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								/*******************************************************************************************
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								*
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								*   raylib [models] example - Load models vox (MagicaVoxel)
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								*
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								*   Example originally created with raylib 4.0, last time updated with raylib 4.0
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								*
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								*   Example contributed by Johann Nadalutti (@procfxgen) and reviewed by Ramon Santamaria (@raysan5)
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2021-2023 Johann Nadalutti (@procfxgen) and Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#include "raymath.h"        // Required for: MatrixTranslate()
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								#define MAX_VOX_FILES  3
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    const char *voxFileNames[] = {
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								        "resources/models/vox/chr_knight.vox",
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								        "resources/models/vox/chr_sword.vox",
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								        "resources/models/vox/monu9.vox"
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								    };
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								    InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading");
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								    // Define the camera to look into our 3d world
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								    Camera camera = { 0 };
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								    camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
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								    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point
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								    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
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								    camera.fovy = 45.0f;                                // Camera field-of-view Y
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								    camera.projection = CAMERA_PERSPECTIVE;             // Camera projection type
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								    // Load MagicaVoxel files
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								    Model models[MAX_VOX_FILES] = { 0 };
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								    for (int i = 0; i < MAX_VOX_FILES; i++)
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								    {
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								        // Load VOX file and measure time
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								        double t0 = GetTime()*1000.0;
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								        models[i] = LoadModel(voxFileNames[i]);
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								        double t1 = GetTime()*1000.0;
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								        TraceLog(LOG_WARNING, TextFormat("[%s] File loaded in %.3f ms", voxFileNames[i], t1 - t0));
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								        // Compute model translation matrix to center model on draw position (0, 0 , 0)
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								        BoundingBox bb = GetModelBoundingBox(models[i]);
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								        Vector3 center = { 0 };
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								        center.x = bb.min.x  + (((bb.max.x - bb.min.x)/2));
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								        center.z = bb.min.z  + (((bb.max.z - bb.min.z)/2));
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								        Matrix matTranslate = MatrixTranslate(-center.x, 0, -center.z);
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								        models[i].transform = matTranslate;
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								    }
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								    int currentModel = 0;
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        UpdateCamera(&camera, CAMERA_ORBITAL);
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								        // Cycle between models on mouse click
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								        if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES;
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								        // Cycle between models on key pressed
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								        if (IsKeyPressed(KEY_RIGHT))
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								        {
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								            currentModel++;
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								            if (currentModel >= MAX_VOX_FILES) currentModel = 0;
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								        }
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								        else if (IsKeyPressed(KEY_LEFT))
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								        {
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								            currentModel--;
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								            if (currentModel < 0) currentModel = MAX_VOX_FILES - 1;
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            // Draw 3D model
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								            BeginMode3D(camera);
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								                DrawModel(models[currentModel], (Vector3){ 0, 0, 0 }, 1.0f, WHITE);
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								                DrawGrid(10, 1.0);
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								            EndMode3D();
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								            // Display info
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								            DrawRectangle(10, 400, 310, 30, Fade(SKYBLUE, 0.5f));
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								            DrawRectangleLines(10, 400, 310, 30, Fade(DARKBLUE, 0.5f));
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								            DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE);
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								            DrawText(TextFormat("File: %s", GetFileName(voxFileNames[currentModel])), 10, 10, 20, GRAY);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    // Unload models data (GPU VRAM)
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								    for (int i = 0; i < MAX_VOX_FILES; i++) UnloadModel(models[i]);
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								    CloseWindow();          // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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