Add spacing between `GetScreenToWorld2D` usage example

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Laurentino Luna 3 anos atrás
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      Frequently-asked-Questions--Common-Questions.md

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Frequently-asked-Questions--Common-Questions.md

@ -61,7 +61,7 @@ There will be times when you need to convert from screen coordinates into world
This will convert a screen point into a world point for a camera. This will include zoom and scale. It is very common to use this to get the mouse position in world coordinates to do collisions or picking.
`Vector2 mouseInWorld = GetScreenToWorld2D(GetMousePosition(),MyCamera);`
`Vector2 mouseInWorld = GetScreenToWorld2D(GetMousePosition(), MyCamera);`
### GetWorldToScreen2D
`Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); `

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