|  | #************************************************************************************************** | 
						
						
							|  | # | 
						
						
							|  | #   raylib - Advance Game | 
						
						
							|  | # | 
						
						
							|  | #   makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten) | 
						
						
							|  | # | 
						
						
							|  | #   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | 
						
						
							|  | #     | 
						
						
							|  | #   This software is provided "as-is", without any express or implied warranty. In no event  | 
						
						
							|  | #   will the authors be held liable for any damages arising from the use of this software. | 
						
						
							|  | # | 
						
						
							|  | #   Permission is granted to anyone to use this software for any purpose, including commercial  | 
						
						
							|  | #   applications, and to alter it and redistribute it freely, subject to the following restrictions: | 
						
						
							|  | # | 
						
						
							|  | #     1. The origin of this software must not be misrepresented; you must not claim that you  | 
						
						
							|  | #     wrote the original software. If you use this software in a product, an acknowledgment  | 
						
						
							|  | #     in the product documentation would be appreciated but is not required. | 
						
						
							|  | # | 
						
						
							|  | #     2. Altered source versions must be plainly marked as such, and must not be misrepresented | 
						
						
							|  | #     as being the original software. | 
						
						
							|  | # | 
						
						
							|  | #     3. This notice may not be removed or altered from any source distribution. | 
						
						
							|  | # | 
						
						
							|  | #************************************************************************************************** | 
						
						
							|  |  | 
						
						
							|  | # define raylib platform to compile for | 
						
						
							|  | # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB | 
						
						
							|  | # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() | 
						
						
							|  | PLATFORM ?= PLATFORM_DESKTOP | 
						
						
							|  | 
 | 
						
						
							|  | # determine PLATFORM_OS in case PLATFORM_DESKTOP selected | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_DESKTOP) | 
						
						
							|  |     # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows | 
						
						
							|  |     ifeq ($(OS),Windows_NT) | 
						
						
							|  |         PLATFORM_OS=WINDOWS | 
						
						
							|  |         LIBPATH=win32 | 
						
						
							|  |     else | 
						
						
							|  |         UNAMEOS:=$(shell uname) | 
						
						
							|  |         ifeq ($(UNAMEOS),Linux) | 
						
						
							|  |             PLATFORM_OS=LINUX | 
						
						
							|  |             LIBPATH=linux | 
						
						
							|  |         else | 
						
						
							|  |         ifeq ($(UNAMEOS),Darwin) | 
						
						
							|  |             PLATFORM_OS=OSX | 
						
						
							|  |             LIBPATH=osx | 
						
						
							|  |         endif | 
						
						
							|  |         endif | 
						
						
							|  |     endif | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | # define compiler: gcc for C program, define as g++ for C++ | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_WEB) | 
						
						
							|  |     # define emscripten compiler | 
						
						
							|  |     CC = emcc | 
						
						
							|  | else | 
						
						
							|  | ifeq ($(PLATFORM_OS),OSX) | 
						
						
							|  |     # define llvm compiler for mac | 
						
						
							|  |     CC = clang | 
						
						
							|  | else | 
						
						
							|  |     # define default gcc compiler | 
						
						
							|  |     CC = gcc | 
						
						
							|  | endif | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | # define compiler flags: | 
						
						
							|  | #  -O2         defines optimization level | 
						
						
							|  | #  -Wall       turns on most, but not all, compiler warnings | 
						
						
							|  | #  -std=c99    use standard C from 1999 revision | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_RPI) | 
						
						
							|  |     CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline | 
						
						
							|  | else | 
						
						
							|  |     CFLAGS = -O2 -Wall -std=c99 | 
						
						
							|  | endif | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_WEB) | 
						
						
							|  |     CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --shell-file ../../templates/web_shell/shell.html | 
						
						
							|  |     #-s ASSERTIONS=1 --preload-file resources | 
						
						
							|  |     #-s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing | 
						
						
							|  |     #-s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB) | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes | 
						
						
							|  |  | 
						
						
							|  | # define any directories containing required header files | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_RPI) | 
						
						
							|  |     INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads | 
						
						
							|  | else | 
						
						
							|  |     INCLUDES = -I. -I../../src -I../../../src | 
						
						
							|  | # external libraries headers | 
						
						
							|  | # GLFW3 | 
						
						
							|  |     INCLUDES += -I../../external/glfw3/include | 
						
						
							|  | # GLEW | 
						
						
							|  |     INCLUDES += -I../../external/glew/include | 
						
						
							|  | # OpenAL Soft | 
						
						
							|  |     INCLUDES += -I../../external/openal_soft/include | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | # define library paths containing required libs | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_RPI) | 
						
						
							|  |     LFLAGS = -L. -L../../src -L/opt/vc/lib | 
						
						
							|  | else | 
						
						
							|  |     LFLAGS = -L. -L../../src -L../../../src | 
						
						
							|  |     # external libraries to link with | 
						
						
							|  |     # GLFW3 | 
						
						
							|  |     LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) | 
						
						
							|  |     ifneq ($(PLATFORM_OS),OSX) | 
						
						
							|  |     # OpenAL Soft | 
						
						
							|  |         LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) | 
						
						
							|  | 	# GLEW | 
						
						
							|  |         LFLAGS += -L../../external/glew/lib/$(LIBPATH) | 
						
						
							|  |     endif | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | # define any libraries to link into executable | 
						
						
							|  | # if you want to link libraries (libname.so or libname.a), use the -lname | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_DESKTOP) | 
						
						
							|  |     ifeq ($(PLATFORM_OS),LINUX) | 
						
						
							|  |         # libraries for Debian GNU/Linux desktop compiling | 
						
						
							|  |         # requires the following packages: | 
						
						
							|  |         # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev | 
						
						
							|  |         LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl | 
						
						
							|  |         # on XWindow could require also below libraries, just uncomment | 
						
						
							|  |         #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor | 
						
						
							|  |     else | 
						
						
							|  |     ifeq ($(PLATFORM_OS),OSX) | 
						
						
							|  |     	# libraries for OS X 10.9 desktop compiling | 
						
						
							|  |         # requires the following packages: | 
						
						
							|  |         # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev | 
						
						
							|  |         LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa | 
						
						
							|  |     else | 
						
						
							|  |         # libraries for Windows desktop compiling | 
						
						
							|  |         # NOTE: GLFW3 and OpenAL Soft libraries should be installed | 
						
						
							|  |         LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 | 
						
						
							|  |     endif | 
						
						
							|  |     endif | 
						
						
							|  | endif | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_RPI) | 
						
						
							|  |     # libraries for Raspberry Pi compiling | 
						
						
							|  |     # NOTE: OpenAL Soft library should be installed (libopenal1 package) | 
						
						
							|  |     LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal | 
						
						
							|  | endif | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_WEB) | 
						
						
							|  |     LIBS = ../../src/libraylib.bc | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | # define additional parameters and flags for windows | 
						
						
							|  | ifeq ($(PLATFORM_OS),WINDOWS) | 
						
						
							|  |     # resources file contains windows exe icon | 
						
						
							|  |     # -Wl,--subsystem,windows hides the console window | 
						
						
							|  |     WINFLAGS = ../../src/resources -Wl,--subsystem,windows | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_WEB) | 
						
						
							|  |     EXT = .html | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | # define all screen object files required | 
						
						
							|  | SCREENS = \ | 
						
						
							|  | 	screens/screen_logo.o \ | 
						
						
							|  | 	screens/screen_level00.o \ | 
						
						
							|  | 	screens/screen_level01.o \ | 
						
						
							|  | 	screens/screen_level02.o \ | 
						
						
							|  | 	screens/screen_level03.o \ | 
						
						
							|  | 	screens/screen_level04.o \ | 
						
						
							|  | 	screens/screen_level05.o \ | 
						
						
							|  | 	screens/screen_level06.o \ | 
						
						
							|  | 	screens/screen_level07.o \ | 
						
						
							|  | 	screens/screen_level08.o \ | 
						
						
							|  | 	screens/screen_level09.o \ | 
						
						
							|  |  | 
						
						
							|  | # typing 'make' will invoke the first target entry in the file, | 
						
						
							|  | # in this case, the 'default' target entry is just_do | 
						
						
							|  | default: just_do | 
						
						
							|  | 
 | 
						
						
							|  | # compile just_do | 
						
						
							|  | just_do: just_do.c $(SCREENS) | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile screen LOGO | 
						
						
							|  | screens/screen_logo.o: screens/screen_logo.c | 
						
						
							|  | 	$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | 
						
						
							|  |      | 
						
						
							|  | # compile screen LEVEL00 | 
						
						
							|  | screens/screen_level00.o: screens/screen_level00.c | 
						
						
							|  | 	$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | 
						
						
							|  | 
 | 
						
						
							|  | # compile screen LEVEL01 | 
						
						
							|  | screens/screen_level01.o: screens/screen_level01.c | 
						
						
							|  | 	$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | 
						
						
							|  | 
 | 
						
						
							|  | # compile screen LEVEL02 | 
						
						
							|  | screens/screen_level02.o: screens/screen_level02.c | 
						
						
							|  | 	$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | 
						
						
							|  | 
 | 
						
						
							|  | # compile screen LEVEL03 | 
						
						
							|  | screens/screen_level03.o: screens/screen_level03.c | 
						
						
							|  | 	$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | 
						
						
							|  | 
 | 
						
						
							|  | # compile screen LEVEL04 | 
						
						
							|  | screens/screen_level04.o: screens/screen_level04.c | 
						
						
							|  | 	$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | 
						
						
							|  | 
 | 
						
						
							|  | # compile screen LEVEL05 | 
						
						
							|  | screens/screen_level05.o: screens/screen_level05.c | 
						
						
							|  | 	$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | 
						
						
							|  | 
 | 
						
						
							|  | # compile screen LEVEL06 | 
						
						
							|  | screens/screen_level06.o: screens/screen_level06.c | 
						
						
							|  | 	$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | 
						
						
							|  |      | 
						
						
							|  | # compile screen LEVEL07 | 
						
						
							|  | screens/screen_level07.o: screens/screen_level07.c | 
						
						
							|  | 	$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | 
						
						
							|  |      | 
						
						
							|  | # compile screen LEVEL08 | 
						
						
							|  | screens/screen_level08.o: screens/screen_level08.c | 
						
						
							|  | 	$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | 
						
						
							|  | 
 | 
						
						
							|  | # compile screen LEVEL09 | 
						
						
							|  | screens/screen_level09.o: screens/screen_level09.c | 
						
						
							|  | 	$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | 
						
						
							|  | 
 | 
						
						
							|  | # clean everything | 
						
						
							|  | clean: | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_DESKTOP) | 
						
						
							|  |     ifeq ($(PLATFORM_OS),OSX) | 
						
						
							|  | 		find . -type f -perm +ugo+x -delete | 
						
						
							|  | 		rm -f *.o | 
						
						
							|  |     else | 
						
						
							|  |     ifeq ($(PLATFORM_OS),LINUX) | 
						
						
							|  | 		find . -type f -executable -delete | 
						
						
							|  | 		rm -f *.o | 
						
						
							|  |     else | 
						
						
							|  | 		del *.o *.exe | 
						
						
							|  |     endif | 
						
						
							|  |     endif | 
						
						
							|  | endif | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_RPI) | 
						
						
							|  | 	find . -type f -executable -delete | 
						
						
							|  | 	rm -f *.o | 
						
						
							|  | endif | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_WEB) | 
						
						
							|  | 	del *.o *.html *.js | 
						
						
							|  | endif | 
						
						
							|  | 	@echo Cleaning done | 
						
						
							|  | 
 | 
						
						
							|  | # instead of defining every module one by one, we can define a pattern | 
						
						
							|  | # this pattern below will automatically compile every module defined on $(OBJS) | 
						
						
							|  | #%.exe : %.c | 
						
						
							|  | #	$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
 |