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								    <title>raylib HTML5 GAME</title>
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								    <meta name="title" content="raylib HTML5 GAME">
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								    <meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
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								    <meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
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								    <meta property="og:url" content="https://www.raylib.com/games.html">
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								    <meta property="og:description" content="New HTML5 videogame, developed using raylib videogames library">
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								    <meta name="twitter:url" content="https://www.raylib.com/games.html">
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								    <meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
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								      #header { 
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								        height: 80px; 
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								      @keyframes rotation {
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								        from {transform: rotate(0deg);}
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								        to {transform: rotate(360deg);}
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								      #status {
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								        display: inline-block;
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								        color: rgb(40, 40, 40);
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								      #progress {
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								        height: 0px;
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								        width: 0px;
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								        float: right;
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								        width: 100%;
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								        height: 140px;
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								        margin: 0 auto;
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								        margin-top: 10px;
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								        cursor: pointer;
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								        width: 140px;
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								        height: 50px;
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								      input[type=button]:hover {
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								    </style>
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								  </head>
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								  <body>
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								    <div id="header">
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								        <a id="logo" href="https://www.raylib.com"></a>
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								        <div class="spinner" id='spinner'></div>
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								        <div class="emscripten" id="status">Downloading...</div>
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								        <span id='controls'>
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								          <span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span>
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								          <span><input type="button" id="btn-audio" value="🔇 SUSPEND" onclick="toggleAudio()"></span>
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								        <div class="emscripten">
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								        function saveFileFromMEMFSToDisk(memoryFSname, localFSname)     // This can be called by C/C++ code
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								        {
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								            var isSafari = false; // Not supported, navigator.userAgent access is being restricted
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								            //var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
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								            var data = FS.readFile(memoryFSname);
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								            // NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
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								            // in Settings/Advanced/Downloads section you have a setting:
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								            // 'Ask where to save each file before downloading' - which you can set true/false.
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								            // If you enable this setting it would always ask you and bring the SaveAsDialog
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								            saveAs(blob, localFSname);
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								                return function(text) {
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								                    if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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								                    // These replacements are necessary if you render to raw HTML
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								                    //text = text.replace(/&/g, "&");
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								            })(),
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								            printErr: function(text) {
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								            canvas: (function() {
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								                // As a default initial behavior, pop up an alert when webgl context is lost.
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								                // To make your application robust, you may want to override this behavior before shipping!
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								                // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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								                canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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								            setStatus: function(text) {
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								                    progressElement.value = null;
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								                    if (!text) spinnerElement.style.display = 'none';
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							 | 
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								                statusElement.innerHTML = text;
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								            totalDependencies: 0,
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								            monitorRunDependencies: function(left) {
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								                this.totalDependencies = Math.max(this.totalDependencies, left);
							 | 
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								                Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
							 | 
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								            },
							 | 
						|
								            //noInitialRun: true
							 | 
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							 | 
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							 | 
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								        Module.setStatus('Downloading...');
							 | 
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								        window.onerror = function() {
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								            Module.setStatus('Exception thrown, see JavaScript console');
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								            spinnerElement.style.display = 'none';
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								            Module.setStatus = function(text) { if (text) Module.printErr('[post-exception status] ' + text); };
							 | 
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							 | 
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								    </script>
							 | 
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							 | 
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								    <!-- REF: https://developers.google.com/web/updates/2018/11/web-audio-autoplay -->
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								    <script type='text/javascript'>
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								        var audioBtn = document.querySelector('#btn-audio');
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								        // An array of all contexts to resume on the page
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								        const audioContexList = [];
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								        (function() {
							 | 
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								            // A proxy object to intercept AudioContexts and 
							 | 
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								            // add them to the array for tracking and resuming later
							 | 
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								            self.AudioContext = new Proxy(self.AudioContext, {
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								                construct(target, args) {
							 | 
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								                    const result = new target(...args);
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								                    audioContexList.push(result);
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								                    if (result.state == "suspended") audioBtn.value = "🔈 RESUME";
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								                    return result;
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								        function toggleAudio() {
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						|
								            if (resumed) audioBtn.value = "🔇 SUSPEND";
							 | 
						|
								            else audioBtn.value = "🔈 RESUME";
							 | 
						|
								        }
							 | 
						|
								    </script>
							 | 
						|
								    {{{ SCRIPT }}}
							 | 
						|
								  </body>
							 | 
						|
								</html>
							 |