| /******************************************************************************************* | |
| * | |
| *   raylib [shapes] example - pie chart | |
| * | |
| *   Example complexity rating: [★☆☆☆] 1/4 | |
| * | |
| *   Example originally created with raylib 5.5, last time updated with raylib 5.6 | |
| * | |
| *   Example contributed by Gideon Serfontein (@GideonSerf) and reviewed by Ramon Santamaria (@raysan5) | |
| * | |
| *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | |
| *   BSD-like license that allows static linking with closed source software | |
| * | |
| *   Copyright (c) 2025 Gideon Serfontein (@GideonSerf) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
| #include <math.h> | |
| #include <stdio.h> | |
|  | |
| #define RAYGUI_IMPLEMENTATION | |
| #include "raygui.h" | |
|  | |
| #define MAX_PIE_SLICES  10       // Max pie slices | |
|  | |
| //------------------------------------------------------------------------------------ | |
| // Program main entry point | |
| //------------------------------------------------------------------------------------ | |
| int main(void) | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     const int screenWidth = 800; | |
|     const int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - pie chart"); | |
| 
 | |
|     int sliceCount = 7; | |
|     float donutInnerRadius = 25.0f; | |
|     float values[MAX_PIE_SLICES] = { 300.0f, 100.0f, 450.0f, 350.0f, 600.0f, 380.0f, 750.0f }; // Initial slice values | |
|     char labels[MAX_PIE_SLICES][32] = { 0 }; | |
|     bool editingLabel[MAX_PIE_SLICES] = { 0 }; | |
| 
 | |
|     for (int i = 0; i < MAX_PIE_SLICES; i++) | |
|         snprintf(labels[i], 32, "Slice %02i", i + 1); | |
| 
 | |
|     bool showValues = true; | |
|     bool showPercentages = false; | |
|     bool showDonut = false; | |
|     int hoveredSlice = -1; | |
|     Rectangle scrollPanelBounds = {0}; | |
|     Vector2 scrollContentOffset = {0}; | |
|     Rectangle view = { 0 }; | |
| 
 | |
|     // UI layout parameters | |
|     const int panelWidth = 270; | |
|     const int panelMargin = 5; | |
| 
 | |
|     // UI Panel top-left anchor | |
|     const Vector2 panelPos = { | |
|         (float)screenWidth  - panelMargin - panelWidth, | |
|         (float)panelMargin | |
|     }; | |
| 
 | |
|     // UI Panel rectangle | |
|     const Rectangle panelRect = { | |
|         panelPos.x, panelPos.y, | |
|         (float)panelWidth, | |
|         (float)screenHeight - 2.0f*panelMargin  | |
|     }; | |
| 
 | |
|     // Pie chart geometry | |
|     const Rectangle canvas = { 0, 0, panelPos.x, (float)screenHeight }; | |
|     const Vector2 center = { canvas.width/2.0f, canvas.height/2.0f}; | |
|     const float radius = 205.0f; | |
| 
 | |
|     // Total value for percentage calculations | |
|     float totalValue = 0.0f; | |
| 
 | |
|     SetTargetFPS(60); | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose()) | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         // Calculate total value for percentage calculations | |
|         totalValue = 0.0f; | |
|         for (int i = 0; i < sliceCount; i++) totalValue += values[i]; | |
| 
 | |
|         // Check for mouse hover over slices | |
|         hoveredSlice = -1; // Reset hovered slice | |
|         Vector2 mousePos = GetMousePosition(); | |
|         if (CheckCollisionPointRec(mousePos, canvas)) // Only check if mouse is inside the canvas | |
|         { | |
|             float dx = mousePos.x - center.x; | |
|             float dy = mousePos.y - center.y; | |
|             float distance = sqrtf(dx*dx + dy*dy); | |
| 
 | |
|             if (distance <= radius) // Inside the pie radius | |
|             { | |
|                 float angle = atan2f(dy, dx)*RAD2DEG; | |
|                 if (angle < 0) angle += 360; | |
| 
 | |
|                 float currentAngle = 0.0f; | |
|                 for (int i = 0; i < sliceCount; i++) | |
|                 { | |
|                     float sweep = (totalValue > 0)? (values[i]/totalValue)*360.0f : 0.0f; | |
|                      | |
|                     if ((angle >= currentAngle) && (angle < (currentAngle + sweep))) | |
|                     { | |
|                         hoveredSlice = i; | |
|                         break; | |
|                     } | |
|                      | |
|                     currentAngle += sweep; | |
|                 } | |
|             } | |
|         } | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
|             ClearBackground(RAYWHITE); | |
| 
 | |
|             // Draw the pie chart on the canvas | |
|             float startAngle = 0.0f; | |
|             for (int i = 0; i < sliceCount; i++) | |
|             { | |
|                 float sweepAngle = (totalValue > 0)? (values[i]/totalValue)*360.0f : 0.0f; | |
|                 float midAngle = startAngle + sweepAngle/2.0f; // Middle angle for label positioning | |
|  | |
|                 Color color = ColorFromHSV((float)i/sliceCount*360.0f, 0.75f, 0.9f); | |
|                 float currentRadius = radius; | |
| 
 | |
|                 // Make the hovered slice pop out by adding 5 pixels to its radius | |
|                 if (i == hoveredSlice) currentRadius += 20.0f; | |
| 
 | |
|                 // Draw the pie slice using raylib's DrawCircleSector function | |
|                 DrawCircleSector(center, currentRadius, startAngle, startAngle + sweepAngle, 120, color); | |
| 
 | |
|                 // Draw the label for the current slice | |
|                 if (values[i] > 0) | |
|                 { | |
|                     char labelText[64] = { 0 }; | |
|                     if (showValues && showPercentages) snprintf(labelText, 64, "%.1f (%.0f%%)", values[i], (values[i]/totalValue)*100.0f); | |
|                     else if (showValues) snprintf(labelText, 64, "%.1f", values[i]); | |
|                     else if (showPercentages) snprintf(labelText, 64, "%.0f%%", (values[i]/totalValue)*100.0f); | |
|                     else labelText[0] = '\0'; | |
| 
 | |
|                     Vector2 textSize = MeasureTextEx(GetFontDefault(), labelText, 20, 1); | |
|                     float labelRadius = radius*0.7f; | |
|                     Vector2 labelPos = { center.x + cosf(midAngle*DEG2RAD)*labelRadius - textSize.x/2.0f, | |
|                         center.y + sinf(midAngle*DEG2RAD)*labelRadius - textSize.y/2.0f }; | |
|                     DrawText(labelText, (int)labelPos.x, (int)labelPos.y, 20, WHITE); | |
|                 } | |
| 
 | |
|                 // Draw inner circle to create donut effect | |
|                 // TODO: This is a hacky solution, better use DrawRing() | |
|                 if (showDonut) DrawCircle(center.x, center.y, donutInnerRadius, RAYWHITE); | |
| 
 | |
|                 startAngle += sweepAngle; | |
|             } | |
| 
 | |
|             // UI control panel | |
|             DrawRectangleRec(panelRect, Fade(LIGHTGRAY, 0.5f)); | |
|             DrawRectangleLinesEx(panelRect, 1.0f, GRAY); | |
| 
 | |
|             GuiSpinner((Rectangle){ panelPos.x + 95, (float)panelPos.y + 12, 125, 25 }, "Slices ", &sliceCount, 1, MAX_PIE_SLICES, false); | |
|             GuiCheckBox((Rectangle){ panelPos.x + 20, (float)panelPos.y + 12 + 40, 20, 20 }, "Show Values", &showValues); | |
|             GuiCheckBox((Rectangle){ panelPos.x + 20, (float)panelPos.y + 12 + 70, 20, 20 }, "Show Percentages", &showPercentages); | |
|             GuiCheckBox((Rectangle){ panelPos.x + 20, (float)panelPos.y + 12 + 100, 20, 20 }, "Make Donut", &showDonut); | |
| 
 | |
|             if (showDonut) GuiDisable(); | |
|             GuiSliderBar((Rectangle){ panelPos.x + 80, (float)panelPos.y + 12 + 130, panelRect.width - 100, 30 }, | |
|                             "Inner Radius", NULL, &donutInnerRadius, 5.0f, radius - 10.0f); | |
|             GuiEnable(); | |
| 
 | |
|             GuiLine((Rectangle){ panelPos.x + 10, (float)panelPos.y + 12 + 170, panelRect.width - 20, 1 }, NULL); | |
| 
 | |
|             // Scrollable area for slice editors | |
|             scrollPanelBounds = (Rectangle){  | |
|                 panelPos.x + panelMargin,  | |
|                 (float)panelPos.y + 12 + 190,  | |
|                 panelRect.width - panelMargin*2,  | |
|                 panelRect.y + panelRect.height - panelPos.y + 12 + 190 - panelMargin  | |
|             }; | |
|             int contentHeight = sliceCount*35; | |
| 
 | |
|             GuiScrollPanel(scrollPanelBounds, NULL, | |
|                 (Rectangle){ 0, 0, panelRect.width - 25, (float)contentHeight }, | |
|                 &scrollContentOffset, &view); | |
| 
 | |
|             const float contentX = view.x + scrollContentOffset.x; // Left of content | |
|             const float contentY = view.y + scrollContentOffset.y; // Top of content | |
|  | |
|             BeginScissorMode((int)view.x, (int)view.y, (int)view.width, (int)view.height); | |
| 
 | |
|                 for (int i = 0; i < sliceCount; i++) | |
|                 { | |
|                     const int rowY = (int)(contentY + 5 + i*35); | |
| 
 | |
|                     // Color indicator | |
|                     Color color = ColorFromHSV((float)i/sliceCount*360.0f, 0.75f, 0.9f); | |
|                     DrawRectangle((int)(contentX + 15), rowY + 5, 20, 20, color); | |
| 
 | |
|                     // Label textbox | |
|                     if (GuiTextBox((Rectangle){ contentX + 45, (float)rowY, 75, 30 }, labels[i], 32, editingLabel[i])) editingLabel[i] = !editingLabel[i]; | |
| 
 | |
|                     GuiSliderBar((Rectangle){ contentX + 130, (float)rowY, 110, 30 }, NULL, NULL, &values[i], 0.0f, 1000.0f); | |
|                 } | |
| 
 | |
|             EndScissorMode(); | |
| 
 | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     CloseWindow(); // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| } |