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								/*******************************************************************************************
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								*
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								*   raylib [models] example - Plane rotations (yaw, pitch, roll)
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								*
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								*   This example has been created using raylib 1.8 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
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								*
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								*   Copyright (c) 2017-2021 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#include "raymath.h"        // Required for: MatrixRotateXYZ()
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    //SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI);
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								    InitWindow(screenWidth, screenHeight, "raylib [models] example - plane rotations (yaw, pitch, roll)");
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								    Camera camera = { 0 };
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								    camera.position = (Vector3){ 0.0f, 50.0f, -120.0f };// Camera position perspective
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								    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point
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								    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
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								    camera.fovy = 30.0f;                                // Camera field-of-view Y
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								    camera.projection = CAMERA_PERSPECTIVE;             // Camera type
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								    Model model = LoadModel("resources/models/obj/plane.obj");                  // Load model
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								    Texture2D texture = LoadTexture("resources/models/obj/plane_diffuse.png");  // Load model texture
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								    model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;            // Set map diffuse texture
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								    float pitch = 0.0f;
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								    float roll = 0.0f;
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								    float yaw = 0.0f;
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        // Plane pitch (x-axis) controls
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								        if (IsKeyDown(KEY_DOWN)) pitch += 0.6f;
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								        else if (IsKeyDown(KEY_UP)) pitch -= 0.6f;
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								        else
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								        {
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								            if (pitch > 0.3f) pitch -= 0.3f;
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								            else if (pitch < -0.3f) pitch += 0.3f;
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								        }
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								        // Plane yaw (y-axis) controls
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								        if (IsKeyDown(KEY_S)) yaw += 1.0f;
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								        else if (IsKeyDown(KEY_A)) yaw -= 1.0f;
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								        else
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								        {
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								            if (yaw > 0.0f) yaw -= 0.5f;
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								            else if (yaw < 0.0f) yaw += 0.5f;
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								        }
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								        // Plane roll (z-axis) controls
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								        if (IsKeyDown(KEY_LEFT)) roll += 1.0f;
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								        else if (IsKeyDown(KEY_RIGHT)) roll -= 1.0f;
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								        else
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								        {
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								            if (roll > 0.0f) roll -= 0.5f;
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								            else if (roll < 0.0f) roll += 0.5f;
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								        }
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								        // Tranformation matrix for rotations
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								        model.transform = MatrixRotateXYZ((Vector3){ DEG2RAD*pitch, DEG2RAD*yaw, DEG2RAD*roll });
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            // Draw 3D model (recomended to draw 3D always before 2D)
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								            BeginMode3D(camera);
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								                DrawModel(model, (Vector3){ 0.0f, -8.0f, 0.0f }, 1.0f, WHITE);   // Draw 3d model with texture
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								                DrawGrid(10, 10.0f);
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								            EndMode3D();
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								            // Draw controls info
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								            DrawRectangle(30, 370, 260, 70, Fade(GREEN, 0.5f));
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								            DrawRectangleLines(30, 370, 260, 70, Fade(DARKGREEN, 0.5f));
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								            DrawText("Pitch controlled with: KEY_UP / KEY_DOWN", 40, 380, 10, DARKGRAY);
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								            DrawText("Roll controlled with: KEY_LEFT / KEY_RIGHT", 40, 400, 10, DARKGRAY);
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								            DrawText("Yaw controlled with: KEY_A / KEY_S", 40, 420, 10, DARKGRAY);
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								            DrawText("(c) WWI Plane Model created by GiaHanLam", screenWidth - 240, screenHeight - 20, 10, DARKGRAY);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    UnloadModel(model);     // Unload model data
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								    CloseWindow();          // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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