diff --git a/Working-on-Windows.md b/Working-on-Windows.md index f0b8c8c..22985c3 100644 --- a/Working-on-Windows.md +++ b/Working-on-Windows.md @@ -1,13 +1,13 @@ -## Building raylib on Windows +## Building Raylib on Windows -There are several ways to get setup on windows. This page will go through them from the easiest to the most difficult. +There are several ways to get setup on Windows. This page will go through them from the easiest to the most difficult. ### Compilers -For compilers on windows there are two popular choices. +For compilers on Windows there are two popular choices. #### Visual Studio -This is the industry standard IDE for working on windows. A free version is available as the community edition. +This is the industry standard IDE for working on Windows. A free version is available as the community edition. https://visualstudio.microsoft.com/vs/community/ *Note* Visual studio is large and somewhat resource intensive, you should have a recently modern computer to use it. @@ -16,16 +16,16 @@ This is an open source C/C++ toolchain that is very lightweight. The best way to https://github.com/skeeto/w64devkit/ Download the w64devkit zip file, unzip it and run W64Devkit.exe. that will give you a terminal that is ready to go. -*Note* that old MinGW (Not w64) from mingw.org will not work with raylib. You need to use MinGW-w64. +*Note* that old MinGW (Not w64) from mingw.org will not work with Raylib. You need to use MinGW-w64. -*MSys2 Note* We do not recommend using msys2 to get gcc, even though several tutorials suggest it. It can be difficult to configure properly and does not always include all the things needed for a complete development system. The W64-Devkit is a much better way to get the needed toolchain for building games with raylib. +*MSYS2 Note* We do not recommend using MSYS2 to get GCC, even though several tutorials suggest it. It can be difficult to configure properly and does not always include all the things needed for a complete development system. The W64-Devkit is a much better way to get the needed toolchain for building games with Raylib. ## Raylib-Quickstart, the simple solution to get started quickly. The quickstart is a cross platform template for all desktop platforms that will setup raylib automatically. https://github.com/raylib-extras/raylib-quickstart -It works with many compilers on windows, linux and Mac OS. Works with makefiles, visual studio, and VSCode. +It works with many compilers on Windows, Linux and Mac OS. Works with makefiles, visual studio, and VSCode. Simply follow the instructions in that link and you will be done, you do not need to use the rest of this document. ## Compile using Zig tools (cross platform) @@ -85,7 +85,7 @@ Using MinGW make tool, just navigate from command line to `raylib/src/` folder a ### Installing and building raylib via vcpkg -You can download and install raylib using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager: +You can download and install Raylib using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager: git clone https://github.com/Microsoft/vcpkg.git cd vcpkg