|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [models] example - Skybox loading and drawing | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.8 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2017 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing"); | 
						
						
							|  | 
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							|  |     // Define the camera to look into our 3d world | 
						
						
							|  |     Camera camera = {{ 1.0f, 1.0f, 1.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; | 
						
						
							|  | 
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							|  |     // Load skybox model    | 
						
						
							|  |     Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f); | 
						
						
							|  |     Model skybox = LoadModelFromMesh(cube); | 
						
						
							|  |      | 
						
						
							|  |     // Load skybox shader and set required locations | 
						
						
							|  |     // NOTE: Some locations are automatically set at shader loading | 
						
						
							|  |     skybox.material.shader = LoadShader("resources/shaders/skybox.vs", "resources/shaders/skybox.fs"); | 
						
						
							|  |     SetShaderValuei(skybox.material.shader, GetShaderLocation(skybox.material.shader, "environmentMap"), (int[1]){ MAP_CUBEMAP }, 1); | 
						
						
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							|  |     // Load cubemap shader and setup required shader locations | 
						
						
							|  |     Shader shdrCubemap = LoadShader("resources/shaders/cubemap.vs", "resources/shaders/cubemap.fs"); | 
						
						
							|  |     SetShaderValuei(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, 1); | 
						
						
							|  |      | 
						
						
							|  |     Texture2D texHDR = LoadTexture("resources/pinetree.hdr"); | 
						
						
							|  |     skybox.material.maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, texHDR, 512); | 
						
						
							|  |      | 
						
						
							|  |     UnloadShader(shdrCubemap);  // Cubemap generation shader not required any more | 
						
						
							|  |      | 
						
						
							|  |     SetCameraMode(camera, CAMERA_ORBITAL);  // Set an orbital camera mode | 
						
						
							|  |  | 
						
						
							|  |     SetTargetFPS(60);                       // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())            // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         UpdateCamera(&camera);              // Update camera | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             Begin3dMode(camera); | 
						
						
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							|  |                 DrawModel(skybox, Vector3Zero(), 1.0f, WHITE); | 
						
						
							|  |                  | 
						
						
							|  |                 DrawGrid(10, 1.0f); | 
						
						
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							|  |             End3dMode(); | 
						
						
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							|  |             DrawFPS(10, 10); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadModel(skybox);        // Unload skybox model | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();              // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | }
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