@ -196,7 +196,7 @@ The compilation line is quite standard, similar to any other compiler and platfo
-Lpath // Library path to look for additional library .a files (if required)
-s USE_GLFW=3 // We tell the linker that the game/library uses GLFW3 library internally, it must be linked automatically (emscripten provides the implementation)
-s ASYNCIFY // Add this flag ONLY in case we are using ASYNCIFY code
--shell-file path-to/shell.html // All webs need a "shell" structure to load and run the game, by default emscripten has a `shell.html` but we can provide or own
--shell-file path-to/shell.html // All webs need a "shell" structure to load and run the game, by default emscripten has a `shell.html` but we can provide our own
```
There are some additional emscripten flags that can be useful if the game requires them. For example, in case of resources loading (images, textures, audio, fonts, models..), they need to be compiled with code (`.data` file generated). Web games use an internal Virtual-File-System to store data. Also note that the maximum memory size required by the application (considering everything the game will load) SHOULD be provided.