/*******************************************************************************************
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								*
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								*   raylib test - Testing FormatText() function
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								*
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								*   This test has been created using raylib 1.0 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    int score = 100020;
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								    int hiscore = 200450;
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								    int lives = 5;
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								    InitWindow(screenWidth, screenHeight, "raylib test - FormatText()");
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								    SetTargetFPS(60);
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        // TODO: Update your variables here
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText(FormatText("Score: %08i", score), 80, 80, 20, RED);
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								            DrawText(FormatText("HiScore: %08i", hiscore), 80, 120, 20, GREEN);
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								            DrawText(FormatText("Lives: %02i", lives), 80, 160, 40, BLUE);
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								            DrawText(FormatText("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 80, 220, 20, BLACK);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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