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								/*******************************************************************************************
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								*
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								*   raylib [models] example - Load and draw a 3d model (OBJ)
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								*
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								*   This example has been created using raylib 1.0 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 1280;
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								    int screenHeight = 720;
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								    InitWindow(screenWidth, screenHeight, "raylib [models] example - custom shader");
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								    // Define the camera to look into our 3d world
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								    Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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								    Texture2D texture = LoadTexture("resources/catsham.png");   // Load model texture
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								    Shader shader = LoadShader("resources/shaders/custom.vs", "resources/shaders/custom.fs");
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								    //Shader poste = LoadShader("resources/shaders/custom.vs", "resources/shaders/pixel.fs");
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								    Model cat = LoadModel("resources/cat.obj");                 // Load OBJ model
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								    SetModelTexture(&cat, texture);                             // Bind texture to model
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								    //SetModelShader(&cat, poste);
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								    Vector3 catPosition = { 0.0, 0.0, 0.0 };                    // Set model position
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								    SetPostproShader(shader);
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								    SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        if (IsKeyDown(KEY_LEFT)) catPosition.x -= 0.2;
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								        if (IsKeyDown(KEY_RIGHT)) catPosition.x += 0.2;
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								        if (IsKeyDown(KEY_UP)) catPosition.z -= 0.2;
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								        if (IsKeyDown(KEY_DOWN)) catPosition.z += 0.2;
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            Begin3dMode(camera);
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								                DrawModel(cat, catPosition, 0.1f, WHITE);   // Draw 3d model with texture
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								                DrawGrid(10.0, 1.0);        // Draw a grid
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								                DrawGizmo(catPosition);     // Draw gizmo
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								            End3dMode();
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								            DrawFPS(10, 10);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    UnloadTexture(texture);     // Unload texture
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								    UnloadModel(cat);           // Unload model
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								    UnloadShader(shader);
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								    //UnloadShader(poste);
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								    CloseWindow();              // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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