From 493d047ab4be09d13fedceecad38d7ee45d2847d Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 9 May 2018 12:52:41 +0200 Subject: [PATCH] Updated raylib dependencies (markdown) --- raylib-dependencies.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/raylib-dependencies.md b/raylib-dependencies.md index be61fac..e3e1a18 100644 --- a/raylib-dependencies.md +++ b/raylib-dependencies.md @@ -25,11 +25,11 @@ Despite raylib has, technically speaking, no external dependencies, it requires PLATFORM | external dependencies | Notes --- | :---: | --- -DESKTOP:Windows | `OpenGL`, `GDI32` | GDI32 is required for window creation +DESKTOP:Windows | `OpenGL`, `GDI32` | `GDI32` is required for window creation DESKTOP:Linux | `OpenGL`, `X11` | Also requires linkage with `libm`(math), `pthreads`(POSIX threads), `dl`(dynamic loading) and `X11` window system specific libs: `X11`, `Xrandr`, `Xinerama`, `Xi`, `Xxf86vm` and `Xcursor` DESKTOP:FreeBSD | `OpenGL`, `X11` | Also requires linkage with `libm`(math), `pthreads`(POSIX threads), `dl`(dynamic loading) and `X11` window system specific libs: `X11`, `Xrandr`, `Xinerama`, `Xi`, `Xxf86vm` and `Xcursor` DESKTOP:OSX | `OpenGL`, `Cocoa` | `Cocoa` framework is required for window creation -ANDROID| `EGL`, `OpenGLES2.0`, `OpenSLES` | Code must be compiled using `Android NDK` libraries +ANDROID| `EGL`, `OpenGLES2.0`, `OpenSLES` | Code must be compiled using `Android NDK` libraries. Requires linkage with -`native_app_glue`, `log`, `android`, `atomic`, `libc`, `libm`(math) and `dl`(dynamic loading) RASPBERRY PI | `EGL`, `OpenGLES2.0`, `bcm_host` | Graphics run in native mode using `bcm_host` (no `XWindows` required) and inputs are also natively read (no `XWindows` input events), also requires linkage with `libm`(math), `pthreads`(POSIX threads) and `dl`(dynamic loading). HTML5 (Web) | `WebGL` | Code must be compiled using `emscripten SDK`, dependencies linkage is automatically detected.