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								/*******************************************************************************************
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								*
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								*   raylib [core] example - Gamepad input
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								*
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								*   NOTE: This example requires a Gamepad connected to the system
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								*         raylib is configured to work with Xbox 360 gamepad, check raylib.h for buttons configuration
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								*
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								*   This example has been created using raylib 1.0 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
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								    Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
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								    Vector2 gamepadMovement = { 0.0f, 0.0f };
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								    SetTargetFPS(60);               // Set target frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        if (IsGamepadAvailable(GAMEPAD_PLAYER1))
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								        {
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								            gamepadMovement = GetGamepadMovement(GAMEPAD_PLAYER1);
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								            ballPosition.x += gamepadMovement.x;
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								            ballPosition.y -= gamepadMovement.y;
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								            if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
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								            {
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								                ballPosition.x = (float)screenWidth/2;
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								                ballPosition.y = (float)screenHeight/2;
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								            }
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY);
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								            DrawCircleV(ballPosition, 50, MAROON);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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