/**********************************************************************************************
							 | 
						|
								*
							 | 
						|
								*   raylib.gestures - Gestures system, gestures processing based on input events (touch/mouse)
							 | 
						|
								*
							 | 
						|
								*   NOTE: Memory footprint of this library is aproximately 128 bytes (global variables)
							 | 
						|
								*
							 | 
						|
								*   CONFIGURATION:
							 | 
						|
								*
							 | 
						|
								*   #define GESTURES_IMPLEMENTATION
							 | 
						|
								*       Generates the implementation of the library into the included file.
							 | 
						|
								*       If not defined, the library is in header only mode and can be included in other headers 
							 | 
						|
								*       or source files without problems. But only ONE file should hold the implementation.
							 | 
						|
								*
							 | 
						|
								*   #define GESTURES_STANDALONE
							 | 
						|
								*       If defined, the library can be used as standalone to process gesture events with
							 | 
						|
								*       no external dependencies.
							 | 
						|
								*
							 | 
						|
								*   CONTRIBUTORS:
							 | 
						|
								*       Marc Palau:         Initial implementation (2014)
							 | 
						|
								*       Albert Martos:      Complete redesign and testing (2015)
							 | 
						|
								*       Ian Eito:           Complete redesign and testing (2015)
							 | 
						|
								*       Ramon Santamaria:   Supervision, review, update and maintenance
							 | 
						|
								*
							 | 
						|
								*
							 | 
						|
								*   LICENSE: zlib/libpng
							 | 
						|
								*
							 | 
						|
								*   Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
							 | 
						|
								*
							 | 
						|
								*   This software is provided "as-is", without any express or implied warranty. In no event
							 | 
						|
								*   will the authors be held liable for any damages arising from the use of this software.
							 | 
						|
								*
							 | 
						|
								*   Permission is granted to anyone to use this software for any purpose, including commercial
							 | 
						|
								*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
							 | 
						|
								*
							 | 
						|
								*     1. The origin of this software must not be misrepresented; you must not claim that you
							 | 
						|
								*     wrote the original software. If you use this software in a product, an acknowledgment
							 | 
						|
								*     in the product documentation would be appreciated but is not required.
							 | 
						|
								*
							 | 
						|
								*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
							 | 
						|
								*     as being the original software.
							 | 
						|
								*
							 | 
						|
								*     3. This notice may not be removed or altered from any source distribution.
							 | 
						|
								*
							 | 
						|
								**********************************************************************************************/
							 | 
						|
								
							 | 
						|
								#ifndef GESTURES_H
							 | 
						|
								#define GESTURES_H
							 | 
						|
								
							 | 
						|
								#ifndef PI
							 | 
						|
								    #define PI 3.14159265358979323846
							 | 
						|
								#endif
							 | 
						|
								
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								// Defines and Macros
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								//...
							 | 
						|
								
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								// Types and Structures Definition
							 | 
						|
								// NOTE: Below types are required for GESTURES_STANDALONE usage
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								#if defined(GESTURES_STANDALONE)
							 | 
						|
								    #ifndef __cplusplus
							 | 
						|
								        // Boolean type
							 | 
						|
								        typedef enum { false, true } bool;
							 | 
						|
								    #endif
							 | 
						|
								
							 | 
						|
								    // Vector2 type
							 | 
						|
								    typedef struct Vector2 {
							 | 
						|
								        float x;
							 | 
						|
								        float y;
							 | 
						|
								    } Vector2;
							 | 
						|
								
							 | 
						|
								    // Gestures type
							 | 
						|
								    // NOTE: It could be used as flags to enable only some gestures
							 | 
						|
								    typedef enum {
							 | 
						|
								        GESTURE_NONE        = 0,
							 | 
						|
								        GESTURE_TAP         = 1,
							 | 
						|
								        GESTURE_DOUBLETAP   = 2,
							 | 
						|
								        GESTURE_HOLD        = 4,
							 | 
						|
								        GESTURE_DRAG        = 8,
							 | 
						|
								        GESTURE_SWIPE_RIGHT = 16,
							 | 
						|
								        GESTURE_SWIPE_LEFT  = 32,
							 | 
						|
								        GESTURE_SWIPE_UP    = 64,
							 | 
						|
								        GESTURE_SWIPE_DOWN  = 128,
							 | 
						|
								        GESTURE_PINCH_IN    = 256,
							 | 
						|
								        GESTURE_PINCH_OUT   = 512
							 | 
						|
								    } Gestures;
							 | 
						|
								#endif
							 | 
						|
								
							 | 
						|
								typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction;
							 | 
						|
								
							 | 
						|
								// Gesture events
							 | 
						|
								// NOTE: MAX_TOUCH_POINTS fixed to 4
							 | 
						|
								typedef struct {
							 | 
						|
								    int touchAction;
							 | 
						|
								    int pointCount;
							 | 
						|
								    int pointerId[4];
							 | 
						|
								    Vector2 position[4];
							 | 
						|
								} GestureEvent;
							 | 
						|
								
							 | 
						|
								#ifdef __cplusplus
							 | 
						|
								extern "C" {            // Prevents name mangling of functions
							 | 
						|
								#endif
							 | 
						|
								
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								// Global Variables Definition
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								//...
							 | 
						|
								
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								// Module Functions Declaration
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								void ProcessGestureEvent(GestureEvent event);           // Process gesture event and translate it into gestures
							 | 
						|
								void UpdateGestures(void);                              // Update gestures detected (must be called every frame)
							 | 
						|
								
							 | 
						|
								#if defined(GESTURES_STANDALONE)
							 | 
						|
								void SetGesturesEnabled(unsigned int gestureFlags);     // Enable a set of gestures using flags
							 | 
						|
								bool IsGestureDetected(int gesture);                    // Check if a gesture have been detected
							 | 
						|
								int GetGestureDetected(void);                           // Get latest detected gesture
							 | 
						|
								int GetTouchPointsCount(void);                          // Get touch points count
							 | 
						|
								float GetGestureHoldDuration(void);                     // Get gesture hold time in milliseconds
							 | 
						|
								Vector2 GetGestureDragVector(void);                     // Get gesture drag vector
							 | 
						|
								float GetGestureDragAngle(void);                        // Get gesture drag angle
							 | 
						|
								Vector2 GetGesturePinchVector(void);                    // Get gesture pinch delta
							 | 
						|
								float GetGesturePinchAngle(void);                       // Get gesture pinch angle
							 | 
						|
								#endif
							 | 
						|
								
							 | 
						|
								#ifdef __cplusplus
							 | 
						|
								}
							 | 
						|
								#endif
							 | 
						|
								
							 | 
						|
								#endif // GESTURES_H
							 | 
						|
								
							 | 
						|
								/***********************************************************************************
							 | 
						|
								*
							 | 
						|
								*   GESTURES IMPLEMENTATION
							 | 
						|
								*
							 | 
						|
								************************************************************************************/
							 | 
						|
								
							 | 
						|
								#if defined(GESTURES_IMPLEMENTATION)
							 | 
						|
								
							 | 
						|
								#if defined(_WIN32)
							 | 
						|
								    // Functions required to query time on Windows
							 | 
						|
								    int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
							 | 
						|
								    int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
							 | 
						|
								#elif defined(__linux__)
							 | 
						|
								    #if _POSIX_C_SOURCE < 199309L
							 | 
						|
								        #undef _POSIX_C_SOURCE
							 | 
						|
								        #define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext.
							 | 
						|
								    #endif
							 | 
						|
								    #include <sys/time.h>           // Required for: timespec
							 | 
						|
								    #include <time.h>               // Required for: clock_gettime()
							 | 
						|
								
							 | 
						|
								    #include <math.h>               // Required for: atan2(), sqrt()
							 | 
						|
								    #include <stdint.h>             // Required for: uint64_t
							 | 
						|
								#endif
							 | 
						|
								
							 | 
						|
								#if defined(__APPLE__)              // macOS also defines __MACH__
							 | 
						|
								    #include <mach/clock.h>         // Required for: clock_get_time()
							 | 
						|
								    #include <mach/mach.h>          // Required for: mach_timespec_t
							 | 
						|
								#endif
							 | 
						|
								
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								// Defines and Macros
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								#define FORCE_TO_SWIPE          0.0005f     // Measured in normalized screen units/time
							 | 
						|
								#define MINIMUM_DRAG            0.015f      // Measured in normalized screen units (0.0f to 1.0f)
							 | 
						|
								#define MINIMUM_PINCH           0.005f      // Measured in normalized screen units (0.0f to 1.0f)
							 | 
						|
								#define TAP_TIMEOUT             300         // Time in milliseconds
							 | 
						|
								#define PINCH_TIMEOUT           300         // Time in milliseconds
							 | 
						|
								#define DOUBLETAP_RANGE         0.03f       // Measured in normalized screen units (0.0f to 1.0f)
							 | 
						|
								
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								// Types and Structures Definition
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								// ...
							 | 
						|
								
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								// Global Variables Definition
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								
							 | 
						|
								// Touch gesture variables
							 | 
						|
								static Vector2 touchDownPosition = { 0.0f, 0.0f };
							 | 
						|
								static Vector2 touchDownPosition2 = { 0.0f, 0.0f };
							 | 
						|
								static Vector2 touchDownDragPosition = { 0.0f, 0.0f };
							 | 
						|
								static Vector2 touchUpPosition = { 0.0f, 0.0f };
							 | 
						|
								static Vector2 moveDownPosition = { 0.0f, 0.0f };
							 | 
						|
								static Vector2 moveDownPosition2 = { 0.0f, 0.0f };
							 | 
						|
								
							 | 
						|
								static int pointCount = 0;                      // Touch points counter
							 | 
						|
								static int firstTouchId = -1;                   // Touch id for first touch point
							 | 
						|
								static double eventTime = 0.0;                  // Time stamp when an event happened
							 | 
						|
								
							 | 
						|
								// Tap gesture variables
							 | 
						|
								static int tapCounter = 0;                      // TAP counter (one tap implies TOUCH_DOWN and TOUCH_UP actions)
							 | 
						|
								
							 | 
						|
								// Hold gesture variables
							 | 
						|
								static bool resetHold = false;                  // HOLD reset to get first touch point again
							 | 
						|
								static double timeHold = 0.0f;                  // HOLD duration in milliseconds
							 | 
						|
								
							 | 
						|
								// Drag gesture variables
							 | 
						|
								static Vector2 dragVector = { 0.0f , 0.0f };    // DRAG vector (between initial and current position)
							 | 
						|
								static float dragAngle = 0.0f;                  // DRAG angle (relative to x-axis)
							 | 
						|
								static float dragDistance = 0.0f;               // DRAG distance (from initial touch point to final) (normalized [0..1])
							 | 
						|
								static float dragIntensity = 0.0f;              // DRAG intensity, how far why did the DRAG (pixels per frame)
							 | 
						|
								
							 | 
						|
								// Swipe gestures variables
							 | 
						|
								static bool startMoving = false;                // SWIPE used to define when start measuring swipeTime
							 | 
						|
								static double swipeTime = 0.0;                  // SWIPE time to calculate drag intensity
							 | 
						|
								
							 | 
						|
								// Pinch gesture variables
							 | 
						|
								static Vector2 pinchVector = { 0.0f , 0.0f };   // PINCH vector (between first and second touch points)
							 | 
						|
								static float pinchAngle = 0.0f;                 // PINCH angle (relative to x-axis)
							 | 
						|
								static float pinchDistance = 0.0f;              // PINCH displacement distance (normalized [0..1])
							 | 
						|
								
							 | 
						|
								static int currentGesture = GESTURE_NONE;       // Current detected gesture
							 | 
						|
								
							 | 
						|
								// Enabled gestures flags, all gestures enabled by default 
							 | 
						|
								static unsigned int enabledGestures = 0b0000001111111111;   
							 | 
						|
								
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								// Module specific Functions Declaration
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								#if defined(GESTURES_STANDALONE)
							 | 
						|
								// Some required math functions provided by raymath.h
							 | 
						|
								static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition);
							 | 
						|
								static float Vector2Distance(Vector2 v1, Vector2 v2);
							 | 
						|
								#endif
							 | 
						|
								static double GetCurrentTime(void);
							 | 
						|
								
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								// Module Functions Definition
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								
							 | 
						|
								// Enable only desired getures to be detected
							 | 
						|
								void SetGesturesEnabled(unsigned int gestureFlags)
							 | 
						|
								{
							 | 
						|
								    enabledGestures = gestureFlags;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								// Check if a gesture have been detected
							 | 
						|
								bool IsGestureDetected(int gesture)
							 | 
						|
								{
							 | 
						|
								    if ((enabledGestures & currentGesture) == gesture) return true;
							 | 
						|
								    else return false;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								// Process gesture event and translate it into gestures
							 | 
						|
								void ProcessGestureEvent(GestureEvent event)
							 | 
						|
								{
							 | 
						|
								    // Reset required variables
							 | 
						|
								    pointCount = event.pointCount;      // Required on UpdateGestures()
							 | 
						|
								    
							 | 
						|
								    if (pointCount < 2)
							 | 
						|
								    {
							 | 
						|
								        if (event.touchAction == TOUCH_DOWN)
							 | 
						|
								        {
							 | 
						|
								            tapCounter++;    // Tap counter
							 | 
						|
								            
							 | 
						|
								            // Detect GESTURE_DOUBLE_TAP
							 | 
						|
								            if ((currentGesture == GESTURE_NONE) && (tapCounter >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (Vector2Distance(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE))
							 | 
						|
								            {
							 | 
						|
								                currentGesture = GESTURE_DOUBLETAP;
							 | 
						|
								                tapCounter = 0;
							 | 
						|
								            }
							 | 
						|
								            else    // Detect GESTURE_TAP
							 | 
						|
								            {
							 | 
						|
								                tapCounter = 1;
							 | 
						|
								                currentGesture = GESTURE_TAP;
							 | 
						|
								            }
							 | 
						|
								            
							 | 
						|
								            touchDownPosition = event.position[0];
							 | 
						|
								            touchDownDragPosition = event.position[0];
							 | 
						|
								            
							 | 
						|
								            touchUpPosition = touchDownPosition;
							 | 
						|
								            eventTime = GetCurrentTime();
							 | 
						|
								            
							 | 
						|
								            firstTouchId = event.pointerId[0];
							 | 
						|
								            
							 | 
						|
								            dragVector = (Vector2){ 0.0f, 0.0f };
							 | 
						|
								        }
							 | 
						|
								        else if (event.touchAction == TOUCH_UP)
							 | 
						|
								        {
							 | 
						|
								            if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0];
							 | 
						|
								
							 | 
						|
								            // NOTE: dragIntensity dependend on the resolution of the screen
							 | 
						|
								            dragDistance = Vector2Distance(touchDownPosition, touchUpPosition);
							 | 
						|
								            dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime));
							 | 
						|
								            
							 | 
						|
								            startMoving = false;
							 | 
						|
								            
							 | 
						|
								            // Detect GESTURE_SWIPE
							 | 
						|
								            if ((dragIntensity > FORCE_TO_SWIPE) && (firstTouchId == event.pointerId[0]))
							 | 
						|
								            {
							 | 
						|
								                // NOTE: Angle should be inverted in Y
							 | 
						|
								                dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition);
							 | 
						|
								                
							 | 
						|
								                if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT;        // Right
							 | 
						|
								                else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP;      // Up
							 | 
						|
								                else if ((dragAngle > 120) && (dragAngle < 210)) currentGesture = GESTURE_SWIPE_LEFT;   // Left
							 | 
						|
								                else if ((dragAngle > 210) && (dragAngle < 300)) currentGesture = GESTURE_SWIPE_DOWN;   // Down
							 | 
						|
								                else currentGesture = GESTURE_NONE;
							 | 
						|
								            }
							 | 
						|
								            else
							 | 
						|
								            {
							 | 
						|
								                dragDistance = 0.0f;
							 | 
						|
								                dragIntensity = 0.0f;
							 | 
						|
								                dragAngle = 0.0f;
							 | 
						|
								                
							 | 
						|
								                currentGesture = GESTURE_NONE;
							 | 
						|
								            }
							 | 
						|
								            
							 | 
						|
								            touchDownDragPosition = (Vector2){ 0.0f, 0.0f };
							 | 
						|
								            pointCount = 0;
							 | 
						|
								        }
							 | 
						|
								        else if (event.touchAction == TOUCH_MOVE)
							 | 
						|
								        {
							 | 
						|
								            if (currentGesture == GESTURE_DRAG) eventTime = GetCurrentTime();
							 | 
						|
								            
							 | 
						|
								            if (!startMoving)
							 | 
						|
								            {
							 | 
						|
								                swipeTime = GetCurrentTime();
							 | 
						|
								                startMoving = true;
							 | 
						|
								            }
							 | 
						|
								            
							 | 
						|
								            moveDownPosition = event.position[0];
							 | 
						|
								            
							 | 
						|
								            if (currentGesture == GESTURE_HOLD)
							 | 
						|
								            {
							 | 
						|
								                if (resetHold) touchDownPosition = event.position[0];
							 | 
						|
								                
							 | 
						|
								                resetHold = false;
							 | 
						|
								                
							 | 
						|
								                // Detect GESTURE_DRAG
							 | 
						|
								                if (Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_DRAG)
							 | 
						|
								                {
							 | 
						|
								                    eventTime = GetCurrentTime();
							 | 
						|
								                    currentGesture = GESTURE_DRAG;
							 | 
						|
								                }
							 | 
						|
								            }
							 | 
						|
								        
							 | 
						|
								            dragVector.x = moveDownPosition.x - touchDownDragPosition.x;
							 | 
						|
								            dragVector.y = moveDownPosition.y - touchDownDragPosition.y;
							 | 
						|
								        }
							 | 
						|
								    }
							 | 
						|
								    else    // Two touch points
							 | 
						|
								    {
							 | 
						|
								        if (event.touchAction == TOUCH_DOWN)
							 | 
						|
								        {
							 | 
						|
								            touchDownPosition = event.position[0];
							 | 
						|
								            touchDownPosition2 = event.position[1];
							 | 
						|
								            
							 | 
						|
								            //pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2);
							 | 
						|
								            
							 | 
						|
								            pinchVector.x = touchDownPosition2.x - touchDownPosition.x;
							 | 
						|
								            pinchVector.y = touchDownPosition2.y - touchDownPosition.y;
							 | 
						|
								            
							 | 
						|
								            currentGesture = GESTURE_HOLD;
							 | 
						|
								            timeHold = GetCurrentTime();
							 | 
						|
								        }
							 | 
						|
								        else if (event.touchAction == TOUCH_MOVE)
							 | 
						|
								        {
							 | 
						|
								            pinchDistance = Vector2Distance(moveDownPosition, moveDownPosition2);
							 | 
						|
								            
							 | 
						|
								            touchDownPosition = moveDownPosition;
							 | 
						|
								            touchDownPosition2 = moveDownPosition2;
							 | 
						|
								            
							 | 
						|
								            moveDownPosition = event.position[0];
							 | 
						|
								            moveDownPosition2 = event.position[1];
							 | 
						|
								            
							 | 
						|
								            pinchVector.x = moveDownPosition2.x - moveDownPosition.x;
							 | 
						|
								            pinchVector.y = moveDownPosition2.y - moveDownPosition.y;
							 | 
						|
								                        
							 | 
						|
								            if ((Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) >= MINIMUM_PINCH))
							 | 
						|
								            {
							 | 
						|
								                if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN;
							 | 
						|
								                else currentGesture = GESTURE_PINCH_OUT;
							 | 
						|
								            }
							 | 
						|
								            else
							 | 
						|
								            {
							 | 
						|
								                currentGesture = GESTURE_HOLD;
							 | 
						|
								                timeHold = GetCurrentTime();
							 | 
						|
								            }
							 | 
						|
								            
							 | 
						|
								            // NOTE: Angle should be inverted in Y
							 | 
						|
								            pinchAngle = 360.0f - Vector2Angle(moveDownPosition, moveDownPosition2);
							 | 
						|
								        }
							 | 
						|
								        else if (event.touchAction == TOUCH_UP)
							 | 
						|
								        {
							 | 
						|
								            pinchDistance = 0.0f;
							 | 
						|
								            pinchAngle = 0.0f;
							 | 
						|
								            pinchVector = (Vector2){ 0.0f, 0.0f };
							 | 
						|
								            pointCount = 0;
							 | 
						|
								            
							 | 
						|
								            currentGesture = GESTURE_NONE;
							 | 
						|
								        }
							 | 
						|
								    }
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								// Update gestures detected (must be called every frame)
							 | 
						|
								void UpdateGestures(void)
							 | 
						|
								{
							 | 
						|
								    // NOTE: Gestures are processed through system callbacks on touch events
							 | 
						|
								
							 | 
						|
								    // Detect GESTURE_HOLD
							 | 
						|
								    if (((currentGesture == GESTURE_TAP) || (currentGesture == GESTURE_DOUBLETAP)) && (pointCount < 2))
							 | 
						|
								    {
							 | 
						|
								        currentGesture = GESTURE_HOLD;
							 | 
						|
								        timeHold = GetCurrentTime();
							 | 
						|
								    }
							 | 
						|
								    
							 | 
						|
								    if (((GetCurrentTime() - eventTime) > TAP_TIMEOUT) && (currentGesture == GESTURE_DRAG) && (pointCount < 2))
							 | 
						|
								    {
							 | 
						|
								        currentGesture = GESTURE_HOLD;
							 | 
						|
								        timeHold = GetCurrentTime();
							 | 
						|
								        resetHold = true;
							 | 
						|
								    }
							 | 
						|
								   
							 | 
						|
								    // Detect GESTURE_NONE
							 | 
						|
								    if ((currentGesture == GESTURE_SWIPE_RIGHT) || (currentGesture == GESTURE_SWIPE_UP) || (currentGesture == GESTURE_SWIPE_LEFT) || (currentGesture == GESTURE_SWIPE_DOWN))
							 | 
						|
								    {
							 | 
						|
								        currentGesture = GESTURE_NONE;
							 | 
						|
								    }
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								// Get number of touch points
							 | 
						|
								int GetTouchPointsCount(void)
							 | 
						|
								{
							 | 
						|
								    // NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
							 | 
						|
								    
							 | 
						|
								    return pointCount;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								// Get latest detected gesture
							 | 
						|
								int GetGestureDetected(void)
							 | 
						|
								{
							 | 
						|
								    // Get current gesture only if enabled
							 | 
						|
								    return (enabledGestures & currentGesture);
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								// Hold time measured in ms
							 | 
						|
								float GetGestureHoldDuration(void)
							 | 
						|
								{
							 | 
						|
								    // NOTE: time is calculated on current gesture HOLD
							 | 
						|
								    
							 | 
						|
								    double time = 0.0;
							 | 
						|
								    
							 | 
						|
								    if (currentGesture == GESTURE_HOLD) time = GetCurrentTime() - timeHold;
							 | 
						|
								    
							 | 
						|
								    return (float)time;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								// Get drag vector (between initial touch point to current)
							 | 
						|
								Vector2 GetGestureDragVector(void)
							 | 
						|
								{
							 | 
						|
								    // NOTE: drag vector is calculated on one touch points TOUCH_MOVE
							 | 
						|
								    
							 | 
						|
								    return dragVector;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								// Get drag angle
							 | 
						|
								// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
							 | 
						|
								float GetGestureDragAngle(void)
							 | 
						|
								{
							 | 
						|
								    // NOTE: drag angle is calculated on one touch points TOUCH_UP
							 | 
						|
								    
							 | 
						|
								    return dragAngle;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								// Get distance between two pinch points
							 | 
						|
								Vector2 GetGesturePinchVector(void)
							 | 
						|
								{
							 | 
						|
								    // NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
							 | 
						|
								    // NOTE: pinch distance is calculated on two touch points TOUCH_MOVE
							 | 
						|
								    
							 | 
						|
								    return pinchVector;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								// Get angle beween two pinch points
							 | 
						|
								// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
							 | 
						|
								float GetGesturePinchAngle(void)
							 | 
						|
								{
							 | 
						|
								    // NOTE: pinch angle is calculated on two touch points TOUCH_MOVE
							 | 
						|
								    
							 | 
						|
								    return pinchAngle;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								// Module specific Functions Definition
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								#if defined(GESTURES_STANDALONE)
							 | 
						|
								// Returns angle from two-points vector with X-axis
							 | 
						|
								static float Vector2Angle(Vector2 v1, Vector2 v2)
							 | 
						|
								{
							 | 
						|
								    float angle = angle = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI);
							 | 
						|
								    
							 | 
						|
								    if (angle < 0) angle += 360.0f;
							 | 
						|
								
							 | 
						|
								    return angle;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								// Calculate distance between two Vector2
							 | 
						|
								static float Vector2Distance(Vector2 v1, Vector2 v2)
							 | 
						|
								{
							 | 
						|
								    float result;
							 | 
						|
								
							 | 
						|
								    float dx = v2.x - v1.x;
							 | 
						|
								    float dy = v2.y - v1.y;
							 | 
						|
								
							 | 
						|
								    result = (float)sqrt(dx*dx + dy*dy);
							 | 
						|
								
							 | 
						|
								    return result;
							 | 
						|
								}
							 | 
						|
								#endif
							 | 
						|
								
							 | 
						|
								// Time measure returned are milliseconds
							 | 
						|
								static double GetCurrentTime(void)
							 | 
						|
								{
							 | 
						|
								    double time = 0;
							 | 
						|
								    
							 | 
						|
								#if defined(_WIN32)
							 | 
						|
								    unsigned long long int clockFrequency, currentTime;
							 | 
						|
								    
							 | 
						|
								    QueryPerformanceFrequency(&clockFrequency);     // BE CAREFUL: Costly operation!
							 | 
						|
								    QueryPerformanceCounter(¤tTime);
							 | 
						|
								    
							 | 
						|
								    time = (double)currentTime/clockFrequency*1000.0f;  // Time in miliseconds
							 | 
						|
								#endif
							 | 
						|
								
							 | 
						|
								#if defined(__linux__)
							 | 
						|
								    // NOTE: Only for Linux-based systems
							 | 
						|
								    struct timespec now;
							 | 
						|
								    clock_gettime(CLOCK_MONOTONIC, &now);
							 | 
						|
								    uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec;     // Time in nanoseconds
							 | 
						|
								    
							 | 
						|
								    time = ((double)nowTime/1000000.0);     // Time in miliseconds
							 | 
						|
								#endif
							 | 
						|
								
							 | 
						|
								#if defined(__APPLE__)
							 | 
						|
								    //#define CLOCK_REALTIME  CALENDAR_CLOCK    // returns UTC time since 1970-01-01
							 | 
						|
								    //#define CLOCK_MONOTONIC SYSTEM_CLOCK      // returns the time since boot time
							 | 
						|
								    
							 | 
						|
								    clock_serv_t cclock;
							 | 
						|
								    mach_timespec_t now;
							 | 
						|
								    host_get_clock_service(mach_host_self(), SYSTEM_CLOCK, &cclock);
							 | 
						|
								    
							 | 
						|
								    // NOTE: OS X does not have clock_gettime(), using clock_get_time()
							 | 
						|
								    clock_get_time(cclock, &now);
							 | 
						|
								    mach_port_deallocate(mach_task_self(), cclock);
							 | 
						|
								    uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec;     // Time in nanoseconds
							 | 
						|
								
							 | 
						|
								    time = ((double)nowTime/1000000.0);     // Time in miliseconds    
							 | 
						|
								#endif
							 | 
						|
								
							 | 
						|
								    return time;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								#endif // GESTURES_IMPLEMENTATION
							 |