@ -72,12 +72,14 @@ Building statically means you can run this application on other machines with ea
## Here's the quick instructions:
## Here's the quick instructions:
1. From the command line: `export MACOSX_DEPLOYMENT_TARGET=10.9`
1. From the command line
```
export MACOSX_DEPLOYMENT_TARGET=10.9
```
2. Install XCode tools (don't forget to then update the tools in the Mac App Store after!)
2. Install XCode tools (don't forget to then update the tools in the Mac App Store after!)
````
````
xcode-select --install
xcode-select --install
````
````
3. Build raylib (Again, this is so the export line takes effect)
3. Build raylib (Again, this is so the export line takes effect)
````
````
@ -86,18 +88,22 @@ cd raylib/src
make
make
````
````
You may do the otool check with the file in raylib/src/libs/osx/libraylib.a here if you like. (LC_VERSION_MIN_MACOSX should be version 10.4), and we're good!
copy raylib/src/libs/osx/libraylib.a to your project.
You may do the otool check with the file in raylib/src/libraylib.a here if you like. (LC_VERSION_MIN_MACOSX should be version 10.4), and we're good!