From 0e6cad2fb77ba7ad27a4cf21e862e08cf9dd38c1 Mon Sep 17 00:00:00 2001 From: Jacek Date: Sat, 20 Aug 2022 22:19:57 +0200 Subject: [PATCH] typo --- Working-on-macOS.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Working-on-macOS.md b/Working-on-macOS.md index be1da2b..34b00bf 100644 --- a/Working-on-macOS.md +++ b/Working-on-macOS.md @@ -53,7 +53,7 @@ You may get an error, complaining that the `pkg-config` command was not found. Y ``` - If everything worked ok, `libraylib.a` should be created in `raylib-master/src` folder. -4) Add generated libraries (raylib) to Xcode project. This step cen be automated with [Xcode project template](https://github.com/acejacek/raylib_xcode). If, for some reason, you want to do it manually, continue with these steps: +4) Add generated libraries (raylib) to Xcode project. This step can be automated with [Xcode project template](https://github.com/acejacek/raylib_xcode). If, for some reason, you want to do it manually, continue with these steps: - Create a new Xcode project using `Command Line Tool`. Make sure selected language is C. - Once project created and open, Mouse click over the project main folder in the left project-navigation panel. It should appear `Build Phases` window, just enter and select `Link Binary With Libraries`. There you should add project libraries: - To add OpenGL: Click on + and add OpenGL.framework