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Working-on-Chrome-OS.md

@ -12,3 +12,92 @@ Optionally, you could use **CMake** building system.
sudo apt install cmake sudo apt install cmake
#### Install required libraries
For raylib to compile, you will need some additional libraries installed
sudo apt install mesa-common-dev libx11-dev libgl1-mesa-dev
### Build raylib using make
You can compile three different types of raylib library:
* The static library (default method)
* The dynamic shared library (often used on Linux)
* The web library
Download the raylib repository from [Github](https://github.com/raysan5/raylib), then compile it with:
git clone https://github.com/raysan5/raylib.git raylib
cd raylib/src/
make PLATFORM=PLATFORM_DESKTOP # To make the static version.
make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED # To make the dynamic shared version.
make PLATFORM=PLATFORM_WEB # To make web version.
**Warning:** if you want to compile a different type of library (static, ...), you must type `make clean` before the compiling.
Install the library to the standard directories, `usr/local/lib` and `/usr/local/include`, or remove it:
sudo make install # Static version.
sudo make install RAYLIB_LIBTYPE=SHARED # Dynamic shared version.
sudo make uninstall
sudo make uninstall RAYLIB_LIBTYPE=SHARED
_NOTE:_ raylib is configurable and can be be built in a variety of ways. Please read [`src/Makefile`](https://github.com/raysan5/raylib/blob/master/src/Makefile), [`src/config.h`](https://github.com/raysan5/raylib/blob/master/src/config.h) and [`raylib.h`](https://github.com/raysan5/raylib/blob/master/src/raylib.h) itself for a full listing of available options and values.
### Build raylib using CMake
Building with cmake on Linux is easy, just use the following:
```
git clone https://github.com/raysan5/raylib.git raylib
cd raylib
mkdir build && cd build
cmake -DBUILD_SHARED_LIBS=ON ..
make
sudo make install
```
In case any dependencies are missing, cmake will tell you.
_NOTE:_ raylib is configurable and can be be built in a variety of ways. See the [CMake Build Options](https://github.com/raysan5/raylib/wiki/CMake-Build-Options) for a full listing of available options and values. Alternatively, you may use the curses UI provided by `ccmake(1)` for interactively configuring raylib.
## Building Examples
If you have installed raylib with `make install`, Just move to the folder `raylib/examples` and run:
make PLATFORM=PLATFORM_DESKTOP
If raylib was installed with `make install RAYLIB_LIBTYPE=SHARED`
make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED
A more detailed command for the OpenGL ES GRAPHICS variant on Ubuntu 16.04 is:
make PLATFORM=PLATFORM_DESKTOP GRAPHICS=GRAPHICS_API_OPENGLES_20 RAYLIB_LIBTYPE=SHARED USE_EXTERNAL_GLFW=TRUE \
CFLAGS="-fPIC -I/usr/include/GL" LDFLAGS='-L/usr/local/lib/raysan5 -lGLESv2 -lglfw3'
To compile just one specific example, add flags as needed:
make core/core_basic_window PLATFORM=PLATFORM_DESKTOP
To force recompile one example:
make core/core_basic_window PLATFORM=PLATFORM_DESKTOP -B
The `raylib/games` folder can be made the same way as the examples. Have fun!
### Link raylib with system GLFW
Instead of using the embedded GLFW, you can download GLFW3 and build it from source (it requires CMake).
wget https://github.com/glfw/glfw/releases/download/3.2.1/glfw-3.2.1.zip
unzip glfw-3.2.1.zip
cd glfw-3.2.1
cmake -DBUILD_SHARED_LIBS=ON
sudo make install
Now with GLFW installed, you may build raylib while specifying `USE_EXTERNAL_GLFW`:
```
make USE_EXTERNAL_GLFW=TRUE
# or
cmake -DUSE_EXTERNAL_GLFW=ON
```

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