diff --git a/Working-for-Web-(HTML5).md b/Working-for-Web-(HTML5).md
index 5ba57db..a72db04 100644
--- a/Working-for-Web-(HTML5).md
+++ b/Working-for-Web-(HTML5).md
@@ -8,10 +8,10 @@ The complete process to compile for web is detailed below. The main steps to fol
1. [Install emscripten toolchain](#1-install-emscripten-toolchain)
2. [Compile raylib library](#2-compile-raylib-library)
- 3. Setup raylib game for web
- 4. Compile raylib game for web
- 5. Test raylib game on web
- 6. Upload raylib web game to itch.io
+ 3. [Setup raylib game for web](#3-setup-raylib-game-for-web)
+ 4. [Compile raylib game for web](#4-compile-raylib-game-for-web)
+ 5. [Test raylib game on web](#5-test-raylib-game-on-web)
+ 6. [Upload raylib web game to itch.io](#6-upload-raylib-web-game-to-itch-io)
Note that it's VERY important to understand the different steps of the process. If you expect to find an already setup solution, ready to use out-of-the-box, it's very probable that it fails at some point. So, understanding the process is crucial to be able to configure web compilation with ANY build system.