteFont font = LoadSpriteFontEx("resources/KAISG.ttf", 96, 0, 0); | |
|      | |
|     // Generate mipmap levels to use trilinear filtering | |
|     // NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR | |
|     GenTextureMipmaps(&font.texture); | |
| 
 | |
|     float fontSize = font.baseSize; | |
|     Vector2 fontPosition = { 40, screenHeight/2 - 50 }; | |
|     Vector2 textSize; | |
| 
 | |
|     SetTextureFilter(font.texture, FILTER_POINT); | |
|     int currentFontFilter = 0;      // FILTER_POINT | |
|      | |
|     // NOTE: Drag and drop support only available for desktop platforms: Windows, Linux, OSX | |
| #if defined(PLATFORM_DESKTOP) | |
|     int count = 0; | |
|     char **droppedFiles; | |
| #endif | |
|      | |
|     SetTargetFPS(60); | |
|     //-------------------------------------------------------------------------------------- | |
|      | |
|     // Main game loop | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         fontSize += GetMouseWheelMove()*4.0f; | |
|          | |
|         // Choose font texture filter method | |
|         if (IsKeyPressed(KEY_ONE)) | |
|         { | |
|             SetTextureFilter(font.texture, FILTER_POINT); | |
|             currentFontFilter = 0; | |
|         } | |
|         else if (IsKeyPressed(KEY_TWO)) | |
|         { | |
|             SetTextureFilter(font.texture, FILTER_BILINEAR); | |
|             currentFontFilter = 1; | |
|         } | |
|         else if (IsKeyPressed(KEY_THREE)) | |
|         { | |
|             // NOTE: Trilinear filter won't be noticed on 2D drawing | |
|             SetTextureFilter(font.texture, FILTER_TRILINEAR); | |
|             currentFontFilter = 2; | |
|         } | |
|          | |
|         textSize = MeasureTextEx(font, msg, fontSize, 0); | |
|          | |
|         if (IsKeyDown(KEY_LEFT)) fontPosition.x -= 10; | |
|         else if (IsKeyDown(KEY_RIGHT)) fontPosition.x += 10; | |
|          | |
| #if defined(PLATFORM_DESKTOP) | |
|         // Load a dropped TTF file dynamically (at current fontSize) | |
|         if (IsFileDropped()) | |
|         { | |
|             droppedFiles = GetDroppedFiles(&count); | |
|              | |
|             if (count == 1) // Only support one ttf file dropped | |
|             { | |
|                 UnloadSpriteFont(font); | |
|                 font = LoadSpriteFontEx(droppedFiles[0], fontSize, 0, 0); | |
|                 ClearDroppedFiles(); | |
|             } | |
|         } | |
| #endif | |
|         //---------------------------------------------------------------------------------- | |
|          | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
|          | |
|             ClearBackground(RAYWHITE); | |
|              | |
|             DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY); | |
|             DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY); | |
|             DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY); | |
|             DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY); | |
| 
 | |
|             DrawTextEx(font, msg, fontPosition, fontSize, 0, BLACK); | |
|              | |
|             // TODO: It seems texSize measurement is not accurate due to chars offsets... | |
|             //DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED); | |
|              | |
|             DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY); | |
|             DrawText(FormatText("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY); | |
|             DrawText(FormatText("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY); | |
|             DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY); | |
|              | |
|             if (currentFontFilter == 0) DrawText("POINT", 570, 400, 20, BLACK); | |
|             else if (currentFontFilter == 1) DrawText("BILINEAR", 570, 400, 20, BLACK); | |
|             else if (currentFontFilter == 2) DrawText("TRILINEAR", 570, 400, 20, BLACK); | |
|        | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //-------------------------------------------------------------------------------------- | |
| #if defined(PLATFORM_DESKTOP) | |
|     ClearDroppedFiles();        // Clear internal buffers | |
| #endif | |
|     UnloadSpriteFont(font);     // SpriteFont unloading | |
|      | |
|     CloseWindow();              // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|      | |
|     return 0; | |
| } |