diff --git a/raylib-default-shader.md b/raylib-default-shader.md index 122ebd9..19926d9 100644 --- a/raylib-default-shader.md +++ b/raylib-default-shader.md @@ -23,6 +23,10 @@ in vec4 vertexColor; // Vertex input attribute: color out vec2 fragTexCoord; // To-fragment attribute: texture coordinate out vec4 fragColor; // To-fragment attribute: color ``` +_All_ +```glsl +uniform mat4 mvp; // Model-View-Projection matrix +``` ## default fragment shader input/output parameters @@ -44,4 +48,10 @@ in vec4 fragColor; // Fragment input attribute: color out vec4 finalColor; // Fragment output: color ``` +_All_ +```glsl +uniform sampler2D texture0; // Fragment input texture (always required, could be a white pixel) +uniform vec4 colDiffuse; // Fragment input color diffuse (multiplied by texture color) +``` + NOTE: On _OPENGL_ES2 and OPENGL_21_ we use the default built-in fragment output `gl_FragColor` (same as the explicitly defined `finalColor`).