diff --git a/OpenGL-Graphic-API.md b/OpenGL-Graphic-API.md index 96ce515..da75282 100644 --- a/OpenGL-Graphic-API.md +++ b/OpenGL-Graphic-API.md @@ -6,13 +6,13 @@ Here it is a table with the different OpenGL configurations supported by raylib PLATFORM | OpenGL version | Notes --- | :---: | --- -DESKTOP:Windows | `OpenGL 1.1`,
`OpenGL 2.1`,
`OpenGL 3.3` | Desired version can be selected at compile time -DESKTOP:Linux | `OpenGL 1.1`,
`OpenGL 2.1`,
`OpenGL 3.3` | Desired version can be selected at compile time -DESKTOP:OSX | `OpenGL 1.1`,
`OpenGL 2.1`,
`OpenGL 3.3` | Desired version can be selected at compile time +DESKTOP:Windows | `OpenGL 1.1`, `OpenGL 2.1`, `OpenGL 3.3` | Desired version can be selected at compile time +DESKTOP:Linux | `OpenGL 1.1`, `OpenGL 2.1`, `OpenGL 3.3` | Desired version can be selected at compile time +DESKTOP:OSX | `OpenGL 1.1`, `OpenGL 2.1`, `OpenGL 3.3` | Desired version can be selected at compile time ANDROID| `OpenGL ES 2.0` | Selected automatically if `PLATFORM_ANDROID` is defined RASPBERRY PI | `OpenGL ES 2.0` | Run natively, no XWindows desktop supported. HTML5 (Web) | `WebGL 1.0 (OpenGL ES 2.0)` | `OpenGL ES 2.0` transformed to `WebGL 1.0` on compilation (using `emscripten SDK`), no emulation layer, only pure `WebGL 1.0` translation. -OCULUS RIFT CV1 | `OpenGL 2.1`,
`OpenGL 3.3` | Basically, same as `DESKTOP` platforms. `OpenGL 1.1` not supported because `GL_EXT_framebuffer_object` is required. +OCULUS RIFT CV1 | `OpenGL 2.1`, `OpenGL 3.3` | Basically, same as `DESKTOP` platforms. `OpenGL 1.1` not supported because `GL_EXT_framebuffer_object` is required. Additional backends (not supported by default):