Updated raylib data structures (markdown)

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raylib-data-structures.md

@ -46,7 +46,7 @@ who has authored video games before.
struct Transform; [40 bytes] - // Vertex transformation: translation, rotation, scale
struct Ray; [24 bytes] - // Ray-casting position+direction vectors
struct RayHitInfo; [32 bytes] - // Ray collision information
struct RayCollision; [32 bytes] - // Ray collision information
struct BoundingBox; [12 bytes] - // Defined by min and max vertex
// Audio related data

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