Updated Working on Windows (markdown)

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Jeffery Myers пре 1 година
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Working-on-Windows.md

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## Building raylib on Windows
### Simple Setup using Premake
The fastest way to get a game setup on windows with MinGW or Visual Studio is to use premake.
See [raylib-extras/game-premake](https://github.com/raylib-extras/game-premake) for instructions
There are several ways to get setup on windows. This page will go through them from the easiest to the most difficult.
### Installing raylib via msys2
### Compilers
For compilers on windows there are two popular choices.
#### Visual Studio
This is the industry standard IDE for working on windows. A free version is available as the community edition.
https://visualstudio.microsoft.com/vs/community/
*Note* Visual studio is large and somewhat resource intensive, you shoudl have a recently modern computer to use it.
You can download and install raylib using the [msys2](https://www.msys2.org/) package manager (pacman):
#### MinGW/GCC
This is an open source C/C++ toolchain that is very lightweight. The best way to get MinGW and GCC is via the W64Devki
https://github.com/skeeto/w64devkit/release
Download the w64devkit zip file, unzip it and run W64Devkit.exe. that will give you a terminal that is ready to go.
pacman -S mingw-w64-x86_64-raylib
## Game_Premake, the simple solution to get started quickly.
The game premake system is quite honestly the simplest way to get started on windows.
https://github.com/raylib-extras/game-premake
---
It works with many compilers on windows, linux and mac OS.
Simply follow the instructions in that link and you will be done. If you use game-premake you can ingore the rest of this document
## Other methods
If you do not want to use game-premake, you have several options
### Build raylib using make
Using MinGW make tool, just navigate from command line to `raylib/src/` folder and type:
mingw32-make PLATFORM=PLATFORM_DESKTOP
### Installing and building raylib via vcpkg
@ -28,44 +47,18 @@ The default triplet in vcpkg is set to "x86-windows". If you want to install x64
*The raylib port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.*
---
### Installing and building raylib via conan
You can download and install raylib using the [conan](https://conan.io) dependency manager:
https://docs.conan.io/en/latest/getting_started.html
*The raylib recipe in conan is kept up to date by conan team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/conan-io/conan-center-index) on the conan-center-index repository.*
---
Raylib already comes with ready-to-use makefiles and CMake build system to compile source code, examples and templates. You can download the raylib [Windows Installer](https://github.com/raysan5/raylib/releases).
The **raylib Windows Installer** comes with all the required tools to develop with raylib, those tools are:
* C Compiler (TCC or MinGW) - To compile the code, it includes all required system libraries.
* Notepad++ (preconfigured) - To edit code, it includes ready-to-use scripts to compile code and examples.
* raylib library - Including, source, release, examples and templates.
If you want, you can use a different code editor (e.g. Visual Studio) or another compiler.
***
The instructions below are focused on compiling raylib using Notepad++ as the editor and TCC or MinGW as the compiler:
### Build raylib using Notepad++ script
Just open `raylib/src/raylib.h` source file on Notepad++ and execute (F6) the script `raylib_source_compile`
### Build raylib using make
Using MinGW make tool, just navigate from command line to `raylib/src/` folder and type:
mingw32-make PLATFORM=PLATFORM_DESKTOP
By default raylib is compiled for OpenGL 3.3 Core backend; to compile for OpenGL 1.1 just type:
## A note on dependencies
Raylib includes all of it's own external dependencies on windows. There are 3 system libraries that need to be linked to raylib for a game to work.
mingw32-make PLATFORM=PLATFORM_DESKTOP GRAPHICS=GRAPHICS_API_OPENGL_11
* OpenGL32 This is the windows interface to the OpenGL API that raylib uses for drawing
* GDI32 this is the interface to the window setup and drawing functions that raylib and GLFW need to work on windows
* WinMM this is contains the high resolution timer code used by GLFW for precise timing in the game loop.
## Building Examples
@ -86,16 +79,3 @@ Open `w64devkit.exe` in `C:\raylib\w64devkit` then cd to `c:/raylib/raylib/examp
gcc core_basic_window.c -lraylib -lopengl32 -lgdi32 -lwinmm
This will output `a.exe` to the current directory, where you can run it with `./a.exe`.
### Building raylib project with VC (`CL.exe`) in Command-Line-Environment
A tool has been created to ease this specific approach to building raylib: [`VCrayApp`](https://orcmid.github.io/nfoTools/dev/D211101/)
`VCrayApp` is a project-folder organization that is useful for creating Microsoft Windows programs using the [raysan5/raylib](https://www.raylib.com/) library for graphical applications.
## A note on dependencies
Raylib includes all of it's own external dependencies on windows. There are 3 system libraries that need to be linked to raylib for a game to work.
* OpenGL32 This is the windows interface to the OpenGL API that raylib uses for drawing
* GDI32 this is the interface to the window setup and drawing functions that raylib and GLFW need to work on windows
* WinMM this is contains the high resolution timer code used by GLFW for precise timing in the game loop.

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