|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [text] example - BMFont and TTF SpriteFonts loading | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.4 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2016 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading"); | 
						
						
							|  | 
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							|  |     const char msgBm[64] = "THIS IS AN AngelCode SPRITE FONT"; | 
						
						
							|  |     const char msgTtf[64] = "THIS SPRITE FONT has been GENERATED from a TTF"; | 
						
						
							|  | 
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							|  |     // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) | 
						
						
							|  |     SpriteFont fontBm = LoadSpriteFont("resources/bmfont.fnt");       // BMFont (AngelCode) | 
						
						
							|  |     SpriteFont fontTtf = LoadSpriteFont("resources/pixantiqua.ttf");  // TTF font | 
						
						
							|  |  | 
						
						
							|  |     Vector2 fontPosition; | 
						
						
							|  | 
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							|  |     fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.baseSize, 0).x/2; | 
						
						
							|  |     fontPosition.y = screenHeight/2 - fontBm.baseSize/2 - 80; | 
						
						
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							|  |     SetTargetFPS(60); | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // TODO: Update variables here... | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |             DrawTextEx(fontBm, msgBm, fontPosition, fontBm.baseSize, 0, MAROON); | 
						
						
							|  |             DrawTextEx(fontTtf, msgTtf, (Vector2){ 75.0f, 240.0f }, fontTtf.baseSize*0.8f, 2, LIME); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadSpriteFont(fontBm);     // AngelCode SpriteFont unloading | 
						
						
							|  |     UnloadSpriteFont(fontTtf);    // TTF SpriteFont unloading | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();                // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |