|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [models] example - Load and draw a 3d model (OBJ) | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.3 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading"); | 
						
						
							|  | 
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							|  |     // Define the camera to look into our 3d world | 
						
						
							|  |     Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; | 
						
						
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							|  |     Model dwarf = LoadModel("resources/model/dwarf.obj");                   // Load OBJ model | 
						
						
							|  |     Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png");   // Load model texture | 
						
						
							|  |     dwarf.material.maps[MAP_DIFFUSE].texture = texture;                     // Set map diffuse texture | 
						
						
							|  |     Vector3 position = { 0.0f, 0.0f, 0.0f };                                // Set model position | 
						
						
							|  |  | 
						
						
							|  |     SetTargetFPS(60);   // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         //... | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             Begin3dMode(camera); | 
						
						
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							|  |                 DrawModel(dwarf, position, 2.0f, WHITE);   // Draw 3d model with texture | 
						
						
							|  |  | 
						
						
							|  |                 DrawGrid(10, 1.0f);         // Draw a grid | 
						
						
							|  |  | 
						
						
							|  |                 DrawGizmo(position);        // Draw gizmo | 
						
						
							|  |  | 
						
						
							|  |             End3dMode(); | 
						
						
							|  |              | 
						
						
							|  |             DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY); | 
						
						
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							|  |             DrawFPS(10, 10); | 
						
						
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(texture);     // Unload texture | 
						
						
							|  |     UnloadModel(dwarf);         // Unload model | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();              // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |