#pragma once
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								#include <memory>
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								#include <wrl.h>
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								// OpenGL ES includes
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								#include <GLES2/gl2.h>
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								#include <GLES2/gl2ext.h>
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								// EGL includes
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								#include <EGL/egl.h>
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								#include <EGL/eglext.h>
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								#include <EGL/eglplatform.h>
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								// ANGLE include for Windows Store
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								#include <angle_windowsstore.h>
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