diff --git a/raylib-data-structures.md b/raylib-data-structures.md index 6698b7d..ca2f72d 100644 --- a/raylib-data-structures.md +++ b/raylib-data-structures.md @@ -18,11 +18,11 @@ who has authored video games before. // 2D data structures (pixels, font...) struct Image; [20 bytes] [+4 bytes] // Image data pointer (RAM) and 4 data parameters - struct Texture2D; [20 bytes] - // OpenGL texture id (VRAM) and basic info - struct Texture; [20 bytes] - // Texture2D alias - struct TextureCubemap; [20 bytes] - // OpenGL cubemap texture id and basic info - struct RenderTexture2D; [28 bytes] - // OpenGL framebuffer id and color+depth textures - struct RenderTexture [28 bytes] - // RenderTexture2D alias + struct Texture; [20 bytes] - // OpenGL texture id (VRAM) and basic info + struct Texture2D; [20 bytes] - // Texture alias + struct TextureCubemap; [20 bytes] - // OpenGL cubemap, texture alias + struct RenderTexture; [44 bytes] - // OpenGL framebuffer id and color + depth textures + struct RenderTexture2D; [44 bytes] - // RenderTexture alias struct NPatchInfo [36 bytes] - // Source rectangle and border offsets struct CharInfo; [32 bytes] [+4 bytes] // One character image and info properties