From 0779fa1ce94d6be96226333448933e4ea91f2309 Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 21 May 2017 10:48:27 +0200 Subject: [PATCH] Updated Compile for Windows (markdown) --- Compile-for-Windows.md | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/Compile-for-Windows.md b/Compile-for-Windows.md index 0c7afb9..a314226 100644 --- a/Compile-for-Windows.md +++ b/Compile-for-Windows.md @@ -1,4 +1,4 @@ -To build your raylib game for Windows, raylib installer comes with all the required tool; it includes a ready to use code editor: Notepad++ with some useful scripts ready and it also includes a compiler with basic C libraries: MinGW. +To build your raylib game for Windows, raylib installer comes with all the required tool; it includes a ready to use code editor: Notepad++ with some useful scripts ready and it also includes MinGW compiler with basic C libraries. If you want to use another code editor like Visual Studio or another compiler package you can also use them but this instructions below are focused on raylib standard development tools: Notepad++ and MinGW. @@ -9,11 +9,10 @@ Just download raylib installer and run it. It installs Notepad++ and MinGW, cust Add the bin path of raylib installer's GNU tools to your PATH environment variable. _e.g. C:\raylib\MinGW\bin_ - NOTE: Make sure the following libs (and their headers) are accessible to the compiler (This should be taken care of after following the above steps): - libglfw3.a - GLFW3 (static version) - libopenal32.a - OpenAL Soft, audio device management + GLFW3 - libglfw3.a (static version) + OpenAL Soft - libOpenAL32.a (static version) ### Compiling raylib source code