From 2309629e430833c1917331a81ecdcb25e2832c3e Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 10 Jan 2022 12:23:53 +0100 Subject: [PATCH] Updated Working for Web (HTML5) (markdown) --- Working-for-Web-(HTML5).md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Working-for-Web-(HTML5).md b/Working-for-Web-(HTML5).md index 5ba57db..a72db04 100644 --- a/Working-for-Web-(HTML5).md +++ b/Working-for-Web-(HTML5).md @@ -8,10 +8,10 @@ The complete process to compile for web is detailed below. The main steps to fol 1. [Install emscripten toolchain](#1-install-emscripten-toolchain) 2. [Compile raylib library](#2-compile-raylib-library) - 3. Setup raylib game for web - 4. Compile raylib game for web - 5. Test raylib game on web - 6. Upload raylib web game to itch.io + 3. [Setup raylib game for web](#3-setup-raylib-game-for-web) + 4. [Compile raylib game for web](#4-compile-raylib-game-for-web) + 5. [Test raylib game on web](#5-test-raylib-game-on-web) + 6. [Upload raylib web game to itch.io](#6-upload-raylib-web-game-to-itch-io) Note that it's VERY important to understand the different steps of the process. If you expect to find an already setup solution, ready to use out-of-the-box, it's very probable that it fails at some point. So, understanding the process is crucial to be able to configure web compilation with ANY build system.