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@ -103,7 +103,7 @@ Fade(); // Superseded by ColorAlpha() |
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// text.c |
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MeasureText(); |
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MeasureTextEx(); |
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CodepointToUtf8(); // Not following pattern -> EncodeCodepointAsUtf8()? |
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CodepointToUTF8(); // Not following pattern -> EncodeCodepointAsUTF8()? |
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// models.c |
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UploadMesh(); |
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@ -229,14 +229,14 @@ count| function | param count | comments |
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020 | `LoadFontData()` | 6 | |
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021 | `GenImageFontAtlas()` | 6 | |
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022 | `DrawTextEx()` | 6 | |
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023 | `DrawTextPro()` | 8 | _WARNING: >6 parameters_ |
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023 | `DrawTextPro()` | **8** | _WARNING: >7 parameters_ |
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024 | `DrawCubeTexture()` | 6 | |
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025 | `DrawCylinder()` | 6 | |
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026 | `DrawCylinderWires()` | 6 | |
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027 | `DrawModelEx()` | 6 | |
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028 | `DrawModelWiresEx()` | 6 | |
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029 | `DrawBillboardRec()` | 6 | |
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030 | `DrawBillboardPro()` | 8 | _WARNING: >6 parameters_ |
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030 | `DrawBillboardPro()` | **8** | _WARNING: >7 parameters_ |
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Note that **only 6 function out of 470** require more than 6 parameters. This is what makes raylib so special. |
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@ -260,7 +260,7 @@ count | struct name | fields count | comments |
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08 | `Texture` | 5 | |
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09 | `RenderTexture` | 3 | _2 words name_ |
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10 | `NPatchInfo` | 6 | _2 words name_ |
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11 | `CharInfo` | 5 | |
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11 | `GlyphInfo` | 5 | _2 words name_ |
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12 | `Font` | 6 | |
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13 | `Camera3D` | 5 | |
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14 | `Camera2D` | 4 | |
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@ -269,9 +269,9 @@ count | struct name | fields count | comments |
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17 | `MaterialMap` | 3 | _2 words name_ |
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18 | `Material` | 3 | |
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19 | `Transform` | 3 | |
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20 | `BoneInfo` | 2 | |
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21 | `Model` | **9** | |
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22 | `ModelAnimation` | 4 | _2 words name_ |
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20 | `BoneInfo` | 2 | _2 words name_ |
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21 | `Model` | **9** | |
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22 | `ModelAnimation` | 4 | _2 words name_ |
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23 | `Ray` | 2 | |
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24 | `RayCollision` | 4 | _2 words name_ |
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25 | `BoundingBox` | 2 | _2 words name_ |
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