/*******************************************************************************************
							 | 
						|
								*
							 | 
						|
								*   raylib [shapes] example - Draw Textured Polygon
							 | 
						|
								*
							 | 
						|
								*   This example has been created using raylib 3.7 (www.raylib.com)
							 | 
						|
								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
							 | 
						|
								*
							 | 
						|
								*   Example contributed by Chris Camacho (@codifies - bedroomcoders.co.uk) and
							 | 
						|
								*   reviewed by Ramon Santamaria (@raysan5)
							 | 
						|
								*
							 | 
						|
								*   Copyright (c) 2021 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5)
							 | 
						|
								*
							 | 
						|
								********************************************************************************************/
							 | 
						|
								
							 | 
						|
								#include "raylib.h"
							 | 
						|
								#include "raymath.h"
							 | 
						|
								
							 | 
						|
								#define MAX_POINTS  11  // 10 points and back to the start
							 | 
						|
								
							 | 
						|
								int main(void)
							 | 
						|
								{
							 | 
						|
								    // Initialization
							 | 
						|
								    //--------------------------------------------------------------------------------------
							 | 
						|
								    const int screenWidth = 800;
							 | 
						|
								    const int screenHeight = 450;
							 | 
						|
								
							 | 
						|
								    Vector2 texcoords[MAX_POINTS] = {
							 | 
						|
								        (Vector2){ 0.75f, 0.0f },
							 | 
						|
								        (Vector2){ 0.25f, 0.0f },
							 | 
						|
								        (Vector2){ 0.0f, 0.5f },
							 | 
						|
								        (Vector2){ 0.0f, 0.75f },
							 | 
						|
								        (Vector2){ 0.25f, 1.0f},
							 | 
						|
								        (Vector2){ 0.375f, 0.875f},
							 | 
						|
								        (Vector2){ 0.625f, 0.875f},
							 | 
						|
								        (Vector2){ 0.75f, 1.0f},
							 | 
						|
								        (Vector2){ 1.0f, 0.75f},
							 | 
						|
								        (Vector2){ 1.0f, 0.5f},
							 | 
						|
								        (Vector2){ 0.75f, 0.0f}  // Close the poly
							 | 
						|
								    };
							 | 
						|
								
							 | 
						|
								    Vector2 points[MAX_POINTS] = { 0 };
							 | 
						|
								
							 | 
						|
								    // Create the poly coords from the UV's
							 | 
						|
								    // you don't have to do this you can specify
							 | 
						|
								    // them however you want
							 | 
						|
								    for (int i = 0; i < MAX_POINTS; i++)
							 | 
						|
								    {
							 | 
						|
								        points[i].x = (texcoords[i].x - 0.5f)*256.0f;
							 | 
						|
								        points[i].y = (texcoords[i].y - 0.5f)*256.0f;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    InitWindow(screenWidth, screenHeight, "raylib [textures] example - textured polygon");
							 | 
						|
								
							 | 
						|
								    Texture texture = LoadTexture("resources/cat.png");
							 | 
						|
								
							 | 
						|
								    float ang = 0;
							 | 
						|
								
							 | 
						|
								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
							 | 
						|
								    //--------------------------------------------------------------------------------------
							 | 
						|
								
							 | 
						|
								    // Main game loop
							 | 
						|
								    while (!WindowShouldClose())    // Detect window close button or ESC key
							 | 
						|
								    {
							 | 
						|
								        // Update
							 | 
						|
								        //----------------------------------------------------------------------------------
							 | 
						|
								        ang++;
							 | 
						|
								
							 | 
						|
								        Vector2 positions[MAX_POINTS] = { 0 };
							 | 
						|
								
							 | 
						|
								        for (int i = 0; i < MAX_POINTS; i++) positions[i] = Vector2Rotate(points[i], ang);
							 | 
						|
								        //----------------------------------------------------------------------------------
							 | 
						|
								
							 | 
						|
								        // Draw
							 | 
						|
								        //----------------------------------------------------------------------------------
							 | 
						|
								        BeginDrawing();
							 | 
						|
								
							 | 
						|
								            ClearBackground(RAYWHITE);
							 | 
						|
								
							 | 
						|
								            DrawText("textured polygon", 20, 20, 20, DARKGRAY);
							 | 
						|
								
							 | 
						|
								            DrawTexturePoly(texture, (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 },
							 | 
						|
								                            positions, texcoords, MAX_POINTS, WHITE);
							 | 
						|
								
							 | 
						|
								        EndDrawing();
							 | 
						|
								        //----------------------------------------------------------------------------------
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    // De-Initialization
							 | 
						|
								    //--------------------------------------------------------------------------------------
							 | 
						|
								    UnloadTexture(texture); // Unload texture
							 | 
						|
								
							 | 
						|
								    CloseWindow();          // Close window and OpenGL context
							 | 
						|
								    //--------------------------------------------------------------------------------------
							 | 
						|
								
							 | 
						|
								    return 0;
							 | 
						|
								}
							 |