diff --git a/Working-on-Windows.md b/Working-on-Windows.md index 22985c3..bf789e6 100644 --- a/Working-on-Windows.md +++ b/Working-on-Windows.md @@ -1,6 +1,6 @@ -## Building Raylib on Windows +## Building raylib on Windows There are several ways to get setup on Windows. This page will go through them from the easiest to the most difficult. @@ -16,11 +16,11 @@ This is an open source C/C++ toolchain that is very lightweight. The best way to https://github.com/skeeto/w64devkit/ Download the w64devkit zip file, unzip it and run W64Devkit.exe. that will give you a terminal that is ready to go. -*Note* that old MinGW (Not w64) from mingw.org will not work with Raylib. You need to use MinGW-w64. +*Note* that old MinGW (Not w64) from mingw.org will not work with raylib. You need to use MinGW-w64. -*MSYS2 Note* We do not recommend using MSYS2 to get GCC, even though several tutorials suggest it. It can be difficult to configure properly and does not always include all the things needed for a complete development system. The W64-Devkit is a much better way to get the needed toolchain for building games with Raylib. +*MSYS2 Note* We do not recommend using MSYS2 to get GCC, even though several tutorials suggest it. It can be difficult to configure properly and does not always include all the things needed for a complete development system. The W64-Devkit is a much better way to get the needed toolchain for building games with raylib. -## Raylib-Quickstart, the simple solution to get started quickly. +## raylib-quickstart, the simple solution to get started quickly. The quickstart is a cross platform template for all desktop platforms that will setup raylib automatically. https://github.com/raylib-extras/raylib-quickstart @@ -31,7 +31,7 @@ Simply follow the instructions in that link and you will be done, you do not nee ## Compile using Zig tools (cross platform) This guide should work across all platforms, but the example is demonstrated on Windows. -1. Download and unzip Raylib to a directory, e.g., `C:\raylib`. +1. Download and unzip raylib to a directory, e.g., `C:\raylib`. 2. Place your C file in any desired location. 3. Compile the C (i.e., test.c) file using the following command: `zig cc -o test.exe test.c -I"C:\raylib\include" "C:\raylib\lib\libraylib.a" -lopengl32 -lgdi32 -lwinmm` @@ -58,7 +58,7 @@ If you do not want to use the quickstart, you have several options int main() { const int screenWidth = 800; const int screenHeight = 600; - InitWindow(screenWidth, screenHeight, "Raylib basic window"); + InitWindow(screenWidth, screenHeight, "raylib basic window"); SetTargetFPS(60); while (!WindowShouldClose()) { BeginDrawing(); @@ -85,7 +85,7 @@ Using MinGW make tool, just navigate from command line to `raylib/src/` folder a ### Installing and building raylib via vcpkg -You can download and install Raylib using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager: +You can download and install raylib using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager: git clone https://github.com/Microsoft/vcpkg.git cd vcpkg @@ -106,7 +106,7 @@ The instructions below are focused on compiling raylib using Notepad++ as the ed Just open `raylib/src/raylib.h` source file on Notepad++ and execute (F6) the script `raylib_source_compile` ## A note on dependencies -Raylib includes all of it's own external dependencies on windows. There are only 2 system libraries that need to be linked to raylib for a game to work. +raylib includes all of it's own external dependencies on windows. There are only 2 system libraries that need to be linked to raylib for a game to work. * GDI32: This is the interface to the window setup and drawing functions that raylib and GLFW need to work on Windows. * WinMM: This is contains the high resolution timer code used by GLFW for precise timing in the game loop.