version(1);
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								project_name = "raylib-example";
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								patterns = {
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								"*.cpp",
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								"*.c",
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								"*.h",
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								"*.bat",
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								"*.sh",
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								"*.4coder",
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								"Makefile",
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								};
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								blacklist_patterns = {
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								".*",
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								};
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								load_paths = {
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								 { { {".", .relative = true, .recursive = true, } }, .os = "win" },
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								 { { {".", .relative = true, .recursive = true, } }, .os = "linux" },
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								 { { {".", .relative = true, .recursive = true, } }, .os = "mac" },
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								};
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								command_list = {
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								 { .name = "clean",
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								   .out = "*clean*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true,
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								   .cmd = {
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								          {"mingw32-make clean", .os = "win"},
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								          {"make clean", .os = "linux"},
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								          {"make clean", .os = "mac"},          
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								   },
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								 },
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								 { .name = "build",
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								   .out = "*compile*", .footer_panel = true, .save_dirty_files = true, .cursor_at_end = false,
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								   .cmd = {
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								          {"mingw32-make", .os = "win"},
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								          {"make", .os = "linux"},
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								          {"make", .os = "mac"},
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								   },
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								 },
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								 { .name = "run",
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								   .out = "*run*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true,
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								   .cmd = {
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								          {".\game.exe", .os = "win"},
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								          {"./game", .os = "linux"},
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								          {"./game", .os = "mac"},          
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								   },
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								 },
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								};
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								fkey_command[3] = "clean";
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								fkey_command[4] = "build";
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								fkey_command[5] = "run";
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