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### Table of Contents |
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## Library Design |
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## Library Design |
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* [raylib architecture](raylib-architecture) |
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* [raylib syntax analysis](raylib-syntax-analysis) |
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* [raylib data structures](raylib-data-structures) |
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* [raylib enumerated types](raylib-enumerated-types) |
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* [raylib external dependencies](raylib-dependencies) |
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* [raylib GLFW dependency](raylib-GLFW-dependency) |
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* [raylib *libc* dependency](raylib-libc-dependency) |
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* [raylib platforms and graphics](raylib-platforms-and-graphics) |
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* [raylib input system](raylib-input-system) |
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* [raylib default shader](raylib-default-shader) |
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* [raylib custom shaders](raylib-generic-uber-shader-and-custom-shaders) |
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* [raylib coding conventions](raylib-coding-conventions) |
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* [raylib integration with other libs](raylib-integration-with-other-libraries) |
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* [Architecture](raylib-architecture) |
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* [Syntax analysis](raylib-syntax-analysis) |
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* [Data structures](raylib-data-structures) |
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* [Enumerated types](raylib-enumerated-types) |
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* [External dependencies](raylib-dependencies) |
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* [GLFW dependency](raylib-GLFW-dependency) |
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* [*libc* dependency](raylib-libc-dependency) |
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* [Platforms and graphics](raylib-platforms-and-graphics) |
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* [Input system](raylib-input-system) |
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* [Default shader](raylib-default-shader) |
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* [Custom shaders](raylib-generic-uber-shader-and-custom-shaders) |
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* [Coding conventions](raylib-coding-conventions) |
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* [Integration with other libs](raylib-integration-with-other-libraries) |
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## Development Platforms |
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## Development Platforms |
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* [Working on Windows](Working-on-Windows) |
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* [Working on Windows](Working-on-Windows) |
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