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								/*******************************************************************************************
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								*
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								*   raylib [textures] example - Background scrolling
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								*
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								*   This example has been created using raylib 2.0 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2019 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [textures] example - background scrolling");
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								    // NOTE: Be careful, background width must be equal or bigger than screen width
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								    // if not, texture should be draw more than two times for scrolling effect
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								    Texture2D background = LoadTexture("resources/cyberpunk_street_background.png");
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								    Texture2D midground = LoadTexture("resources/cyberpunk_street_midground.png");
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								    Texture2D foreground = LoadTexture("resources/cyberpunk_street_foreground.png");
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								    float scrollingBack = 0.0f;
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								    float scrollingMid = 0.0f;
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								    float scrollingFore = 0.0f;
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        scrollingBack -= 0.1f;
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								        scrollingMid -= 0.5f;
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								        scrollingFore -= 1.0f;
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								        // NOTE: Texture is scaled twice its size, so it sould be considered on scrolling
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								        if (scrollingBack <= -background.width*2) scrollingBack = 0;
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								        if (scrollingMid <= -midground.width*2) scrollingMid = 0;
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								        if (scrollingFore <= -foreground.width*2) scrollingFore = 0;
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(GetColor(0x052c46ff));
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								            // Draw background image twice
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								            // NOTE: Texture is scaled twice its size
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								            DrawTextureEx(background, (Vector2){ scrollingBack, 20 }, 0.0f, 2.0f, WHITE);
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								            DrawTextureEx(background, (Vector2){ background.width*2 + scrollingBack, 20 }, 0.0f, 2.0f, WHITE);
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								            // Draw midground image twice
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								            DrawTextureEx(midground, (Vector2){ scrollingMid, 20 }, 0.0f, 2.0f, WHITE);
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								            DrawTextureEx(midground, (Vector2){ midground.width*2 + scrollingMid, 20 }, 0.0f, 2.0f, WHITE);
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								            // Draw foreground image twice
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								            DrawTextureEx(foreground, (Vector2){ scrollingFore, 70 }, 0.0f, 2.0f, WHITE);
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								            DrawTextureEx(foreground, (Vector2){ foreground.width*2 + scrollingFore, 70 }, 0.0f, 2.0f, WHITE);
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								            DrawText("BACKGROUND SCROLLING & PARALLAX", 10, 10, 20, RED);
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								            DrawText("(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)", screenWidth - 330, screenHeight - 20, 10, RAYWHITE);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    UnloadTexture(background);  // Unload background texture
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								    UnloadTexture(midground);   // Unload midground texture
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								    UnloadTexture(foreground);  // Unload foreground texture
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								    CloseWindow();              // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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