| /******************************************************************************************* | |
| * | |
| *   raylib [core] example - Picking in 3d mode | |
| * | |
| *   This example has been created using raylib 1.3 (www.raylib.com) | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
| * | |
| *   Copyright (c) 2015 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| int main() | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     int screenWidth = 800; | |
|     int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking"); | |
| 
 | |
|     // Define the camera to look into our 3d world | |
|     Camera camera; | |
|     camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position | |
|     camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point | |
|     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target) | |
|     camera.fovy = 45.0f;                                // Camera field-of-view Y | |
|  | |
|     Vector3 cubePosition = { 0.0f, 1.0f, 0.0f }; | |
|     Vector3 cubeSize = { 2.0f, 2.0f, 2.0f }; | |
|      | |
|     Ray ray;        // Picking line ray | |
|      | |
|     bool collision = false; | |
|      | |
|     SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode | |
|  | |
|     SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())        // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         UpdateCamera(&camera);          // Update camera | |
|          | |
|         if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) | |
|         { | |
|             // NOTE: This function is NOT WORKING properly! | |
|             ray = GetMouseRay(GetMousePosition(), camera); | |
|              | |
|             // Check collision between ray and box | |
|             collision = CheckCollisionRayBox(ray, | |
|                         (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 }, | |
|                                       (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }}); | |
|         } | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
| 
 | |
|             ClearBackground(RAYWHITE); | |
| 
 | |
|             Begin3dMode(camera); | |
| 
 | |
|                 if (collision)  | |
|                 { | |
|                     DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED); | |
|                     DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON); | |
| 
 | |
|                     DrawCubeWires(cubePosition, cubeSize.x + 0.2f, cubeSize.y + 0.2f, cubeSize.z + 0.2f, GREEN); | |
|                 } | |
|                 else | |
|                 { | |
|                     DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY); | |
|                     DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY); | |
|                 } | |
|                  | |
|                 DrawRay(ray, MAROON); | |
|                  | |
|                 DrawGrid(10, 1.0f); | |
| 
 | |
|             End3dMode(); | |
|              | |
|             DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY); | |
|              | |
|             if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN); | |
| 
 | |
|             DrawFPS(10, 10); | |
| 
 | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     CloseWindow();        // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| } |