Updated Working on Raspberry Pi (markdown)

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      Working-on-Raspberry-Pi.md

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Working-on-Raspberry-Pi.md

@ -2,7 +2,17 @@ To build your raylib game for Raspberry Pi you just need to download raylib git
### Supported Devices and OS
Currently ALL Raspberry Pi devices are supported by raylib (1, 2, 3, Zero and variants). OS supported is [Raspbian Stretch](https://www.raspberrypi.org/downloads/raspbian/). If you're still using Raspbian Jessie, you should update to Raspbian Stretch.
Official OS supported is [Raspbian Buster](https://www.raspberrypi.org/downloads/raspbian/). Following Raspberry Pi devices work flawlessly by raylib:
- Raspberry Pi Zero (all models)
- Raspberry Pi 1 (all models)
- Raspberry Pi 2 (all models)
- Raspberry Pi 3 (all models)
- _Raspberry Pi 4 (PLATFORM_DESKTOP only!)_
_NOTE: Currently **Raspberry Pi 4** native mode compilation is not supported, for further information just [check this issue](https://github.com/raysan5/raylib/issues/1041)._
### Supported OpenGL backends
@ -29,13 +39,14 @@ make PLATFORM=PLATFORM_DESKTOP GRAPHICS=GRAPHICS_API_OPENGL_21
NOTE: To use raylib on Raspbian desktop, you need to had previously installed all desktop windowin system libraries, if you just downloaded [Raspbian Desktop](https://www.raspberrypi.org/downloads/raspberry-pi-desktop/), it comes with all required libraries installed but if you're using a plain (no desktop) Raspbian system, you need to install the following components first:
```
sudo apt-get install --no-install-recommends raspberrypi-ui-mods lxterminal gvfs
sudo apt-get install mesa-common-dev
sudo apt-get install libgl1-mesa-dev
sudo apt-get install libx11-dev
sudo apt-get install libxcursor-dev
sudo apt-get install libxinerama-dev
sudo apt-get install libxrandr-dev
sudo apt-get install libxi-dev
sudo apt-get install libasound2-dev
sudo apt-get install mesa-common-dev
sudo apt-get install libgl1-mesa-dev
```
raylib also works on [DietPi](https://dietpi.com/) distribution, following libraries are required:
```

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