diff --git a/Frequently-Asked-Questions.md b/Frequently-Asked-Questions.md index 5253e09..af20e6c 100644 --- a/Frequently-Asked-Questions.md +++ b/Frequently-Asked-Questions.md @@ -255,7 +255,7 @@ LoadFontEx("myfont.ttf", 50, NULL, 0); ## Does raylib support Vulkan? Will raylib support it? -Raylib is built on top of OpenGL, and there are current no plans to support any other graphics APIs. In any case, raylib uses `rlgl` as its abstraction layer to support different OpenGL versions. Theoretically a vulkan equvalent could be developed that maps raylib's calls to a Vulkan backend, but creating that layer would take a considerable amount of work. +Raylib is built on top of OpenGL, and there are current no plans to support any other graphics APIs. In any case, raylib uses `rlgl` as its abstraction layer to support different OpenGL versions. Theoretically a vulkan equivalent could be developed that maps raylib's calls to a Vulkan backend, but creating that layer would take a considerable amount of work. ## Why are my assets not loading?